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  Re: New part 3648a - 48\1-6edge.dat  [DAT]
 
0 8-48 Hi-Res Edge 0 Name: 48\1-6edge.dat 0 Author: Lance Hopenwasser <hopenwasser@acm.org> 0 Unofficial Primitive 2 24 1.0000 0.0000 0.0000 0.9914 0.0000 0.1305 2 24 0.9914 0.0000 0.1305 0.9659 0.0000 0.2588 2 24 0.9659 0.0000 0.2588 0.9239 0.0000 (...) (22 years ago, 3-Feb-03, to lugnet.cad.dev, lugnet.cad.dat.parts.primitives)
 
  Re: New part 3648a - tooth24b.dat  [DAT]
 
0 Single Tooth (Short) for Technic Gear 24 Tooth 0 Name: tooth24b.dat 0 Author: Lance Hopenwasser <hopenwasser@acm.org> 0 Unofficial Primitive 0 BFC CERTIFY CCW 1 16 0 4.8525 0 1.25 0 0 0 -1 0 0 0 4.75 rect.dat 1 16 1.6875 3.2275 0 0 -1 -.4375 0 0 (...) (22 years ago, 3-Feb-03, to lugnet.cad.dev, lugnet.cad.dat.parts.primitives)
 
  New part 3648a - Technic Gear 24 Tooth with 3 Axleholes  [DAT]
 
OK, after much work, refinement, and most especially help from Mark Kennedy, Chris Dee, Steve Bliss, and Orion Pobursky, I have finally finished my first part along with several supporting primitives (thus the cross-post to LCDPP). I would (...) (22 years ago, 3-Feb-03, to lugnet.cad.dev, lugnet.cad.dat.parts.primitives)
 
  Re: Need for rect primitive with two or one edge?
 
Actually, in hindsight, I think maybe it was my brain that was missing. I thought it was missing rect2p.dat, but I just looked at my zip and there is was. It probably wouldn't be a bad idea to run it as a daily job anyway, if it doesn't take too (...) (22 years ago, 3-Feb-03, to lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: Making parts 2999 and 2998 work together
 
(...) I would move 2999... and do it in this release, partly because it's the sensible and consistent thing to do and partly because it will have less impact if moved now than at any point in future. ++Lar (22 years ago, 3-Feb-03, to lugnet.cad.dev)
 
  Re: Making parts 2999 and 2998 work together
 
(...) I say reposition 2999. I think that the few, if any, models that use this part could be updated with relative ease and the frustration saved by going this route would offset any inconveinence. -Orion (22 years ago, 3-Feb-03, to lugnet.cad.dev)
 
  Making parts 2999 and 2998 work together
 
I posted a 'hold' review on the wheel from the 8080 Super Car (part 2998). You can read it at: (URL). The part file itself is good. Unfortunately, 2998 only fits with part 2999 (see 2999 at (URL). 2999 was released back in 1998. Right now, the two (...) (22 years ago, 2-Feb-03, to lugnet.cad.dev)
 
  Re: point of view
 
(...) Actually, lugnet.cad.dat no longer exists as an actual, active group for posting. Now, it's just a placeholder for old posts and a gathering point for the .dat.subgroups. (...) That's pretty neat! I love seeing alternate uses for LDraw. :) (...) (22 years ago, 2-Feb-03, to lugnet.cad.dat.ideas)
 
  Datsville rev 016 - Submissions welcome!
 
Available at (URL) the rev014.zip as a backup in case I've made a mistake somewhere!) Just fixed some minor errors. Welcome to submit models! I want more vehicles, but all models are welcome. Gardeners, we have more plants in the LDraw library then (...) (22 years ago, 2-Feb-03, to lugnet.cad.dat.models)  
 
  point of view  [DAT]
 
if cad.dat was somewhat more alive i'd post it there . . . but i hate to disturb the dead. and geek won't accept dat data, so some time ago i bought the book: "how the universe works" (dk, london 1994) it had a table with values to build a model of (...) (22 years ago, 2-Feb-03, to lugnet.cad.dat.ideas)
 
  Attention, Mark Kennedy!
 
Hey Mark! The email address we've got for you on the Parts Tracker, kennedy@proaxis.com, seems to not be working. Messages sent to that address have bounced with 550 errors. Do you have a different address, or is this a temporary problem? Steve (22 years ago, 2-Feb-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Utility for Conditional Lines
 
(...) thx again for the help w. (22 years ago, 2-Feb-03, to lugnet.cad)
 
  Re: Utility for Conditional Lines
 
(...) name escapes me at the moment, is really the one who deserves praise. -Orion (22 years ago, 1-Feb-03, to lugnet.cad)
 
  Re: Utility for Conditional Lines
 
(...) Try this link: (URL) think that the JRE is all you need but I may be wrong. -Orion (22 years ago, 1-Feb-03, to lugnet.cad)
 
  Re: Utility for Conditional Lines
 
(...) uhrg ... there are so many: (URL) about a hint? w. (22 years ago, 1-Feb-03, to lugnet.cad)
 
  Re: Utility for Conditional Lines
 
hi orion, (...) many thx ps. by the way - you did a great job: (URL) (22 years ago, 1-Feb-03, to lugnet.cad)
 
  Re: Method for splitting quads with not coplanar vertices?
 
(...) :-( okay, thx for the info anyway. willy (22 years ago, 1-Feb-03, to lugnet.cad)
 
  Re: Utility for Conditional Lines
 
(...) Yes, you need to download the Java compiler and libraries. The easiest way to do this is to download and install the Java SDK from Sun. -Orion (22 years ago, 1-Feb-03, to lugnet.cad)
 
  Re: Utility for Conditional Lines
 
hi orion, (...) how does this: java edger input_file.dat >output_file.dat-command work? do I need a special prog? thx, willy (22 years ago, 1-Feb-03, to lugnet.cad)
 
  Re: Need for rect primitive with two or one edge?
 
(...) What was it missing? We did have a problem running out of disk space recently, that could have caused the trouble. (...) I've rebuilt the zip file. I should probably set that up to run as a daily job. Steve (22 years ago, 1-Feb-03, to lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: Method for splitting quads with not coplanar vertices?
 
(...) There's not really a way to automatically fix the problem, if it was caused by an error in a vertex's position. That almost has to be fixed manually. Steve (22 years ago, 1-Feb-03, to lugnet.cad)
 
  Re: [PT]: Comments on updated 7026.dat
 
(...) Thanks for the reminder. I've moved the part now. I left "Classic" out of the new title, I don't think it's needed. (...) Yes, that's true. Have you made a fix for this? I'd like to get all your updates on the Tracker. Steve (22 years ago, 1-Feb-03, to lugnet.cad.dat.parts)
 
  INC files for photorealistic images
 
Hi all, I published some INC files for POV-Ray 3.5 or MegaPOV 1.0 on my website. You can also read how to install and use them. If you find errors or bugs in them please let me know directly. The URL is: (URL) (22 years ago, 1-Feb-03, to lugnet.cad.ray)
 
  Updated Axle and Connect POV primitives
 
I updated the axle and connect primitve POV file. I also added POV code to the axlehole and connect primitves so that L3P add my code automatically. I put these in a zip file that just needs to be put into the /P directory. let me know if these are (...) (22 years ago, 1-Feb-03, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: lsynthcp community development project setup on sourceforge
 
(...) Don, I look forward to figuring this one out, but since it was not immediately obvious to me how to use it, I put it aside for now. (Just too much crap going on at the moment.) Thanks for bringing it to the Mac. Chris (22 years ago, 1-Feb-03, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: Need for rect primitive with two or one edge?
 
(...) The Rectangle with 2 Parallel Edges (rect2p.dat) was already on the Parts Tracker. I've just added rect2a.dat (Rectangle with 2 Adjacent Edges) and rect1.dat (Rectangle with 1 Edge). I can't fix the zip file right now, but will try to get to (...) (22 years ago, 31-Jan-03, to lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: Ok, how do you...
 
(...) Dwayne, Drop me an Email and we can discuus in detail how to go about creating what you want without flooding the group with messages. -Orion (22 years ago, 31-Jan-03, to lugnet.cad.dat.parts.primitives)
 
  Ok, how do you...
 
