Subject:
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Re: Crazy, OK Heretical Idea ...
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Newsgroups:
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lugnet.cad
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Date:
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Thu, 1 May 2003 01:41:44 GMT
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Viewed:
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771 times
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In lugnet.cad, Kyle McDonald writes:
> Steve Bliss wrote:
> > How do these formats do with the number of triangles normally found in an
> > LDraw model? My impression is that these formats (and their rendering
> > engines) normally deal with far fewer triangles/quads than LDraw.
>
> That's my impression also. They seem to be oriented towards
> (relatively) lower polygon counts, and increased usage of
> textures. They use the textures to achieve the details so
> that they don't need to bog down the system with more vertices
> and polygons.
OK, so that leads to one of my desires in an upgraded (or different) GDL:
level-of-detail control. Basically, there should be language elements that
allow authors to flag the priority of different elements in a file -- so the
main outside body of a brick could be flagged as high-priority/low detail,
the studs could be flagged as medium, and the insides could be marked as
low-priority. That way, when fast-drawing is required, only the
high-priority objects would be rendered. When high-quality rendering is
needed, all objects would be rendered.
This isn't a new idea -- I believe it's in the LDraw II papers.
[snipped the rest, but it's good stuff]
Steve
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Message has 1 Reply: | | Re: Crazy, OK Heretical Idea ...
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| (...) Yes! LOD would be very useful. There are several general purpose LOD methods out there, but again we may be able to improve performance or ease a renderer's job, by supplying even more information in a part file. Polygons, could be flagged as (...) (22 years ago, 1-May-03, to lugnet.cad)
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Message is in Reply To:
| | Re: Crazy, OK Heretical Idea ...
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| (...) That's my impression also. They seem to be oriented towards (relatively) lower polygon counts, and increased usage of textures. They use the textures to achieve the details so that they don't need to bog down the system with more vertices and (...) (22 years ago, 1-May-03, to lugnet.cad)
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