Subject:
|
Re: Crazy, OK Heretical Idea ...
|
Newsgroups:
|
lugnet.cad
|
Date:
|
Thu, 1 May 2003 01:50:13 GMT
|
Viewed:
|
719 times
|
| |
| |
Steve Bliss wrote:
> In lugnet.cad, Jason S. Mantor writes:
>
>
> > 8. supports texture/material mapping
>
>
> Since Jason brought this up -- *is* there a method for material/texture
> mapping in z-buffer renderers like LDraw? TLG is using more 'special
> treatment' materials in their parts, and it would be very nice if LDraw
> could keep up.
I would think that some sort of 'material' definition would
definitely be useful, to give these (reflection etc.) types
of hints to a renderer.
I'm not sure that 'textures' themselves are required, but then
again, Textures may be a better way to do printing and stickers
on bricks so....
-Kyle
> I'd be a very happy camper if there was a way to render 'pearlescent' bricks
> in an LDraw-compatible program.
>
> Steve
--
_
-------------------------------ooO( )Ooo-------------------------------
Kyle J. McDonald (o o) Systems Support Engineer
Sun Microsystems Inc. |||||
Enterprise Server Products Kyle.McDonald@Sun.COM
1 Network Drive BUR03-4630 \\\// voice: (781) 442-2184
Burlington, MA 01803 (o o) fax: (781) 442-1542
-------------------------------ooO(_)Ooo-------------------------------
|
|
Message has 2 Replies: | | Re: Crazy, OK Heretical Idea ...
|
| (...) I posted my opinion about materials yesterday, it would give renderers more options than only using colors. (...) Textures are faster to create and render than the clumsy way we do stickers and decorations right now. I propose we add a new (...) (22 years ago, 1-May-03, to lugnet.cad)
| | | Re: Crazy, OK Heretical Idea ...
|
| (...) Defining the material would be one side of the issue. We (ie, the LSC) could adopt/adapt the LDLite COLOR statement to handle materials. My question is really on the technical side: I'm somewhat aware of the technique of texture-mapping, but I (...) (22 years ago, 1-May-03, to lugnet.cad)
|
Message is in Reply To:
| | Re: Crazy, OK Heretical Idea ...
|
| (...) Since Jason brought this up -- *is* there a method for material/texture mapping in z-buffer renderers like LDraw? TLG is using more 'special treatment' materials in their parts, and it would be very nice if LDraw could keep up. I'd be a very (...) (22 years ago, 1-May-03, to lugnet.cad)
|
41 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|