Subject:
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Re: Method for splitting quads with not coplanar vertices?
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Newsgroups:
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lugnet.cad
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Date:
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Wed, 29 Jan 2003 11:08:18 GMT
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Viewed:
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926 times
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In lugnet.cad, Lars C. Hassing writes:
> In lugnet.cad, Willy Tschager writes:
> > I had a little chat with carsten about the possibility to fix not coplanar
> > vertices automatically in LDDP.
>
> I wouldn't bother too much.
> I think it is an error if the four points of a quad do not lie in a plane.
> Too bad that the LDraw format has a built-in possiblity of creating
> degenerate quads.
> POV e.g. uses 2D points to describe a polygon.
hang on for a second! does it mean that I don't have to fix this warnings?
looking at:
http://www.ldraw.org/library/tracker/ref/l3pmsg/
a part with not coplanar vertices would get a "hold". so, which is the
"correct" way tho split such a quad? I'm still lookin' for the FORMULA"
could somebody give me any help whit this, please!
willy
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Message has 1 Reply:
Message is in Reply To:
| | Re: Method for splitting quads with not coplanar vertices?
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| (...) I wouldn't bother too much. I think it is an error if the four points of a quad do not lie in a plane. Too bad that the LDraw format has a built-in possiblity of creating degenerate quads. POV e.g. uses 2D points to describe a polygon. (...) I (...) (22 years ago, 27-Jan-03, to lugnet.cad)
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