Subject:
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EPS output from LDGLite (Was: LDraw -> EPS)
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Newsgroups:
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lugnet.cad.dev
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Date:
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Wed, 30 Apr 2003 14:50:39 GMT
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Viewed:
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1996 times
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In lugnet.cad.dev, Don Heyse writes:
> In lugnet.cad.dev, Jacob Sparre Andersen writes:
> > In lugnet.cad.dev, Don Heyse writes:
> > It sounds like I should spend more time looking at the source code
> > for LDGLite.
>
> You really should. I don't have as much free time these days so
> it's been a bit neglected by me.
Yes. But I need to overcome my strong dislike for C code every time
I open a C file to do anything with it.
> > > It needs work with the polygon depth sorting,
Yes. Take a look at my LEGO purist's fighter> for an example:
http://jacob.sparre.dk/LEGO/Transport/Fly/Purists_fighter/purists_fighter.eps
> > > and the elimination of occluded polygons.
Yes. The above file is a bit large.
> It looks like passing -eps on the command line enables
> the EPS code and then you can use ALT-e and ALT-E to dump a file
> called render.eps. CTRL-ALT-e may also print some debugging info
> to the console.
It seems to work (except for the polygon depth sorting).
Play well,
Jacob
--
Rednu Nwod:
http://jacob.sparre.dk/LEGO/By/Huse/Rednu_Nwod/
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Message is in Reply To:
| | Re: LDraw -> EPS (Was: LPub 2.2.0.0 Available)
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| (...) You really should. I don't have as much free time these days so it's been a bit neglected by me. (...) Most of the code is in gleps.c. That's the part that needs work. Otherwise you can search for the variable EPS_OUTPUT_FIGURED_OUT in main.c. (...) (22 years ago, 30-Apr-03, to lugnet.cad.dev)
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