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Subject: 
LDraw -> EPS (Was: LPub 2.2.0.0 Available)
Newsgroups: 
lugnet.cad.dev
Date: 
Wed, 30 Apr 2003 13:21:24 GMT
Viewed: 
4404 times
  
In lugnet.cad.dev, Don Heyse writes:

> Yeah, but I don't think it's trivial to convert from 3D LDR
> format to EPS.

No it isn't.  Bitmaps with Z buffering are much easier.

> However, it you want to fiddle with it, there is code in ldglite
> to dump EPS output.

It sounds like I should spend more time looking at the source code
for LDGLite.

> It needs work with the polygon depth sorting, and the elimination
> of occluded polygons.  Let me know and I'll point you to the code.

I'm really too busy to do any work on it now, but I wouldn't mind
knowing where to look, if I suddenly find a few spare hours.

Play well,

Jacob
--
Wide-body freight aircraft (with building instructions):
    http://jacob.sparre.dk/LEGO/Transport/Fly/BAe_146-clone/



Message has 1 Reply:
  Re: LDraw -> EPS (Was: LPub 2.2.0.0 Available)
 
(...) You really should. I don't have as much free time these days so it's been a bit neglected by me. (...) Most of the code is in gleps.c. That's the part that needs work. Otherwise you can search for the variable EPS_OUTPUT_FIGURED_OUT in main.c. (...) (24 years ago, 30-Apr-03, to lugnet.cad.dev)  

Message is in Reply To:
  Re: LPub 2.2.0.0 Available
 
(...) Yeah, but I don't think it's trivial to convert from 3D LDR format to EPS. That's the problem. There are plenty of ways to Convert from a 3D format to a 2D representation suitable for printing, but most of them involve rasterization at some (...) (24 years ago, 30-Apr-03, to lugnet.cad.dev)

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