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 Castle / 15688
    Some support for game project... —Alex Polimeni
   Hello, all. as some of you know, im trying to get a game project or something similer going for .Castle. This is just a place that is not attached to any other worlds, and you do not have to have the characters from your castle world playing it, (...) (22 years ago, 23-Jan-03, to lugnet.castle)
   
        Re: Some support for game project... —John P. Henderson
     (...) Yup. :) (...) For those who are only reading .castle, I had some ideas and comments on this thread: (URL) (22 years ago, 23-Jan-03, to lugnet.castle)
   
        Re: Some support for game project... —Joey Finnell
     Count me in! I'll be glad to help in any way I can. One question though. Can we use are Characters from are castle world? (actually make that 2 questions) and how would we do this would we get together or do it all online like the IOM project (which (...) (22 years ago, 24-Jan-03, to lugnet.castle)
    
         Re: Some support for game project... —Leonard Hoffman
     (...) well, during IOM that was the whole point. it was a place where everyone's characters could meet. Some made up new characters, others sent old characters. Quite a few invented new characters that were already based in the old world (like (...) (22 years ago, 24-Jan-03, to lugnet.castle)
   
        Re: Some support for game project... —Daniel Ravenda
     (...) I volenteer for it. I would also like to be a game leader or master or what ever. It'll be much better than IOM because frankly no one ( well atleast me ) like the IOM that much. I say no one cause the people just let it die. and also I think (...) (22 years ago, 24-Jan-03, to lugnet.castle)
    
         Re: Some support for game project... —Matt Hein
     (...) The Isle of Mist really had a lot of potential, and I was hoping someone would continue the project, although the last update seems to be around two years old. Innovative concept, but it never took flight, I guess... (...) I'd have to agree (...) (22 years ago, 24-Jan-03, to lugnet.castle)
    
         Brainstorming ideas for Game Project.... —Alex Polimeni
     (...) Hello all! Sorry for not responding sooner...i was away all day at an eyedocters trying to get a piece of wood bark out of my eye. ugh. >:p Thanks for beggining some brainstorming. I like Matts idea for combat with the different partys. Yes, (...) (22 years ago, 24-Jan-03, to lugnet.castle)
    
         Re: Brainstorming ideas for Game Project.... —Matt Hein
     (...) Well, nice to hear you have your priorities first :) (...) Thanks. Nice to know it's appreciated. (...) My DraKen game actually supports elements, but chosen abilities as of now only affect the casting ability of a spell. Incorporating (...) (22 years ago, 25-Jan-03, to lugnet.castle)
    
         Re: Brainstorming ideas for Game Project.... —Alex Polimeni
      (...) I was just wondering: what do you mean, integrate? I did look oat the DraKen page, but didnt read it closely. Looks Good! Congrats. But i thought DraKen was a game....I have a realm...how do you propose this would work together? Oh, and i do (...) (22 years ago, 25-Jan-03, to lugnet.castle)
     
          Re: Brainstorming ideas for Game Project.... —Matt Hein
      (...) You know, combine. As uldeseen is a realm, some of the rules to DraKen could also apply. (DraKen, though, is more of a wargame platform to play through the realm. This could serve as the inner mechanics of the combative and character creation (...) (22 years ago, 25-Jan-03, to lugnet.castle)
     
          Re: Brainstorming ideas for Game Project.... —Alex Polimeni
      Hello, all, again. i spent a good long time yesterday making up some rules. Here is a loooooooong list of brainstorming i did. NOTE: these are proposed ideas, and can change and be refined etc. MOVING: for moving over all areas, town and plain (...) (22 years ago, 26-Jan-03, to lugnet.castle)
     
          Re: Brainstorming ideas for Game Project.... —Micheal Hassall
       great ideas, couple of things though: 1. can u have like a party of your own that only you controled liek that guy in i.o.m that had an entire army of guys 2. (...) How? through email? Chat? (22 years ago, 26-Jan-03, to lugnet.castle)
      
           Re: Brainstorming ideas for Game Project.... —Matt Hein
       (...) The only downside to working with an army is that statistics are needed for the force, which could generate headaches when processing an event. For combat as of now, I would say to use smaller skirmish parties. (you can keep track of (...) (22 years ago, 26-Jan-03, to lugnet.castle)
      
           Re: Brainstorming ideas for Game Project.... —John P. Henderson
       (...) Although I agree there is a time lag with email, I would argue that programs like AIM and ICQ are problematic for some people who have low speed connections, firewalls, or other system issues. Additionally, if people are in different time (...) (22 years ago, 28-Jan-03, to lugnet.castle)
      
