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 CAD / Ray-Tracing / 1637
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Subject: 
Re: POV 3.5, Radiosity, and Multiple Passes??
Newsgroups: 
lugnet.cad.ray
Date: 
Wed, 29 Jan 2003 02:02:51 GMT
Viewed: 
4364 times
  
Add "#" to your version statement.

Travis Dickinson
http://home.sc.rr.com/sivar/

Orion Pobursky wrote:

> In lugnet.cad.ray, Miguel Agullo writes:
> 
> 
> > MEGAPOV is known to be several times faster than POV (which is not a very
> > fast renderer to start with). I think the latest build is 100% povray 3.5
> > compatible.
> > 
> > 
> 
> I'd love to utilize MegaPOV but when I render a scene with MegaPOV enabled
> all I get is a black picture and a no objects in scene warning.  Does
> MegaPOV utilize some new object coding or am I doing something wrong.
> 
> -Orion
> 
> Here's my code snippet:
> 
> version unofficial MegaPov 1.0;
> 
> 
> 



Message has 1 Reply:
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Well I'm a big dummy head. What a stupid error. Thanks. -Orion (24 years ago, 29-Jan-03, to lugnet.cad.ray)

Message is in Reply To:
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) I'd love to utilize MegaPOV but when I render a scene with MegaPOV enabled all I get is a black picture and a no objects in scene warning. Does MegaPOV utilize some new object coding or am I doing something wrong. -Orion Here's my code (...) (24 years ago, 29-Jan-03, to lugnet.cad.ray)

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