Subject:
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Re: Crazy, OK Heretical Idea ...
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Newsgroups:
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lugnet.cad
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Date:
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Thu, 1 May 2003 01:45:43 GMT
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Viewed:
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672 times
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In lugnet.cad, Jason S. Mantor writes:
> 8. supports texture/material mapping
Since Jason brought this up -- *is* there a method for material/texture
mapping in z-buffer renderers like LDraw? TLG is using more 'special
treatment' materials in their parts, and it would be very nice if LDraw
could keep up.
I'd be a very happy camper if there was a way to render 'pearlescent' bricks
in an LDraw-compatible program.
Steve
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Message has 1 Reply: | | Re: Crazy, OK Heretical Idea ...
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| (...) I would think that some sort of 'material' definition would definitely be useful, to give these (reflection etc.) types of hints to a renderer. I'm not sure that 'textures' themselves are required, but then again, Textures may be a better way (...) (22 years ago, 1-May-03, to lugnet.cad)
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Message is in Reply To:
| | Crazy, OK Heretical Idea ...
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| I've been kicking this idea around in my head for a while and I'd like to throw it out for discussion. I think the ldraw specification needs to evolve in order to take the great work that James started and make it into the "toy" that everyone really (...) (22 years ago, 26-Apr-03, to lugnet.cad)
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