Subject:
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LDraw -> EPS (Was: LPub 2.2.0.0 Available)
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Newsgroups:
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lugnet.cad.dev
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Date:
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Wed, 30 Apr 2003 13:21:24 GMT
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Viewed:
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1996 times
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In lugnet.cad.dev, Don Heyse writes:
> Yeah, but I don't think it's trivial to convert from 3D LDR
> format to EPS.
No it isn't. Bitmaps with Z buffering are much easier.
> However, it you want to fiddle with it, there is code in ldglite
> to dump EPS output.
It sounds like I should spend more time looking at the source code
for LDGLite.
> It needs work with the polygon depth sorting, and the elimination
> of occluded polygons. Let me know and I'll point you to the code.
I'm really too busy to do any work on it now, but I wouldn't mind
knowing where to look, if I suddenly find a few spare hours.
Play well,
Jacob
--
Wide-body freight aircraft (with building instructions):
http://jacob.sparre.dk/LEGO/Transport/Fly/BAe_146-clone/
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Message has 1 Reply: | | Re: LDraw -> EPS (Was: LPub 2.2.0.0 Available)
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| (...) You really should. I don't have as much free time these days so it's been a bit neglected by me. (...) Most of the code is in gleps.c. That's the part that needs work. Otherwise you can search for the variable EPS_OUTPUT_FIGURED_OUT in main.c. (...) (22 years ago, 30-Apr-03, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: LPub 2.2.0.0 Available
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| (...) Yeah, but I don't think it's trivial to convert from 3D LDR format to EPS. That's the problem. There are plenty of ways to Convert from a 3D format to a 2D representation suitable for printing, but most of them involve rasterization at some (...) (22 years ago, 30-Apr-03, to lugnet.cad.dev)
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