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  Looking for Thomas Burger
 
Thomas Burger your AOL email address is NO longer valid. Can you please contact me. I am working on a new LDraw Help Desk Tutorial and would like to use some of your images for the tutorial. Thank you, AHui LDraw Help Desk (21 years ago, 2-May-03, to lugnet.cad, lugnet.trains)
 
  dxf conversion
 
I have a small question regarding converting .dxf to .ldr format. What AutoCAD entity will generate a quadrilateral in ldraw? I tried a 3dface, but that produced two triangles. Thanks, Allister (21 years ago, 2-May-03, to lugnet.cad)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) I downloaded the OpenGL version and that works fine. -Orion (21 years ago, 2-May-03, to lugnet.cad)
 
  Re: Elections and Membership in ldraw.org
 
(...) 1..2..3 not me! Seriously though, it's a good idea in the long term, but as you seem to imply, not so feasible in the short term. We have a few more immediate tasks to occupy ourselves, including getting voting up, getting the LSC off the (...) (21 years ago, 2-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Elections and Membership in ldraw.org
 
(...) D'oh! Yeah, I'm for that one. (...) Right. (...) I'm for it as *one potential* method of verification, but not as *the exclusive* method. -Tim (21 years ago, 2-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) can you comment whether it uses directx or opengl? with opengl, wine is a possibility, with directx, things become a little more difficult. (21 years ago, 2-May-03, to lugnet.cad)
 
  You are going to hate me :)
 
Start MBC Click cancel at the open file dialogue box Select gray 2x4 brick Select "Delete" from "Edit" menu Insert brick by pressing "command+i" Crash :) Those darn users doing things they shouldn't do. Chris (21 years ago, 2-May-03, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD (MBC)
 
(...) Andrew, Thanks, I am downloading it as I type. It is almost time for finals here at Westfield State College, so I woon't be able to play much. However, when grades are done I'll get out my poking stick. Thanks, Chris (21 years ago, 2-May-03, to lugnet.cad.dev.mac)
 
  Re: Bionicle Masks
 
(...) I've been hoping someone was working on them. I've already started working on some of the Toas as the pieces came out (slowly). I'm just waiting on the rest of the pieces so I can finish my own pictures. :-) Just so I'm clear (in case I wasn't (...) (21 years ago, 2-May-03, to lugnet.cad.dat.parts)
 
  Re: More information on LEGO Digital Designer and other things
 
[snipped] (...) :( If LXF does take off, expect many "historical" parts to be added ;) (...) LOL...I fully understand....build a website for users of Netscape when they only count for 4% of the internet browsers! LOL I can assume the SDK will be (...) (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: Bionicle Masks
 
(...) Wow. That's a big can of worms that you've just opened. It might interest you to know that there are currently a total of 75 unique pieces from the Bionicle theme: Masks (27): 13 basic Kanohi 6 Kanohi Nuva 8 Krana Toa (12): torso, foot, leg, (...) (21 years ago, 1-May-03, to lugnet.cad.dat.parts)
 
  Re: More information on LEGO Digital Designer and other things
 
Lots of great stuff in here, please see comments (and <snips> below): In lugnet.cad, Todd Lehman writes: <snip> (...) Probably something like that. We are still working all this out. (Thus one of the reasons for the NDA that the LDraw developers (...) (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) Honestly, I'm not sure. I will be sure to pass your comments along to the team though. Jake --- Jake McKee Community Development Manager - N. America LEGO Direct (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) Uh oh! I hope I was clear! I was referring to the fan created editor mentioned here: (URL) that what you meant? Jake --- Jake McKee Community Development Manager - N. America LEGO Direct (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) It was just one dance on the table! Just one! Oh man... The process we are undergoing right now is just the first step. As we develop and move forward on one step, it changes the others. Our goal way back when was to have the brick by brick (...) (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) I can certainly understand this and respect you descicion. However, has or will the product be tested with something like a Windows emulator/API library (such as Wine is for the *NIX platform) so that we can at least attempt to run it? For (...) (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: Ldraw.Org Spec 1.0.0 Page
 
(...) I know I didn't recall LDraw II until a couple months ago when you brought it up to me. My guess is at least the newer members in the community aren't too familiar with it either. Would you mind posting a link for everyone? Maybe I can throw (...) (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: LDraw.org Standards Committee (LSC) Draft Proposal
 
(...) It's in the 0.99 draft, which realistically could be finalized at any time. www.zacktron.com/tem...SC099.html -Tim (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) Create a 0 MATERIAL extension instead, where you can define the properties of the surface (smooth, bump, rubber, etc.) and keep the color selection using the standard LDraw way so we don't break compatibility. (...) This is a case by case (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) Thanks Jake! That statement alone gets me on board. Please contact me at the e-mail listed above when you are in need of beta-testers. I'm always glad to be of service. -Dave (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) Defining the material would be one side of the issue. We (ie, the LSC) could adopt/adapt the LDLite COLOR statement to handle materials. My question is really on the technical side: I'm somewhat aware of the technique of texture-mapping, but I (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: MLCAD for Linux :D
 
(...) So we'll look forward to seeing your LDraw creations in the near future? ;) Steve (21 years ago, 1-May-03, to lugnet.cad.mlcad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) I'm not sure the top/bottom/left/right would work in part files - since parts can be rotated to any orientation. If you mount a plate on the side of a headlight brick, the 'top' of the plate is no longer the top. LDraw does have one type of (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) Sorry, one more addition: You can use LDAO to translate any LDL[1] file to straight LDR[2]. So create your parts in the vertex-list-friendly style, then convert them for the rest of the world. :) Steve 1) LDraw files with LDLite language (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Elections and Membership in ldraw.org
 
(...) One idea that has (surprisingly?) not come up in this thread is simple recognition of people already in the community. Until LDraw.org gets two people signing up as 'Steve Bliss', there's not much question of my identity. That may or may not (...) (21 years ago, 1-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Elections and Membership in ldraw.org
 
(...) That's not a bad idea, but it leads to the point that someone (or someones) will have to accept the dues, track the moneys, pay the bill(s). So we'll need a treasurer right away. LDraw.org is an international thing, so there could be fees for (...) (21 years ago, 1-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Ldraw.Org Spec 1.0.0 Page
 
(...) I'm not sure about the 'into one document' part, but I'll agree with the rest. More basically, we've got a number of different 'flavors' of the LDraw language floating around. I think it would be most useful to have one or more documents that (...) (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: LDraw.org Standards Committee (LSC) Draft Proposal
 
In lugnet.cad.dev, Wayne Gramlich wrote: [snip] (...) I think this sounds like an effective check on 'committees gone wild'. I would definitely support implementation of this process. Steve (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: More information on LEGO Digital Designer and other things
 
Hi Jake, (...) Any comment of the part of that old quote that said the designer could "then order the appropriate number and type of bricks" to build the model they have drawn? Just-a-wonderin', -Hendonator (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Timeframe for Next Parts Update (was Re: LDraw.org Standards Committee (LSC) Draft Proposal)
 
(...) It would be better to say they are approximately every two months. I'll start working on 2003-02 sometime after I've got the PT back online, and I've got some time for it. I think it's going to be two weeks before I can get to it. Steve (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: Bionicle Masks
 
(...) In a case like this, where the parts are relatively unlikely to be modeled for LDraw, I think users would be willing to take what they can get. *If* I have time, I'd be willing to work on 'cleaning up' one or more of the files you create. If (...) (21 years ago, 1-May-03, to lugnet.cad.dat.parts)
 
  Re: Moving LDraw.org permanently to Peeron?
 
(...) I think it's a good idea. I'm hoping Munin will be more stable now that it's been refreshed, but having a more accessible box is a very good thing. Steve (21 years ago, 1-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) Yay! (...) Obviously the LEGO-supplied LXF parts will have some restrictions. Do you also mean that homebrew LXF parts would also have restrictions? AFAIK, if I create my own part in LDraw .DAT format, I can sell it. I just can't sell parts I (...) (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  More information on LEGO Digital Designer and other things
 
Wow! What a week for LEGO CAD! LPub going open source, another Java viewer underway, a Mac editor hits alpha, new version of LD4D, the LSC, MLCad on Linux, all this Digital Designers stuff... and I know I am missing something! Sorry for the delay in (...) (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct) !! 
 
