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Subject: 
Re: Crazy, OK Heretical Idea ...
Newsgroups: 
lugnet.cad
Date: 
Thu, 1 May 2003 01:50:13 GMT
Viewed: 
596 times
  
Steve Bliss wrote:
In lugnet.cad, Jason S. Mantor writes:


8.  supports texture/material mapping


Since Jason brought this up -- *is* there a method for material/texture
mapping in z-buffer renderers like LDraw?  TLG is using more 'special
treatment' materials in their parts, and it would be very nice if LDraw
could keep up.

I would think that some sort of 'material' definition would
definitely be useful, to give these (reflection etc.) types
of hints to a renderer.

I'm not sure that 'textures' themselves are required, but then
again, Textures may be a better way to do printing and stickers
on bricks so....

-Kyle


I'd be a very happy camper if there was a way to render 'pearlescent' bricks
in an LDraw-compatible program.

Steve



--
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Kyle J. McDonald                 (o o)         Systems Support Engineer
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Message has 2 Replies:
  Re: Crazy, OK Heretical Idea ...
 
(...) I posted my opinion about materials yesterday, it would give renderers more options than only using colors. (...) Textures are faster to create and render than the clumsy way we do stickers and decorations right now. I propose we add a new (...) (21 years ago, 1-May-03, to lugnet.cad)
  Re: Crazy, OK Heretical Idea ...
 
(...) Defining the material would be one side of the issue. We (ie, the LSC) could adopt/adapt the LDLite COLOR statement to handle materials. My question is really on the technical side: I'm somewhat aware of the technique of texture-mapping, but I (...) (21 years ago, 1-May-03, to lugnet.cad)

Message is in Reply To:
  Re: Crazy, OK Heretical Idea ...
 
(...) Since Jason brought this up -- *is* there a method for material/texture mapping in z-buffer renderers like LDraw? TLG is using more 'special treatment' materials in their parts, and it would be very nice if LDraw could keep up. I'd be a very (...) (21 years ago, 1-May-03, to lugnet.cad)

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