Subject:
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Re: POV 3.5, Radiosity, and Multiple Passes??
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Newsgroups:
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lugnet.cad.ray
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Date:
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Wed, 29 Jan 2003 00:55:08 GMT
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Viewed:
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1658 times
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In lugnet.cad.ray, Miguel Agullo writes:
> MEGAPOV is known to be several times faster than POV (which is not a very
> fast renderer to start with). I think the latest build is 100% povray 3.5
> compatible.
I'd love to utilize MegaPOV but when I render a scene with MegaPOV enabled
all I get is a black picture and a no objects in scene warning. Does
MegaPOV utilize some new object coding or am I doing something wrong.
-Orion
Here's my code snippet:
version unofficial MegaPov 1.0;
#declare connect5_dot_dat = object{
union {
difference {
merge {
cylinder {<0,-18,0>,<0,-20,0>,6.5}
cylinder {<0,-18,0>,<0,-2,0>,6}
cylinder {<0,0,0>,<0,-2,0>,8}
}
box {<-7,-12,-1>,<7,-21,1>}
cylinder {<0,1,0>,<0,-21,0>,4}
box {<-1,1,9>,<1,-10,-9>}
}
}
}
object {
object {connect5_dot_dat}
material{
texture {
pigment { rgb <0.968627,0.160784,0.054902> }
finish {
ambient 0.4
diffuse 0.4
phong 0.5
phong_size 40
reflection 0.08
}
normal {
bumps 0.01
scale 20
}
}
}
}
sky_sphere {
pigment {
gradient -y
color_map {
[0.5 rgb 1.25]
[1 rgb <.5,.7,1>*1.1]
}
}
}
camera {
location <30,30,30>
look_at <0,0,0>
}
light_source {
<50,50,50>
color rgb <1,1,1>
}
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Message has 1 Reply:
Message is in Reply To:
 | | Re: POV 3.5, Radiosity, and Multiple Passes??
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| (...) Can you share those settings? On the radiosity block, try playing with the "count" parameter. Lower settings (even 1) will speed up the rendering, but sometimes they cause gross artifacts that dissapear at higher settings. (...) MEGAPOV is (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
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