To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / 9969
9968  |  9970
Subject: 
Re: Crazy, OK Heretical Idea ...
Newsgroups: 
lugnet.cad
Date: 
Sat, 10 May 2003 16:44:00 GMT
Viewed: 
929 times
  
In lugnet.cad, Leonardo Zide wrote:
In lugnet.cad, Steve Bliss writes:
My question is really on the technical side: I'm somewhat aware of the
technique of texture-mapping, but I don't know if that can be achieved
in renderers like LDLite (without major changes to the rendering
engine).

This is a case by case issue, each program would need different changes to
support it.

I appreciate that.  But the only software I've seen use texture mapping
has been based on raytracing.  Well, actually I don't know how most
gaming engines work.  BUT, I still want to know -- is there a
texture-mapping algorithm that mere mortals can use and implement in a
z-buffer renderer?

I don't know what you mean by pearlescent, could you link a picture?

http://www.peeron.com/pics/inv/custpics/x134.jpg

Steve



Message has 1 Reply:
  Re: Crazy, OK Heretical Idea ...
 
(...) Have you looked at ldview? It uses texture mapping to display the LEGO logos on the studs. (...) I was under the impression that they ALL use texture mapping nowadays to get more detail with less polygons. (...) Sure. Just do a google search (...) (22 years ago, 12-May-03, to lugnet.cad)

Message is in Reply To:
  Re: Crazy, OK Heretical Idea ...
 
(...) Create a 0 MATERIAL extension instead, where you can define the properties of the surface (smooth, bump, rubber, etc.) and keep the color selection using the standard LDraw way so we don't break compatibility. (...) This is a case by case (...) (22 years ago, 1-May-03, to lugnet.cad)

41 Messages in This Thread:
















Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR