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Subject: 
Re: Crazy, OK Heretical Idea ...
Newsgroups: 
lugnet.cad
Date: 
Mon, 12 May 2003 20:51:54 GMT
Viewed: 
2231 times
  
In lugnet.cad, Steve Bliss writes:
> In lugnet.cad, Leonardo Zide wrote:
> > In lugnet.cad, Steve Bliss writes:
> > > My question is really on the technical side: I'm somewhat aware of the
> > > technique of texture-mapping, but I don't know if that can be achieved
> > > in renderers like LDLite (without major changes to the rendering
> > > engine).
> > 
> >  This is a case by case issue, each program would need different changes to
> > support it.
> 
> I appreciate that.  But the only software I've seen use texture mapping
> has been based on raytracing.

Have you looked at ldview?  It uses texture mapping to display the LEGO
logos on the studs.

> Well, actually I don't know how most gaming engines work.

I was under the impression that they ALL use texture mapping nowadays
to get more detail with less polygons.

> BUT, I still want to know -- is there a
> texture-mapping algorithm that mere mortals can use and implement in a
> z-buffer renderer?

Sure.  Just do a google search for Texture Mapping Code.  Here's an
example from the first batch of hits.

  http://www.geocities.com/SiliconValley/Horizon/6933/texture.html

Actually if you add something like PutPixel or VGA to the search terms
you might get even better links.  (Easier for mere mortals to follow)

Don



Message has 1 Reply:
  Re: Crazy, OK Heretical Idea ...
 
(...) Sorry, I wasn't clear: I know they use texture-mapping, but I don't know if they're more like raytracers, or more like z-bufferers. I guess it probably isn't comparable/answerable, since they all rely on graphics hardware (or software (...) (23 years ago, 14-May-03, to lugnet.cad)

Message is in Reply To:
  Re: Crazy, OK Heretical Idea ...
 
(...) I appreciate that. But the only software I've seen use texture mapping has been based on raytracing. Well, actually I don't know how most gaming engines work. BUT, I still want to know -- is there a texture-mapping algorithm that mere mortals (...) (23 years ago, 10-May-03, to lugnet.cad)

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