           Re: Brainstorming ideas for Game Project.... —John Henry Kruer
       (...) And some of us are just plain not allowed to use any instant messager or chat room. :) I think that using a message board along with email will work just fine. It isn't like this is going to be played in real time or something... -JHK (22 years ago, 28-Jan-03, to lugnet.castle)
     
          Re: Brainstorming ideas for Game Project.... —Matt Hein
       (...) I see you've spent a lot of time on this :) (...) About moving grids on the map: Maybe movement would differ based on the method of transport. Walking would be the lowest value of grids moved per day, compared to an aerial vehicle or creature, (...) (22 years ago, 26-Jan-03, to lugnet.castle)
     
          Re: Brainstorming ideas for Game Project.... —Matt Hein
      In lugnet.castle, Alex Polimeni writes: <snipped> Sorry I didn't summarize the rest in the previous response. (...) Interesting. Regarding the communications with other players, I'm guesing this would be done either by email, or by an instant (...) (22 years ago, 26-Jan-03, to lugnet.castle)
     
          I need to do some serios thinking.... —Alex Polimeni
       Hello, everybody. Im going to spend a while working this thing out for myself, combining the restrictions of the internet etc to it, while still having all the elements of a complete d@d or something adventure. there are two things that keep popping (...) (22 years ago, 26-Jan-03, to lugnet.castle)
      
           Re: I need to do some serios thinking.... —Matt Hein
       (...) Well, hope to see the reuslts sometime soon. (I have good expectations for this project.) (...) Interesting aspirations at that. (how long do you prospect it will be before you establish a site? (...) Draken simply serves as the basis for (...) (22 years ago, 27-Jan-03, to lugnet.castle)
     
          Re: Brainstorming ideas for Game Project.... —John P. Henderson
      (...) Trying to catch up on this thread, but running out of time to post right now. Gonna go quick... Another suggestion: How about a third type of monster: Diplomatic. Thus, Non-Aggressive would be like elk, Aggressive would be like wolves, but (...) (22 years ago, 28-Jan-03, to lugnet.castle)
     
          Re: Brainstorming ideas for Game Project.... —Micheal Hassall
       (...) Speaking of combat, what about after combat? looting should be aloud, as well as taking prisoners. you could sell them at the market place. on the line of the market place, how about these as some costs fo weapons: Standerd sword 5gp Katana (...) (22 years ago, 28-Jan-03, to lugnet.castle)
      
           Re: Brainstorming ideas for Game Project.... —Joey Finnell
       (...) This might cause conflict between players, (...) I agree, (...) I think that if a character has earned a blacksmithing skill they should beable to modefy their weapons, make the weapons a lil stronger, which is where the custom weapons come (...) (22 years ago, 28-Jan-03, to lugnet.castle)
     
          Re: Brainstorming ideas for Game Project.... —Matt Hein
      (...) Ahh...how did I pass that up?! Okay...sounds interesting enough as is, so that should be supportable. (...) Skills only...only certain character types, like mercantalists could communicate. (they possess the diplomatic skills to communicate (...) (22 years ago, 29-Jan-03, to lugnet.castle)
     
          Re: Brainstorming ideas for Game Project.... —John P. Henderson
      (...) I do like this idea, the reports I mean. ... (...) I'm not saying that anything is being stolen, only suggesting that we try to be original with our ideas. Not that we haven't been somewhat. Yes, other RPGs use similar ideas too, not just D&D. (...) (22 years ago, 29-Jan-03, to lugnet.castle)
     
          Re: Brainstorming ideas for Game Project.... —Matt Hein
      (...) Is D&D really due that much credit for establishing the so called 'standard' for RPGS? And what types of stats are you speaking about? Dexterity, Hp, Mp and magick, Skill, Agility, etc... Okay...I only have three types of stats, Ap, Attack and (...) (22 years ago, 30-Jan-03, to lugnet.castle)
     
          Continuing Brainstorming for Castle Game.... —John P. Henderson
       For those just joining us, a number of people have been discussing ideas for a possible online Lego inspired RPG for Castle/Medieval Fantasy. I am just moving it here to .fun.gaming to keep things tidy... (...) I agree that simple is good. Perhaps I (...) (22 years ago, 30-Jan-03, to lugnet.gaming)
     