Ok, thinking about making a custom Primative, for a project I am working on. Can someone go over the basics of how they are built? I think I have a good idea, but want to make sure my assumtions are correct. Thanks, Dwayne CastleBlocksCAD Yahoo! (...) (22 years ago, 31-Jan-03, to lugnet.cad.dat.parts.primitives)
 
  PolyTech Industries Model 2H
 
A long time ago, I started building little robots that were roughly minifig size. I built this particular robot at least 6 years ago, and I've always loved it. I recently decided to ldraw it and test out a new idea for "instructions". Here is the (...) (22 years ago, 31-Jan-03, to lugnet.space, lugnet.cad.ray)
 
  Re: LDRAW and Blender
 
Hi Matthew, I've had Blender installed on my computer since Christmas but hadn't played with it much. After reading this, I've downloaded all the manuals and I am ready to go. This is the boost that I needed. Very promising - thanks a lot! (22 years ago, 30-Jan-03, to lugnet.cad.dev)
 
  Re: When (if) to use optional lines?
 
(...) Hi Lance, I asked the same question last summer and since then have come to realize optional lines are useful. Here's the thread to my original question (and the many replies): (URL) a thread on how optional lines help smoothing algorithms: (...) (22 years ago, 30-Jan-03, to lugnet.cad.dev)
 
  When (if) to use optional lines?
 
I am just about to finish development of a fairly complicated piece (24-tooth gear with 3 axlesholes), and in looking at previous posts and documentation I have seen some talk about optional lines. Currently I have not used them at all. What are the (...) (22 years ago, 30-Jan-03, to lugnet.cad.dev)
 
  Need for rect primitive with two or one edge?
 
Assuming these don't already exist (I looked for rect2.dat on Parts Tracker, but could find nothing -- speaking of which, the "complete" unofficial parts zip seems to be out of date, since it is missing some stuff): Would it be reasonable to create (...) (22 years ago, 30-Jan-03, to lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  [PT]: Comments on updated 7026.dat
 
(URL) suggest it should be renamed to 7026cc01.dat to conform to Steve's own suggestions in an earlier thread. Description should be: "Window Classic 1 x 2 x 2 Short Ledge" Error: Short ledge should not be pointy. Comment: I doubt that thick walls (...) (22 years ago, 30-Jan-03, to lugnet.cad.dat.parts)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) You are almost right, the correct vector should be rgb <0.975, 0.975, 0.900>. Thanks, Jeroen (22 years ago, 30-Jan-03, to lugnet.cad.ray)
 
  Re: LDRAW and Blender
 
Matthew, I was wondering when someone would develop an import routine for Blender. I have used and known about Blender for some time. Over time, I would not be surprised to see the community embrace Blender as its favorite renderer even over POVRAY (...) (22 years ago, 30-Jan-03, to lugnet.cad.dev)
 
  LDRAW and Blender
 
Hi all --- I am currently working on an LDRAW to Blender importer written in Python. For those of you who have never heard of Blender, it is a free, open source 3d modeler and renderer that includes a Python API (see it at www.blender.org). For (...) (22 years ago, 29-Jan-03, to lugnet.cad.dev)
 
  Philohome site moved...
 
Hi everybody, I had recently to change my site hosting, it is now available again on (URL) already used this domain name, but it was a simple redirection showing my host address. Thanks to those who had links to my site looking like (URL) to modify (...) (22 years ago, 30-Jan-03, to lugnet.announce, lugnet.robotics, lugnet.technic, lugnet.cad)
 
  CAD instructions for racing carts
 
Hello, This is my first post to .town after being an intermittent lurker for a few months (I don't stop by as often as I'd like, what with all the activity in .space :^). Since my camera is really basic, and completely hopeless at shooting small (...) (22 years ago, 30-Jan-03, to lugnet.town, lugnet.cad, lugnet.announce.moc)
 
  Re: LPub 2.1.0.6 Available
 
(...) Steven, I think it was a fair question, not a stupid one. Please *don't* shut up. Kevin (...) (22 years ago, 30-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.dev)
 
  Re: LPub 2.1.0.6 Available
 
(...) Worked like a charm. Shoot...I should have thought of that. Boy do I feel stupid. Sorry about that! I'll shut up now. -- Steven (22 years ago, 30-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.dev)
 
  Re: Method for splitting quads with not coplanar vertices?
 
(...) You are right, ther are way to automatically fix the problem. But one noncoplaner quad can cause many such errors on quads that are perfectly fine. Therefore the bast way to fix this will most likely always be to manually find and corrent the (...) (22 years ago, 29-Jan-03, to lugnet.cad)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
Got it! Actually, it wasn't the L3P colors, it was the color inc file Jeroen mailed me. He found the bug and mailed me a fix (which I fwd'ed to you and the others I have send this file to). I looked at the file on my spare computer, and there it (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: LPub 2.1.0.6 Available
 
Steven, In LPub Steps, Generate, uncheck Construction Images, then use Generate->Instruction Images menu item. Kevin (...) (22 years ago, 29-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.dev)
 
  Re: LPub 2.1.0.6 Available
 
(...) OK...I'm new to editing .DAT files (although this is an area I would like to improve). That was just too cool. I used LDraw Design Pad, removed the lines under the wire stub area, previewed the image (using the LDView button) and the wire was (...) (22 years ago, 29-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.dev)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
You are probably going to kick yourself for this one. You're right about the color white, but it has to do with how you defined it. The rgb had one too many values: rgb <0.975, 0.975, 0, 900> instead of: rgb <0.975, 0.975, 0> :) Thanks for the (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Thanks, Travis! An update to everyone - I mailed Travis my POV file last night, and he has discovered the same, then replaced my color defs with his... (mine were straight L3P colors), and it's working fine. I'm also able to render (with (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: LPub 2.1.0.6 Available
 
(...) Yep, we sure have! I'm finding it incredibly useful for my multiple projects right now. Thanks again, Kevin, for your hard work with this! (...) And we're all better for it that you are :-) -Tim (22 years ago, 29-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.dev)
 
  Re: Zoom in "View" mode?
 
(...) What about running an external viewer program in polling mode during your MLCAD session for those quick zooms and odd viewing angles that might be difficult to achieve with MLCAD? You could even set it spinning in an ldview window to see it (...) (22 years ago, 29-Jan-03, to lugnet.cad.mlcad)
 
  Re: Zoom in "View" mode?
 
(...) You cannot. View mode will always "zoom to fit (the complete) model" automatically. If your specific problem comes from the fact that in the initial steps of a large model, the parts are too small to make out, you can use submodels to work (...) (22 years ago, 29-Jan-03, to lugnet.cad.mlcad)
 
  Re: Method for splitting quads with not coplanar vertices?
 
(...) sure, but there are different ways to do it: (URL) there MUST be a ways to fix them automatically. willy (22 years ago, 29-Jan-03, to lugnet.cad)
 
  Re: Method for splitting quads with not coplanar vertices?
 
(...) I think you have to look at the part and determine which vertice is wrong and correct this vertice with corrected coordinates. Niels (22 years ago, 29-Jan-03, to lugnet.cad)
 
  Re: Method for splitting quads with not coplanar vertices?
 
(...) hang on for a second! does it mean that I don't have to fix this warnings? looking at: (URL) part with not coplanar vertices would get a "hold". so, which is the "correct" way tho split such a quad? I'm still lookin' for the FORMULA" could (...) (22 years ago, 29-Jan-03, to lugnet.cad)
 
  Re: Mosaic Generator problems?
 
Hello Tim, Your problem is simple: Mosaic generator creates a model with one brick per pixel in the original image, so you are trying to create a mosaic with 640*480 bricks (more than 300000 !!!) (the figures above assume using 1x1 bricks) Reduce (...) (22 years ago, 29-Jan-03, to lugnet.cad.mlcad)
 
  Re: Mosaic Generator problems?
 
It indeed takes a while to get the picture to load, but eventually it does. When I click OK, nothing happens... well MLCad stops responding. Then after a view minutes the preview of the mosaic appears. You have to be patient, I guess. But on my 2.4 (...) (22 years ago, 29-Jan-03, to lugnet.cad.mlcad)
 
  Re: Zoom in "View" mode?
 
I think you cannot. Drag the viewpane you want to "zoom" in to its maximum size. That's it I'm afraid... Jaco "Jake McKee" <sink@countersinkdg.com> schreef in bericht news:H9GMq9.64F@lugnet.com... (...) MLCAD? (...) (22 years ago, 29-Jan-03, to lugnet.cad.mlcad)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
Your post made me curious so I rendered a image using that part. I had the part in combinations of by itself and with a minifig, solid and transparent, and with and without radiosity. I also rendered with and without the LGEO library. Other than (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: Mosaic Generator problems?
 
(...) Ok, this is strange. Still can't get it to work. It finally loaded the picture into the preview, took forever to churn through me tweaking the settings, and finally, to experiment with it, I click OK. From there, it starts to redraw the main (...) (22 years ago, 29-Jan-03, to lugnet.cad.mlcad)
 
  Re: Mosaic Generator problems?
 
(...) Well, this attempt just went through... strange, it took quite a while. It was hanging before... -Tim (22 years ago, 29-Jan-03, to lugnet.cad.mlcad)
 
  Mosaic Generator problems?
 
Has anyone else gotten Mosaic Generator to work? I tried loading a 640x480 BMP, and it just gives the hourglass and ultimately doesn't respond. Thanks! -Tim (22 years ago, 29-Jan-03, to lugnet.cad.mlcad)
 
  Zoom in "View" mode?
 
All, Does anyone know if/how you can zoom in when you are in the View mode of MLCAD? Thanks! Jake --- Jake McKee LEGO Enthusiast Webmaster - B.I. Portal (22 years ago, 29-Jan-03, to lugnet.cad.mlcad)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
Ok, so I figured something out. It's not the model I'm rendering or the radiosity settings that are taking forever, POV is hanging on _one_ part. A 1x2x3 panel. It was clear in my first attempt, so I changed it to white (Color15). Still hangs on (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Well I'm a big dummy head. What a stupid error. Thanks. -Orion (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
Add "#" to your version statement. (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: LPub 2.1.0.6 Available
 
(...) Thanks Steve! Tim Courtney and I have been putting LPub through its paces trying to get stuff ready for BricksWest. I finished up building instructions for a pneumatic adding machine, and Tim has got some of his own tricks up his sleeve. I (...) (22 years ago, 29-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.dev)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) I'd love to utilize MegaPOV but when I render a scene with MegaPOV enabled all I get is a black picture and a no objects in scene warning. Does MegaPOV utilize some new object coding or am I doing something wrong. -Orion Here's my code (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: LPub 2.1.0.6 Available
 
Steven, My bad. 880A.DAT is an LSynth part that I failed to add to the setup list. You can make one of your own by copying 880.DAT to 880A.DAT. Edit 880A.DAT and remove the electric cord stub. I'll add it tto the distribution. Thanks, Kevin (...) (22 years ago, 29-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.dev)
 
  Re: LPub 2.1.0.6 Available
 
Kevin, Quick technical question. When I try to use the part 2982C02.DAT ~Electric Light Sensor (Complete Assembly Shortcut without wire) I receive a "File 880A.DAT not found! Continue loading?" error. When I respond yes, it loads the sensor but (...) (22 years ago, 28-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.dev)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Ok, thanks. (...) Hmm... good thought. I just downloaded 1.0 and installed it on that computer. Re-rendering the same scene, and I removed all transparent and chrome elements. We'll see how this goes. Thanks, Miguel! Also, I emailed you the (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  Minifig sculpture renderings
 
After building a sculpture of a minifig ((URL) wanted to make more. However, since it could take a while to get enough bricks together, I decided to see what a smaller scale would look like. So I designed an LDraw version: (URL) I'll be able to (...) (22 years ago, 28-Jan-03, to lugnet.build.sculpture, lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) This can be related to the radiosity technique which you are using when rendering. Are there any yellow objects near the white one? If so, that could very well be the reason. Fredrik (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Tim, please share the settings if people ask. All other people can e-mail me directly. Note that these settings (or actually this set of .INC files) in a sort of Beta-state. A finale set will be available from my web site a.s.a.p. (...) All (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  Re: LPub 2.1.0.6 Available
 
Kevin, Boy, you continue to make a great program even better! Thanks for all of your time updating LPub. It has become my new best friend when documenting student instructions. I used it yesterday and save for a few little quirks, free software just (...) (22 years ago, 28-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.dev)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Can you share those settings? On the radiosity block, try playing with the "count" parameter. Lower settings (even 1) will speed up the rendering, but sometimes they cause gross artifacts that dissapear at higher settings. (...) MEGAPOV is (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  Re: LPub 2.1.0.6 Available
 
