Subject:
|
Re: Method for splitting quads with not coplanar vertices?
|
Newsgroups:
|
lugnet.cad
|
Date:
|
Mon, 27 Jan 2003 13:27:20 GMT
|
Viewed:
|
802 times
|
| |
| |
In lugnet.cad, Willy Tschager writes:
> I had a little chat with carsten about the possibility to fix not coplanar
> vertices automatically in LDDP.
I wouldn't bother too much.
I think it is an error if the four points of a quad do not lie in a plane.
Too bad that the LDraw format has a built-in possiblity of creating
degenerate quads.
POV e.g. uses 2D points to describe a polygon.
> (Lars, how does L3P detect these not coplanar vertices?)
I released the L3P checking source code a couple of years ago for ldglite,
see L3Input.cpp in http://www.geocities.com/dheyse/
/Lars
|
|
Message has 2 Replies: | | Re: Method for splitting quads with not coplanar vertices?
|
| (...) hang on for a second! does it mean that I don't have to fix this warnings? looking at: (URL) part with not coplanar vertices would get a "hold". so, which is the "correct" way tho split such a quad? I'm still lookin' for the FORMULA" could (...) (22 years ago, 29-Jan-03, to lugnet.cad)
|
Message is in Reply To:
| | Method for splitting quads with not coplanar vertices?
|
| hi folks, I had a little chat with carsten about the possibility to fix not coplanar vertices automatically in LDDP. we all know that running a line like this: 0 4 16 10 -1 10 10 0 -10 -10 0 -10 -10 0 10 through L3P with dist 0.1 or det 0.001 will (...) (22 years ago, 27-Jan-03, to lugnet.cad)
|
11 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|