Subject:
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Re: More information on LEGO Digital Designer and other things
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Newsgroups:
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lugnet.cad
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Date:
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Thu, 1 May 2003 22:58:10 GMT
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Viewed:
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1088 times
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In lugnet.cad, Jan-Albert van Ree writes:
> Jake McKee wrote:
>
> > == The SDK ==
> > The SDK is a by-product of the DD efforts, and since we are only building
> > DD for Windows, the SDK we release will only be Windows. That being said,
> > there is no reason it can't be ported, since the SDK will be well
> > documented. Really all the SDK is going to be is a set of Windows DLLs.
> > Now before anyone strings me up from my toes, please understand that with
> > such a very small percentage of our LEGO.com users being non-Windows
> > users, it just doesn't make financial sense for use to develop DD for
> > Linux or Mac.
>
> I can certainly understand this and respect you descicion. However, has or
> will the product be tested with something like a Windows emulator/API
> library (such as Wine is for the *NIX platform) so that we can at least
> attempt to run it? For instance, I tried some of the currect LEGO
> software, but most of it uses so many 3rd party libraries it's almost
> impossible to get it to work (Quicktime so far being the worst culprit it
> seems)
>
> Specially since it doesn't usually add much functionality (case : Mindstorms
> CD's, the intro movies need Quicktime, but I don't see any reason for using
> Quicktime in the main program. Yet it so far fails for me to run under
> Wine) Perhaps LEGO could do some "dressed down" Windows version, both for
> low-end Windows machines and geeky folks like me?
Honestly, I'm not sure. I will be sure to pass your comments along to the
team though.
Jake
---
Jake McKee
Community Development Manager - N. America
LEGO Direct
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