As is often the case, I gave an incomplete URL. Try this: (...) (22 years ago, 28-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.dev)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) :-( It's been 7hrs 41 mins, and it's still halfway through rendering the second-to-last, rather blurry pass. I can't understand for the life of me why rendering such little detail takes so long, I would expect this from the actual final (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
I believe you are currently out of luck. The way radiosity is currently set up in POV-Ray 3.5, multiple passes are required. That may or may not change in future versions, but I'm not going to hold my breath. I have a 450 MHz so I understand your (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  POV 3.5, Radiosity, and Multiple Passes??
 
I'm rendering an image at 800x600 in POV-Ray 3.5 right now, on an old 400mhz (ouch!) computer. It's using radiosity settings Jeroen de Haan provided to me over email. I've done other renders with these settings successfully, that usually take about (...) (22 years ago, 27-Jan-03, to lugnet.cad.ray)
 
  Re: colors question
 
hiho, it seems that no one has allready made those colors. If I'm wrong please let me now. it would be nice to get some information about those textures =) Andreas "Cat666" <spen.money@gmx.net> schrieb im Newsbeitrag news:H973ME.1vw@lugnet.com... (...) (22 years ago, 27-Jan-03, to lugnet.cad.ray)
 
  Re: Mosque, minifig scale
 
(...) Ah, yes, that is probably a simpler way! :-) (...) Hehe! My comment about Ldrville was actually meant as a joke. I think that "Datsville" is a better name, and it also honors the original author. Are you doing much work on Datsville now, BTW? (...) (22 years ago, 27-Jan-03, to lugnet.cad.dat.models)
 
  Re: Method for splitting quads with not coplanar vertices?
 
(...) Because I'm lazy? Unfortunately SourceForge has too many features for me to remember how to use them all. I went through their official release building process once at version 0.9.1 and promptly forgot how to do it. Now I wish I'd never done (...) (22 years ago, 27-Jan-03, to lugnet.cad)
 
  New address
 
To all, Due to some technical problems, my server has changed the address of my website to (URL) on the K'nex and Lincoln Logs parts libraries can be found at (URL) ArTron space story is here: (URL) am sorry for any problems the change might have (...) (22 years ago, 27-Jan-03, to lugnet.publish, lugnet.cad.dev)
 
  Re: Method for splitting quads with not coplanar vertices?
 
(...) (URL) the latest version says 0.9.1, GeoCities has version 0.9.2, so... If geocities is way out of date, why don't you delete it, or at least very clearly refer to SF. (...) (URL) (22 years ago, 27-Jan-03, to lugnet.cad)
 
  Re: Method for splitting quads with not coplanar vertices?
 
(...) Go here: (URL) here if you just want to browse the source code. (URL) code is in the files beginning with L3. Don (22 years ago, 27-Jan-03, to lugnet.cad)
 
  Re: Method for splitting quads with not coplanar vertices?
 
(...) I wouldn't bother too much. I think it is an error if the four points of a quad do not lie in a plane. Too bad that the LDraw format has a built-in possiblity of creating degenerate quads. POV e.g. uses 2D points to describe a polygon. (...) I (...) (22 years ago, 27-Jan-03, to lugnet.cad)
 
  Method for splitting quads with not coplanar vertices? (Cross-post for /dat and /dev)
 
hi folks, I had a little chat with carsten about the possibility to fix not coplanar vertices automatically in LDDP. we all know that running a line like this: 0 4 16 10 -1 10 10 0 -10 -10 0 -10 -10 0 10 through L3P with –dist 0.1 or –det 0.001 will (...) (22 years ago, 27-Jan-03, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Method for splitting quads with not coplanar vertices?
 
hi folks, I had a little chat with carsten about the possibility to fix not coplanar vertices automatically in LDDP. we all know that running a line like this: 0 4 16 10 -1 10 10 0 -10 -10 0 -10 -10 0 10 through L3P with –dist 0.1 or –det 0.001 will (...) (22 years ago, 27-Jan-03, to lugnet.cad)
 