  Re: New Parts Category? Sport?
 
(...) The only reason I included the holders and the bricks is that their primary use is for sports models. Pretty much any piece out of this line could be used outside the sports line (except the balls). Just thinking off the top of my head, the (...) (21 years ago, 1-May-03, to lugnet.cad.dat.parts)
 
  Parts Tracker
 
I'm wondering when will the parts tracker be accessible again for the common visitor? (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) Hmm, textures. Another idea might be to introduce BEGIN and END TEXTURE meta-command hints around printed areas so the rendering programs can render them to a texture ahead of time. This could be combined with another meta-command to (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) But doesn't LDLite have have a command line switch (-R) to convert the LDLite meta-statements to ordinary LDRAW syntax? So you could submit the converted parts. Don (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) I posted my opinion about materials yesterday, it would give renderers more options than only using colors. (...) Textures are faster to create and render than the clumsy way we do stickers and decorations right now. I propose we add a new (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: JDraw3D, another Viewer/Editor for ldraw files
 
(...) ... Hi Florin: Somehow I missed the Java 3D part of the installation. There are two choices, DirectX and OpenGL. The DirectX couldn't find a suitable driver on my system, so I installed the OpenGL (presumably software-only) solution. I got (...) (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: New Parts Category? Sport?
 
(...) I would if I had a HP set with a Quidditch hoop. Quidditch is a sport, so it fits in perfectly anyway! ;) John (21 years ago, 1-May-03, to lugnet.cad.dat.parts)
 
  Re: New Parts Category? Sport?
 
(...) I dont see a problem with the exception of the holders and 8x8 bricks as these can be used for not sport models. But the basketballs, gloves, etc.. are very specific in their use and therefore would warrent a sport category. Steve is the parts (...) (21 years ago, 1-May-03, to lugnet.cad.dat.parts)
 
  Re: New Parts Category? Sport?
 
(...) Don't you mean "Quidditch Hoop" ;-) William (21 years ago, 1-May-03, to lugnet.cad.dat.parts)
 
  New Parts Category? Sport?
 
Hi all, While perusing the parts library last night, I noticed that none of the pieces specific to LEGO Sports (Basketball and Soccer/Football) have been modeled yet. I may start a few of them soon, but would like to know if we should agree on a (...) (21 years ago, 1-May-03, to lugnet.cad.dat.parts)
 
  Re: Announcing LEGO Digital Designer 1.0
 
(...) Just one simple question - MacOS X support? Do you intend to provide support for MacOS X? Thanks, Ed Cox (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: New parts and question about metal parts
 
(...) You cannot stick parts with studs in the bottom tubes, 'cause these plates (2x8, 4x8 and 6x8) don't have bottom tubes. Their functionality is less then the later created plates. The difference in functionality between these plates is bigger (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Parts Library (was Re: Announcing LEGO Digital Designer 1.0)
 
How complete will the parts library for this program be? Will it include all the parts TLC has 3d computer models of or will it be limited somehow? What about decorated/printed parts? Minifig parts & accessories? Stickers? Sails and capes and such (...) (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: Announcing LEGO Digital Designer 1.0
 
I can see this being a great thing as long as: 1.it doesnt have any artificial limits on it 2.the LXF file format is documented and there are no restrictions on using it (ref the TLC patents mentioned earlier in the thread) 3.it has support for all (...) (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: Announcing LEGO Digital Designer 1.0
 
(...) Isn't that redundant? [ -> .off-topic.geek ] (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: Lego XML?
 
(...) I've thought about this, because most LDraw-programs (ie, LDLite, L3Lab, MLCAD, L3P, ldglite, LDView?) provide a way to code color-values directly in some RGB method. My issue is that different systems (computer systems, graphics systems) (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) Uh, you might want to recheck that enthusiasm. Right now, AFAIK (and I haven't double-checked, so you might want to try it), *only* LDLite will render all of the LDLite meta-statements. They definitely are not allowable in parts submitted for (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
I just did a double take : ) YEA, vertex lists ! I was working up to proposing just this sort of addition to the standard. Since these already exist can they be grandfathered into the 1.0 document that Orion has prepared ? -JSM PS. I was so annoyed (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) Yes! LOD would be very useful. There are several general purpose LOD methods out there, but again we may be able to improve performance or ease a renderer's job, by supplying even more information in a part file. Polygons, could be flagged as (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) I would think that some sort of 'material' definition would definitely be useful, to give these (reflection etc.) types of hints to a renderer. I'm not sure that 'textures' themselves are required, but then again, Textures may be a better way (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) Since Jason brought this up -- *is* there a method for material/texture mapping in z-buffer renderers like LDraw? TLG is using more 'special treatment' materials in their parts, and it would be very nice if LDraw could keep up. I'd be a very (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) OK, so that leads to one of my desires in an upgraded (or different) GDL: level-of-detail control. Basically, there should be language elements that allow authors to flag the priority of different elements in a file -- so the main outside body (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Announcing LEGO Digital Designer 1.0
 
(...) I don't think that's really a fair and answerable question. As a parts designer, I'd rather work in the format that is (a) the least work for me and (b) gives me the results I want. As a parts designer, I'm not terribly concerned about (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) That's my impression also. They seem to be oriented towards (relatively) lower polygon counts, and increased usage of textures. They use the textures to achieve the details so that they don't need to bog down the system with more vertices and (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: LDRAW.org is back ... kinda
 
(...) *cough, cough* That's true, for certain values of 'RSN'. Steve (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Significance of stud orientation
 
(...) That happened because, until yesterday or maybe today, all the files were very out-of-date on ldraw.org. The unofficial download file should be OK now. Steve (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Significance of stud orientation
 
(...) Yes, I think it would be worth making these changes. However, I don't imagine that parts will be rejected from the library because their stud-orientation is bad. I know real-world stud-logos are more uniform than they were in the (distant) (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: New parts and question about metal parts
 
(...) I don't understand what the functional difference is for those parts? (...) As I (currently) understand it, LEGO generally doesn't create their electric stuff, they contract it out -- so there wouldn't be a LEGO part number for the metal bits. (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
Geez, it'd be nice if I finished my thought... (...) If the renderer allowed the user to change the include/search path from the default: ldraw\parts;ldraw\p to ldraw\parts.ldl;ldra...dl;ldraw\p The renderer would pick up the translated parts first. (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Primitives with different BFC winding
 
(...) Different winding should not be a big deal. The BFC standard requires renders to keep track of the winding direction and cull correctly. Steve (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
Quoting out of the original order: (...) Flaming? Well, you should go research LDraw II, now that Jacob's server is back online. (...) How do these formats do with the number of triangles normally found in an LDraw model? My impression is that these (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) You might look into the LDLite language extensions -- they probably don't qualify as true vertex lists, but they do allow you to write files in a vertex-list friendly fashion. You can use the POINT meta-statement to define each vertex at the (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Announcing LEGO Digital Designer 1.0
 
(...) I agree and I think it'll represent a great step toward enhanced collaboration with the community. (...) I don't get that impression... I think LEGO will strive to work with the LCAD/LDraw community to establish new standards. I think the (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Ldraw.Org Spec 1.0.0 Page
 
(...) Alright here's the deal. The ultimate aim of the LSC is to compile and consolidate all of the LDraw related file format definitions into one document (1.0.0) and then, once the initial work is done, solicit ideas to further extend or modify (...) (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: Minifig vest sticker
 
(...) This is a sticky question. Generally, I'd prefer stickers to be located in the XZ plane. But this sticker seems special-purpose enough that maybe it should be set in the same orientation/position as the vest. So inserting a vest part, then (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Mac Brick CAD (MBC)
 
Awesome! I didn't even know this was in development. Just didn't think to look, I guess. I'll be downloading and learning it soon! Rick Clark (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev.mac)
 
  Re: Printable parts list/Lego visual dictionary?
 
(...) If possible, try to make sure it's useful when printed in black and white. I usually print it double sided, two pages per side on the fancy (but b&w) laser printer to save paper (and inkjet ink). Also LEdit.doc and LDraw.doc colors only (...) (21 years ago, 30-Apr-03, to lugnet.build, lugnet.cad)
 
  Re: MLCAD for Linux :D
 
Hi Xantra47, Dan Boger, Jan-Alert van Ree, could you please cross check the page I'm going to publish if the content is correct, and if you are happy with that whats in? It can be found unlinked for the moment at (URL) you, Michael "Michael (...) (21 years ago, 30-Apr-03, to lugnet.cad.mlcad)
 
  Re: Announcing LEGO Digital Designer 1.0
 
In lugnet.cad, Jake McKee writes: <snipped Jake's announcement for brevity - since I'm sure you've all read it already!> First of all, this sounds very spiffy. It shows that LEGO is really taking the AFOL community seriously, and that is (and always (...) (21 years ago, 30-Apr-03, to lugnet.cad, lugnet.lego.direct)
 
  Mac Brick CAD (MBC)
 
Announcing Mac Brick CAD (MBC) - formally known as Ldraw Viewer. I guess the program has matured enough to reach Alpha status and a new name as well. This release offers the ability to decode .mpd files correctly I have also eliminated a number of (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev.mac) ! 
 
  Re: Announcing LEGO Digital Designer 1.0
 
I have been watching this thread with interest. Personally I find the prospect that LEGO is going to potentially open up some of their intellectual property to the community pretty interesting and not something you see happen very often. How they do (...) (21 years ago, 30-Apr-03, to lugnet.cad)
 
  Re: LPub open source?
 
(...) Trust me, there's always going to be something else you should do before releasing the source. My personal favorite excuse that the code "just needs to be cleaned up a bit first". Since that's not as much fun as adding cool new features, it's (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: Ldraw.Org Spec 1.0.0 Page
 
(...) Hi Orion - Thanks for getting this up. I have a couple observations/questions... You incorporate the original LDraw spec in here (which should be included), but will we draw a distinction between original language LDraw/LEdit will recognize (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: LPub open source?
 
(...) the (...) Yes. I use borland's Visual Component Library. This gives me all mu GUI, as well as the behind the scenes image manipulations. (...) Kevin (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: LPub open source?
 
(...) Yes. I know and agree. As I've said before LPub *will* be opened sourced. I promise. It is a question of when. I'd like to get it to a certain level (the page layout and compact PLIs is probably it (maybe language neutral add-on interface for (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: LPub open source?
 
(...) Are you using anything that is Borland specific (besides project setup)? All I have is MSDEV. Ron (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: LPub open source?
 
(...) Well, I don't have borland C++ and I'm not sure if you'd consider it helpful, but if you were to open the source there are some things I suspect I would do. I'd probably try to build as much as possible with gcc. Then I might try to replicate (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: Announcing LEGO Digital Designer 1.0
 
Hi Jake! (...) Sounds great! (...) I'm very excited by this idea. I'm glad you are planning to work with what the community has developed and used. As you mentioned in the previous paragraph, this provides an excellent opportunity for kids using LDD (...) (21 years ago, 30-Apr-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: Lego XML?
 
(...) Color is a bad concept when you're making parts, it would be much better to have a material library instead. For example, currently we use the same black color to describe tires, the reflective sides of bricks and the non-smooth sides of (...) (21 years ago, 30-Apr-03, to lugnet.cad)
 
  Re: LPub open source?
 
(...) Who, me, vocal? Naah. ;-) I hope you find people to help with the project, as you know, I'm not a programmer. Of course, I'm willing to help test! -Tim (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: Elections and Membership in ldraw.org
 
(...) Right. I (perhaps naiively) assumed the DB cross-checking would help solve that. (...) Cool :-) I'm glad we aren't stuck. -Tim (21 years ago, 30-Apr-03, to lugnet.cad.dev.org.ldraw)
 
  Re: LPub open source?
 
Tim? (...) the (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: Elections and Membership in ldraw.org
 
(...) look at Amy's post, and what she pointed out. For making sure each member is unique, the list (that I snipped) doesn't help. But I suggest we move on anyway, and just require a unique working email address for now. We can try to think of other (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev.org.ldraw)
 
  LD4DModeler 1.0 Available
 
I've put up the newest version of LD4DModeler, it's the release of 1.0 (finaly). You can find it on (URL) in the 'download' section. Note the new url, It's only a redirector at the moment but I appriciate it if people use this url to link to (...) (21 years ago, 30-Apr-03, to lugnet.announce, lugnet.cad, lugnet.cad.dev) ! 
 
  Re: Printable parts list/Lego visual dictionary?
 
Color chart, eh? Not a bad idea. I usually print out LDraw.doc or LEdit.doc for that. But I'll work on incorporating it into the next release. Thanks, Patrick (...) (21 years ago, 30-Apr-03, to lugnet.build, lugnet.cad)
 
  Re: Elections and Membership in ldraw.org
 
(...) The above set sounds OK to me. (...) I think you've found a good balance by the set above. Todd has mentioned a system for cross-checking IDs for uniqueness elsewhere in this thread, which I think is important to be able to claim an off-site (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Elections and Membership in ldraw.org
 
(...) Maybe I'm missing something...but, wouldn't we only need to validate someone for an LDraw.org member account once? When they sign up, they provide a piece of info to verify their identity, and then they're allowed to create an account with a (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Elections and Membership in ldraw.org
 
Hi Todd - In lugnet.cad.dev.org.ldraw, Todd Lehman writes: [...] (...) The systems you outlined above sound cool. It would be great if this could help with verifying people based on LUGNET member ID's. -Tim PS - are you by chance switching over to (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev.org.ldraw)
 
  LPub open source?
 
If I were to open source LPub on sourceforce, is there anyone out there with borland C++ builder 5.0 that would be willing to help me? I don't want to bother if no one will help. Lots of people want things, but often the most vocal don't have the (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: Announcing LEGO Digital Designer 1.0
 
(...) Does this mean there will be a complex, powerful LEGO building tool to be released later or does this mean the graduation towards the LDraw tools such as MLCAD? (...) Multiple file formats never seem to work out too well (can you say BETA vs. (...) (21 years ago, 30-Apr-03, to lugnet.cad, lugnet.lego.direct)
 
  EPS output from LDGLite (Was: LDraw -> EPS)
 
(...) Yes. But I need to overcome my strong dislike for C code every time I open a C file to do anything with it. (...) Yes. Take a look at my LEGO purist's fighter> for an example: (URL)and the elimination of occluded polygons. Yes. The above file (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: Elections and Membership in ldraw.org
 
Quoting "Kevin L. Clague" <kevin_clague@yahoo.com>: (...) I was only suggesting that the user provide their LUGNET membership number when voting, really. But I'm not nearly as concerned with Ballot stuffing as say, Dan is. :) J (21 years ago, 30-Apr-03, to lugnet.cad.dev.org.ldraw)
 
  Re: LPub 2.2.0.0 Available
 
My point was that EPS is not as generally useful as say, a page layout mechanism. The step layout controls that I just released are very cool, but when you try to do something like this: (URL) multiple steps packed together, the current mechanism (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: LDraw -> EPS (Was: LPub 2.2.0.0 Available)
 
(...) You really should. I don't have as much free time these days so it's been a bit neglected by me. (...) Most of the code is in gleps.c. That's the part that needs work. Otherwise you can search for the variable EPS_OUTPUT_FIGURED_OUT in main.c. (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)  
 
  Re: Lego XML?
 
Hi: Let me add my two cents: As I hope you ALL know :-), I'm working with a student of mine in a new verison of LeoCAD called LeoCAM, which main feature is the ability to connect parts by their connectors (like axles, axle-holes, stud,stud-inles). (...) (21 years ago, 30-Apr-03, to lugnet.cad)
 
  Re: LPub 2.2.0.0 Available
 
(...) I know `pnmtops` very well (there's a bug in one of Red Hat's versions of it), but once you have rasterised a vector image, there is really no way to get back to the quality of the vector image again. Using `pnmtops` you will either get much (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)


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