Subject:
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Re: Method for splitting quads with not coplanar vertices?
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Newsgroups:
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lugnet.cad
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Date:
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Wed, 29 Jan 2003 12:08:31 GMT
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Viewed:
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962 times
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In lugnet.cad, Willy Tschager writes:
> In lugnet.cad, Lars C. Hassing writes:
> > In lugnet.cad, Willy Tschager writes:
> > > I had a little chat with carsten about the possibility to fix not coplanar
> > > vertices automatically in LDDP.
> >
> > I wouldn't bother too much.
> > I think it is an error if the four points of a quad do not lie in a plane.
> > Too bad that the LDraw format has a built-in possiblity of creating
> > degenerate quads.
> > POV e.g. uses 2D points to describe a polygon.
>
> hang on for a second! does it mean that I don't have to fix this warnings?
> looking at:
>
> http://www.ldraw.org/library/tracker/ref/l3pmsg/
>
> a part with not coplanar vertices would get a "hold". so, which is the
> "correct" way tho split such a quad? I'm still lookin' for the FORMULA"
> could somebody give me any help whit this, please!
>
> willy
I think you have to look at the part and determine which vertice is
wrong and correct this vertice with corrected coordinates.
Niels
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| | Re: Method for splitting quads with not coplanar vertices?
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| (...) hang on for a second! does it mean that I don't have to fix this warnings? looking at: (URL) part with not coplanar vertices would get a "hold". so, which is the "correct" way tho split such a quad? I'm still lookin' for the FORMULA" could (...) (22 years ago, 29-Jan-03, to lugnet.cad)
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