  Re: Ribbed hose with LSynth
 
Hi Jaco, I don;t think that LSynth can make a hose that short due to some subtleties in the splining algorithm. For straight line hoses, you have direct control over length, by the placement of the contrainst as you have done. Sorry. Kevin (...) (22 years ago, 26-Jan-03, to lugnet.cad, lugnet.cad.dat.parts)
 
  Re: Problem...Missing Part
 
(...) Well, I don't know what's causing the problem but here's the file: (URL) (22 years ago, 26-Jan-03, to lugnet.cad)
 
  Problem...Missing Part
 
Hello, I just finished loading the latest versions of Ldraw and MLCad on my new system. I have completed the steps to update to the latest parts list and run mklist. When I start MLCad, I get a message that file box4-1.dat was not found. I am not (...) (22 years ago, 26-Jan-03, to lugnet.cad)
 
  Re: Mosque, minifig scale
 
(...) Thanks, I may do that, or just a file with shortcut and a transformation matrix. /Tore (...) Like a wise man once said: It's funny you should ask, as I thought about the same myself. ;o) (...) (22 years ago, 26-Jan-03, to lugnet.cad.dat.models)
 
  Re: Excellent rendering...
 
"Tim Courtney" <tim@zacktron.com> skrev i meddelandet news:H9A7tn.21M@lugnet.com... (...) And the answer is... (Please share your settings) (...) guru... All I did was to follow the instructions completely - removed _all_ the lights, and let the (...) (22 years ago, 25-Jan-03, to lugnet.cad.ray)
 
  Re: Mosque, minifig scale
 
(...) It's funny you should ask, as I thought about the same myself. However, I thought that Datsville was more or less static, hence I didn't feel that it was worth mentioning this in my post. If you would like to put it in Datsville, that would (...) (22 years ago, 26-Jan-03, to lugnet.cad.dat.models)
 
  Re: Rect primitive with one edge missing?
 
(...) Thanks to Mark Kennedy, you'll find this on the Parts Tracker at (URL) (22 years ago, 26-Jan-03, to lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: Hirst Arts Castle Molds Project goes public.
 
Hi Duane - Best of luck with the project! I hope the system can benefit you HirstArts fans as much as it has us LEGO fans :-) A note to people here... I know this project is a tad off-topic for LUGNET, not being LEGO and all, but I'm encouraging the (...) (22 years ago, 26-Jan-03, to lugnet.cad)
 
  Rect primitive with one edge missing?
 
Is there a primitive for a rectangle with one edge missing? I can't seem to find one, and I think it would be useful. It certainly would for a part that I am currently working on -- reducing three lines of code to one, 48 times. If there isn't one, (...) (22 years ago, 26-Jan-03, to lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: 2864.dat preview
 
(...) Just looking at the header: 0 Train Track 9V Point Right Command Rod 0 Name: 2864.dat 0 Author: Soete Ludo <ludo.soete@village.uunet.be> 0 Unofficial Element 0 BFC NOCERTIFY Steve (22 years ago, 26-Jan-03, to lugnet.cad.dat.parts)
 
  Re: 286[6].dat preview
 
(...) Just looking at the header: 0 Train Track 9V Point Lever 0 Name: 2866.dat 0 Author: Soete Ludo <ludo.soete@village.uunet.be> 0 Unofficial Element 0 BFC NOCERTIFY Steve (22 years ago, 26-Jan-03, to lugnet.cad.dat.parts)
 
  Re: 2863.dat preview
 
(...) Just looking at the header, this should be: 0 Train Track 9V Point Right Bottom Plate 0 Name: 2863.dat 0 Author: Soete Ludo <ludo.soete@village.uunet.be> 0 Unofficial Element 0 BFC NOCERTIFY Steve (22 years ago, 26-Jan-03, to lugnet.cad.dat.parts)
 
  Re: 2860.dat preview
 
(...) Just looking at the header: 0 Train Track 9V Point Right Tongue 0 Name: 2860.dat 0 Author: Soete Ludo <ludo.soete@village.uunet.be> 0 Unofficial Element 0 BFC NOCERTIFY (In my previous replies, I used 'Left Point' and 'Right Point' in the (...) (22 years ago, 26-Jan-03, to lugnet.cad.dat.parts)


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