Subject:
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Re: Crazy, OK Heretical Idea ...
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Newsgroups:
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lugnet.cad
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Date:
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Sat, 10 May 2003 16:44:00 GMT
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Viewed:
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929 times
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In lugnet.cad, Leonardo Zide wrote:
> In lugnet.cad, Steve Bliss writes:
> > My question is really on the technical side: I'm somewhat aware of the
> > technique of texture-mapping, but I don't know if that can be achieved
> > in renderers like LDLite (without major changes to the rendering
> > engine).
>
> This is a case by case issue, each program would need different changes to
> support it.
I appreciate that. But the only software I've seen use texture mapping
has been based on raytracing. Well, actually I don't know how most
gaming engines work. BUT, I still want to know -- is there a
texture-mapping algorithm that mere mortals can use and implement in a
z-buffer renderer?
> I don't know what you mean by pearlescent, could you link a picture?
http://www.peeron.com/pics/inv/custpics/x134.jpg
Steve
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Message has 1 Reply: | | Re: Crazy, OK Heretical Idea ...
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| (...) Have you looked at ldview? It uses texture mapping to display the LEGO logos on the studs. (...) I was under the impression that they ALL use texture mapping nowadays to get more detail with less polygons. (...) Sure. Just do a google search (...) (22 years ago, 12-May-03, to lugnet.cad)
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Message is in Reply To:
| | Re: Crazy, OK Heretical Idea ...
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| (...) Create a 0 MATERIAL extension instead, where you can define the properties of the surface (smooth, bump, rubber, etc.) and keep the color selection using the standard LDraw way so we don't break compatibility. (...) This is a case by case (...) (22 years ago, 1-May-03, to lugnet.cad)
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