Subject:
|
Re: POV 3.5, Radiosity, and Multiple Passes??
|
Newsgroups:
|
lugnet.cad.ray
|
Date:
|
Wed, 29 Jan 2003 02:02:51 GMT
|
Viewed:
|
1123 times
|
| |
| |
Add "#" to your version statement.
Travis Dickinson
http://home.sc.rr.com/sivar/
Orion Pobursky wrote:
> In lugnet.cad.ray, Miguel Agullo writes:
>
>
> > MEGAPOV is known to be several times faster than POV (which is not a very
> > fast renderer to start with). I think the latest build is 100% povray 3.5
> > compatible.
> >
> >
>
> I'd love to utilize MegaPOV but when I render a scene with MegaPOV enabled
> all I get is a black picture and a no objects in scene warning. Does
> MegaPOV utilize some new object coding or am I doing something wrong.
>
> -Orion
>
> Here's my code snippet:
>
> version unofficial MegaPov 1.0;
>
>
>
|
|
Message has 1 Reply:
Message is in Reply To:
| | Re: POV 3.5, Radiosity, and Multiple Passes??
|
| (...) I'd love to utilize MegaPOV but when I render a scene with MegaPOV enabled all I get is a black picture and a no objects in scene warning. Does MegaPOV utilize some new object coding or am I doing something wrong. -Orion Here's my code (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
|
18 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|