Subject:
|
Re: Crazy, OK Heretical Idea ...
|
Newsgroups:
|
lugnet.cad
|
Date:
|
Wed, 14 May 2003 00:23:30 GMT
|
Viewed:
|
967 times
|
| |
| |
In lugnet.cad, Don Heyse wrote:
> In lugnet.cad, Steve Bliss writes:
> > Well, actually I don't know how most gaming engines work.
>
> I was under the impression that they ALL use texture mapping nowadays
> to get more detail with less polygons.
Sorry, I wasn't clear: I know they use texture-mapping, but I don't
know if they're more like raytracers, or more like z-bufferers. I guess
it probably isn't comparable/answerable, since they all rely on graphics
hardware (or software emulators if the hardware isn't present).
> > BUT, I still want to know -- is there a
> > texture-mapping algorithm that mere mortals can use and implement in a
> > z-buffer renderer?
>
> Sure. Just do a google search for Texture Mapping Code. Here's an
> example from the first batch of hits.
>
> http://www.geocities.com/SiliconValley/Horizon/6933/texture.html
Hmm. That's almost decipherable (I only skimmed it - the idea looks
pretty straightforward). :)
> Actually if you add something like PutPixel or VGA to the search terms
> you might get even better links. (Easier for mere mortals to follow)
Thanks very much for pointing the way! :)
Steve
|
|
Message is in Reply To:
| | Re: Crazy, OK Heretical Idea ...
|
| (...) Have you looked at ldview? It uses texture mapping to display the LEGO logos on the studs. (...) I was under the impression that they ALL use texture mapping nowadays to get more detail with less polygons. (...) Sure. Just do a google search (...) (22 years ago, 12-May-03, to lugnet.cad)
|
41 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|