To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 1656
1655  |  1657
Subject: 
Re: POV 3.5, Radiosity, and Multiple Passes??
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 6 Feb 2003 21:28:58 GMT
Viewed: 
1178 times
  
In lugnet.cad.ray, Rob Hendrix writes:
Would you guys share your findings with me?  I did a radiosity render
lastnight, and the black elements came out gray...

Thanks in advance
-Rob

"Jeroen de Haan" <info@digitalbricks.nl> wrote in message
news:H9JA48.FKI@lugnet.com...
In lugnet.cad.ray, Travis Dickinson writes:
You are probably going to kick yourself for this one.  You're right
about the color white, but it has to do with how you defined it.  The
rgb had one too many values:
   rgb <0.975, 0.975, 0, 900>
instead of:
   rgb <0.975, 0.975, 0>

You are almost right, the correct vector should be rgb <0.975, 0.975, • 0.900>.

Thanks, Jeroen

Try altering the assumed gamma value to darken the colors.

-Orion



Message is in Reply To:
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
Would you guys share your findings with me? I did a radiosity render lastnight, and the black elements came out gray... Thanks in advance -Rob "Jeroen de Haan" <info@digitalbricks.nl> wrote in message news:H9JA48.FKI@lugnet.com... (...) 0.900>. (...) (21 years ago, 6-Feb-03, to lugnet.cad.ray)

18 Messages in This Thread:






Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR