To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 8881
8880  |  8882
Subject: 
Re: LDraw -> EPS (Was: LPub 2.2.0.0 Available)
Newsgroups: 
lugnet.cad.dev
Date: 
Wed, 30 Apr 2003 14:08:35 GMT
Highlighted: 
(details)
Viewed: 
2054 times
  
In lugnet.cad.dev, Jacob Sparre Andersen writes:
In lugnet.cad.dev, Don Heyse writes:

Yeah, but I don't think it's trivial to convert from 3D LDR
format to EPS.

No it isn't.  Bitmaps with Z buffering are much easier.

However, it you want to fiddle with it, there is code in ldglite
to dump EPS output.

It sounds like I should spend more time looking at the source code
for LDGLite.

You really should.  I don't have as much free time these days so
it's been a bit neglected by me.

It needs work with the polygon depth sorting, and the elimination
of occluded polygons.  Let me know and I'll point you to the code.

I'm really too busy to do any work on it now, but I wouldn't mind
knowing where to look, if I suddenly find a few spare hours.

Most of the code is in gleps.c.  That's the part that needs work.
Otherwise you can search for the variable EPS_OUTPUT_FIGURED_OUT
in main.c.  It looks like passing -eps on the command line enables
the EPS code and then you can use ALT-e and ALT-E to dump a file
called render.eps.  CTRL-ALT-e may also print some debugging info
to the console.  However, I may have commented out a bunch of
the code in gleps.c a while back to make it compile on BSD systems.

Don



Message has 1 Reply:
  EPS output from LDGLite (Was: LDraw -> EPS)
 
(...) Yes. But I need to overcome my strong dislike for C code every time I open a C file to do anything with it. (...) Yes. Take a look at my LEGO purist's fighter> for an example: (URL)and the elimination of occluded polygons. Yes. The above file (...) (22 years ago, 30-Apr-03, to lugnet.cad.dev)

Message is in Reply To:
  LDraw -> EPS (Was: LPub 2.2.0.0 Available)
 
(...) No it isn't. Bitmaps with Z buffering are much easier. (...) It sounds like I should spend more time looking at the source code for LDGLite. (...) I'm really too busy to do any work on it now, but I wouldn't mind knowing where to look, if I (...) (22 years ago, 30-Apr-03, to lugnet.cad.dev)

17 Messages in This Thread:







Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR