To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 1637
1636  |  1638
Subject: 
Re: POV 3.5, Radiosity, and Multiple Passes??
Newsgroups: 
lugnet.cad.ray
Date: 
Wed, 29 Jan 2003 02:02:51 GMT
Viewed: 
1123 times
  
Add "#" to your version statement.

Travis Dickinson
http://home.sc.rr.com/sivar/

Orion Pobursky wrote:

In lugnet.cad.ray, Miguel Agullo writes:


MEGAPOV is known to be several times faster than POV (which is not a very
fast renderer to start with). I think the latest build is 100% povray 3.5
compatible.



I'd love to utilize MegaPOV but when I render a scene with MegaPOV enabled
all I get is a black picture and a no objects in scene warning.  Does
MegaPOV utilize some new object coding or am I doing something wrong.

-Orion

Here's my code snippet:

version unofficial MegaPov 1.0;






Message has 1 Reply:
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Well I'm a big dummy head. What a stupid error. Thanks. -Orion (22 years ago, 29-Jan-03, to lugnet.cad.ray)

Message is in Reply To:
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) I'd love to utilize MegaPOV but when I render a scene with MegaPOV enabled all I get is a black picture and a no objects in scene warning. Does MegaPOV utilize some new object coding or am I doing something wrong. -Orion Here's my code (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)

18 Messages in This Thread:






Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR