To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 1653
1652  |  1654
Subject: 
Re: POV 3.5, Radiosity, and Multiple Passes??
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 6 Feb 2003 14:31:49 GMT
Reply-To: 
Rob Hendrix <rob@msltc%saynotospam%.org>
Viewed: 
927 times
  
Would you guys share your findings with me?  I did a radiosity render
lastnight, and the black elements came out gray...

Thanks in advance
-Rob

"Jeroen de Haan" <info@digitalbricks.nl> wrote in message
news:H9JA48.FKI@lugnet.com...
In lugnet.cad.ray, Travis Dickinson writes:
You are probably going to kick yourself for this one.  You're right
about the color white, but it has to do with how you defined it.  The
rgb had one too many values:
   rgb <0.975, 0.975, 0, 900>
instead of:
   rgb <0.975, 0.975, 0>

You are almost right, the correct vector should be rgb <0.975, 0.975, • 0.900>.

Thanks, Jeroen



Message has 1 Reply:
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Try altering the assumed gamma value to darken the colors. -Orion (22 years ago, 6-Feb-03, to lugnet.cad.ray)

Message is in Reply To:
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) You are almost right, the correct vector should be rgb <0.975, 0.975, 0.900>. Thanks, Jeroen (22 years ago, 30-Jan-03, to lugnet.cad.ray)

18 Messages in This Thread:






Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR