Subject:
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Re: POV 3.5, Radiosity, and Multiple Passes??
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Newsgroups:
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lugnet.cad.ray
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Date:
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Tue, 28 Jan 2003 22:22:48 GMT
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Viewed:
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1282 times
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In lugnet.cad.ray, Miguel Agullo writes:
> In lugnet.cad.ray, Tim Courtney writes:
>
> > I'm rendering an image at 800x600 in POV-Ray 3.5 right now, on an old 400mhz
> > (ouch!) computer. It's using radiosity settings Jeroen de Haan provided to
> > me over email. I've done other renders with these settings successfully,
> > that usually take about 3 hours to complete.
>
> Can you share those settings? On the radiosity block, try playing with the
> "count" parameter. Lower settings (even 1) will speed up the rendering, but
> sometimes they cause gross artifacts that dissapear at higher settings.
Ok, thanks.
> > As of now its been 3:40 on this render, and it's still in the stage of
> > rendering large blocks. This image contains a small MOC and a minifig, one
> > transparent element and two chrome elements (coins). I would expect it to be
> > hung up like this when rendering the fine quality final image, but it's
> > still rendering blocky in the first couple passes! Is there a way to turn
> > these first passes off, as they seem to have nothing to do with the final
> > image? Please help, thanks!!
>
> MEGAPOV is known to be several times faster than POV (which is not a very
> fast renderer to start with). I think the latest build is 100% povray 3.5
> compatible.
Hmm... good thought. I just downloaded 1.0 and installed it on that
computer. Re-rendering the same scene, and I removed all transparent and
chrome elements. We'll see how this goes. Thanks, Miguel!
Also, I emailed you the settings from Jeroen, at his request.
-Tim
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Message is in Reply To:
| | Re: POV 3.5, Radiosity, and Multiple Passes??
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| (...) Can you share those settings? On the radiosity block, try playing with the "count" parameter. Lower settings (even 1) will speed up the rendering, but sometimes they cause gross artifacts that dissapear at higher settings. (...) MEGAPOV is (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
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