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Subject: 
Re: Crazy, OK Heretical Idea ...
Newsgroups: 
lugnet.cad
Date: 
Wed, 14 May 2003 00:23:30 GMT
Viewed: 
2255 times
  
In lugnet.cad, Don Heyse wrote:
> In lugnet.cad, Steve Bliss writes:
> > Well, actually I don't know how most gaming engines work.
> 
> I was under the impression that they ALL use texture mapping nowadays
> to get more detail with less polygons.

Sorry, I wasn't clear:  I know they use texture-mapping, but I don't
know if they're more like raytracers, or more like z-bufferers.  I guess
it probably isn't comparable/answerable, since they all rely on graphics
hardware (or software emulators if the hardware isn't present).

> > BUT, I still want to know -- is there a
> > texture-mapping algorithm that mere mortals can use and implement in a
> > z-buffer renderer?
> 
> Sure.  Just do a google search for Texture Mapping Code.  Here's an
> example from the first batch of hits.
> 
>  http://www.geocities.com/SiliconValley/Horizon/6933/texture.html

Hmm.  That's almost decipherable (I only skimmed it - the idea looks
pretty straightforward). :)

> Actually if you add something like PutPixel or VGA to the search terms
> you might get even better links.  (Easier for mere mortals to follow)

Thanks very much for pointing the way! :)

Steve



Message is in Reply To:
  Re: Crazy, OK Heretical Idea ...
 
(...) Have you looked at ldview? It uses texture mapping to display the LEGO logos on the studs. (...) I was under the impression that they ALL use texture mapping nowadays to get more detail with less polygons. (...) Sure. Just do a google search (...) (23 years ago, 12-May-03, to lugnet.cad)

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