To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 8883
8882  |  8884
Subject: 
EPS output from LDGLite (Was: LDraw -> EPS)
Newsgroups: 
lugnet.cad.dev
Date: 
Wed, 30 Apr 2003 14:50:39 GMT
Viewed: 
1996 times
  
In lugnet.cad.dev, Don Heyse writes:
In lugnet.cad.dev, Jacob Sparre Andersen writes:
In lugnet.cad.dev, Don Heyse writes:

It sounds like I should spend more time looking at the source code
for LDGLite.

You really should.  I don't have as much free time these days so
it's been a bit neglected by me.

Yes. But I need to overcome my strong dislike for C code every time
I open a C file to do anything with it.

It needs work with the polygon depth sorting,

Yes.  Take a look at my LEGO purist's fighter> for an example:

http://jacob.sparre.dk/LEGO/Transport/Fly/Purists_fighter/purists_fighter.eps

and the elimination of occluded polygons.

Yes.  The above file is a bit large.

It looks like passing -eps on the command line enables
the EPS code and then you can use ALT-e and ALT-E to dump a file
called render.eps.  CTRL-ALT-e may also print some debugging info
to the console.

It seems to work (except for the polygon depth sorting).

Play well,

Jacob
--
Rednu Nwod:
             http://jacob.sparre.dk/LEGO/By/Huse/Rednu_Nwod/



Message is in Reply To:
  Re: LDraw -> EPS (Was: LPub 2.2.0.0 Available)
 
(...) You really should. I don't have as much free time these days so it's been a bit neglected by me. (...) Most of the code is in gleps.c. That's the part that needs work. Otherwise you can search for the variable EPS_OUTPUT_FIGURED_OUT in main.c. (...) (22 years ago, 30-Apr-03, to lugnet.cad.dev)  

17 Messages in This Thread:







Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR