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Subject: 
Re: Crazy, OK Heretical Idea ...
Newsgroups: 
lugnet.cad
Date: 
Thu, 1 May 2003 17:04:15 GMT
Viewed: 
868 times
  
In lugnet.cad, Leonardo Zide writes:
In lugnet.cad, Kyle McDonald writes:

I would think that some sort of 'material' definition would
definitely be useful, to give these (reflection etc.) types
of hints to a renderer.

I posted my opinion about materials yesterday, it would give renderers
more options than only using colors.

I'm not sure that 'textures' themselves are required, but then
again, Textures may be a better way to do printing and stickers
on bricks so....

Textures are faster to create and render than the clumsy way we do
stickers and decorations right now.

I propose we add a new line type for textures, something like this for
example:

6 color x1 y1 z1 u1 v1 x2 y2 z2 u2 v2 x3 y3 z3 u3 v3 blend_mode texture

blend_mode could be 0-opaque, 1-punchthrough, 2-blend, 3-additive or
4-subtractive.

Hmm, textures.  Another idea might be to introduce BEGIN and END TEXTURE
meta-command hints around printed areas so the rendering programs can
render them to a texture ahead of time.  This could be combined with
another meta-command to substitute a texture file for the block of LDRAW
code.

Don



Message has 1 Reply:
  Re: Crazy, OK Heretical Idea ...
 
(...) For POV-Ray, this could already be accomplished with the 0 IFL3P commands. But people would have to do some fast talking to convince me to include the needed scanned image files in the parts library. Steve (22 years ago, 10-May-03, to lugnet.cad)

Message is in Reply To:
  Re: Crazy, OK Heretical Idea ...
 
(...) I posted my opinion about materials yesterday, it would give renderers more options than only using colors. (...) Textures are faster to create and render than the clumsy way we do stickers and decorations right now. I propose we add a new (...) (22 years ago, 1-May-03, to lugnet.cad)

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