          Re: Brainstorming ideas for Game Project.... —John P. Henderson
      FYI, I just posted towards this thread, but placed it in .fun.gaming. I agree that is where it belongs. Anyone who wants to mix Lego Castle with gaming is welcome to follow there. Thanks! -H. (22 years ago, 30-Jan-03, to lugnet.castle)
     
          Re: Brainstorming ideas for Game Project.... —Alex Polimeni
      (...) My proposed idea: make CastleQuest a sub group of Castle. this is where it belongs, because, as i stated in my last post, it is not just a game. if it cant fit in castle OR gaming, put it in between. Also, your putting this in .fun.gaming (...) (22 years ago, 30-Jan-03, to lugnet.castle)
     
          Re: Brainstorming ideas for Game Project.... —John P. Henderson
       (...) I am just stirring up trouble left in right lately. Maybe my thoughts are not in line with some of the other posters in .castle or this thread. Should I just stop and not contribute? (I mean these comments with a touch of humor, though if (...) (22 years ago, 30-Jan-03, to lugnet.castle)
      
           Game Project? —Leonard Hoffman
         (...) Voting is not an accurate way of deciding much of anything, especially when fairness is the goal. Being that we are on Lugnet, a site owned by the 'tyranny' of Todd Lehman and Suzanne Rich, we are subject to their rules. please see below. (...) (22 years ago, 30-Jan-03, to lugnet.castle)
      
           Re: Brainstorming ideas for Game Project.... —Frank Filz
       (...) I'm not sure how appropriate a vote is. Ultimately, people can do what they feel like, and if things get out of hand, a Lugnet admin will step in. I feel that a pretty good case has been made that game mechanics discussion belongs in (...) (22 years ago, 31-Jan-03, to lugnet.castle)
      
           Re: Brainstorming ideas for Game Project.... —Yaron Dori
       Hi everybody, I don't understand what's the fuss is all about. All of you always complains that nothing happens in .Castle, that .Space making much more projects then we are, etc..., but when some1 does try to suggest/do something you all attack him (...) (22 years ago, 31-Jan-03, to lugnet.castle)
      
           ugh —Leonard Hoffman
       (...) what an amazingly simplified view of what's happening. i really don't see that happening at all. the differences between activity of .space and .castle come from a lot of reasons. people always comparing the two is starting to annoy me; as if (...) (22 years ago, 31-Jan-03, to lugnet.castle)  
      
           Re: ugh —Alex Polimeni
       (...) That is not a simplified view. that is what is happening. i see it, constantly. (...) I know, it is kind of stupid to compare them, mostly because one is in a mud pit and the others is on a hyperactive wine party. (...) Yes, there has been (...) (22 years ago, 31-Jan-03, to lugnet.castle)
      
           Re: ugh —Matt Hein
       (...) I agree with you on that. The reason why castle is in a mess is because people go on comparing both groups activity! It's like getting a failing mark on a test, and the person next to you passes with flying colors. Complaining to the (...) (22 years ago, 31-Jan-03, to lugnet.castle)
      
           Re: ugh —Alex Polimeni
        (...) I am listening to you. I cant wait for your story etc! i like your DraKen game, too. I now do like the idea of combining Draken and Uldeseen, if DraKen becomes a realm of its own.... maby have a small ocean (100-150 miles) deviding the two? (...) (22 years ago, 1-Feb-03, to lugnet.castle)
      
           Re: ugh —Matt Hein
       (...) Perhaps...I've already drawn up the map of the eastern section of my island. (I still need to process it through photoshop and color it in for clarity.) Draken may coexist with Dragon's Archipelago as well, but for now it's still pending. But (...) (22 years ago, 1-Feb-03, to lugnet.castle)
     
          Re: Brainstorming ideas for Game Project.... —Matt Hein
      (...) Actually, this seems to be a rather interesting proposition, so I would be interested in seeing the results. (a sub group would also mean less complaints and more discussion, which is needed.) (...) (URL) created a castle poll here, (that I (...) (22 years ago, 31-Jan-03, to lugnet.castle)
    
         Re: Brainstorming ideas for Game Project.... —Alex Polimeni
     Oh, yeah, i forgot to say in the last post.... I am not saying it will happen, but any character in a campaign can die. It doesnt matter if you want it to or not, but if the game master thinks that something has happened and that character gets (...) (22 years ago, 25-Jan-03, to lugnet.castle)
    
         Re: Brainstorming ideas for Game Project.... —Matt Hein
      (...) Actually, this is good since this eliminates the 'I'm invincible' thought process that invaded IOM, which leaves room for plenty of suspense :) (and that might serve to actually draw in more potential players.) And it's a good prospect that (...) (22 years ago, 25-Jan-03, to lugnet.castle)
    
         Re: Brainstorming ideas for Game Project.... —John P. Henderson
     (...) Without a doubt, death of a character is a normal part of most RPGs. Anyone who plays should accept, in fact enjoy, the fact that such fictional characters can go into high-risk situations that would be impossible in real life, and much of the (...) (22 years ago, 28-Jan-03, to lugnet.castle)
   
        Re: Some support for game project... —Matt Hein
     (...) Nice to know you're proceeding ahead with the Uldeseen Project! (I'm still wondering if you read my DraKen page? There's some interesting ideas there, and it could easily integrate with the MM.) Here's a few reasons. Characters can interact (...) (22 years ago, 24-Jan-03, to lugnet.castle)
   
        Re: Some support for game project... —Yaron Dori
     Hi everybody, (...) Cool, count me in. I'll help in any way I can. I wasn't here when IOM was but my Hero's would love to join into the action. But just a little question, isn't it just another version of D&D game? Love LEGO, Love Castle Yaron (...) (22 years ago, 24-Jan-03, to lugnet.castle)
    
         Re: Some support for game project... —Alex Polimeni
     (...) Thanks for joining the group! Yes, its similer to D&D, but its more of a conquer/combat game. the point of it is is to gather up as much land, loot etc. then build houses and towns on the land you have gotten. Then, govern it, and defend it (...) (22 years ago, 24-Jan-03, to lugnet.castle)
   
        Re: Some support for game project... —Micheal Hassall
     (...) Count me in. i joined the community to late for I.O.M and castle world but this will be cool. time to start ordering more samuria of Bricklink. coulple of questions: 1.will magic be aloud? 2.will clock-work vieicles or mecha be aloud? (...) (22 years ago, 25-Jan-03, to lugnet.castle)
    
         Re: Some support for game project... —Matt Hein
     (...) Nice to see you've joined in the discussion as well. (...) Well, with the job classes, some forms of magic are allowable, whilst others are not permittable for use. I'm guessing taking the 'easy way out' like using annihilation spells or (...) (22 years ago, 25-Jan-03, to lugnet.castle)
    
         Re: Some support for game project... —Joey Finnell
     (...) hmm not liking that too much...... how about this suggestion: If a character dies, why not (if) the player didnt want his character dead, make him pay X amount of funds to have him revived at a church or something. .....or make the player do a (...) (22 years ago, 26-Jan-03, to lugnet.castle)
    
         Re: Some support for game project... —Micheal Hassall
       (...) its a good idea but it would have to cost alot or people would just be able to be indestructable if they were near a church. Also the churches would have to be a good guy church or bad guy church depending on the character. Finally could you (...) (22 years ago, 26-Jan-03, to lugnet.castle)
     
          Re: Some support for game project... —Matt Hein
      (...) The problem with ressurrection lies in the infinite amount of technicalities and 'what if' questions, which would result in headache for the game master. So basically, if someone gets killed, there isn't a way to ressurrect them unless in a (...) (22 years ago, 26-Jan-03, to lugnet.castle)
     
          Re: Some support for game project... —John P. Henderson
      (...) I personally like the idea of including resurrection of characters if this is a fantasy game. However, I would place huge restrictions on it. The kind of magic that can bring back the dead would be tremendously powerful magic (for presumably a (...) (22 years ago, 28-Jan-03, to lugnet.castle)
     
          Re: Some support for game project... —Joey Finnell
      (...) I agree, (...) Sounds like Necromancy, I myself think that this sort of stuff should be included in the game, gives it more of an edge, take the Necromancer for instance, who wouldn't want a spell, where you can raise a skelaton or two to do (...) (22 years ago, 28-Jan-03, to lugnet.castle)
    
         Re: Some support for game project... —Alex Polimeni
     (...) It doesnt matter if the player doesnt want one of his characters dead. This isnt the IOM. you have control over the character, but if it comes to combat or harsh elements or something, he dies. The gamemaster desides. I guess an expediton to (...) (22 years ago, 26-Jan-03, to lugnet.castle)
   
        Re: Some support for game project... —Micah Berger
     (...) Hey Alex, great idea. I like the fact that the characters are supposed to be fresh & unlinked to other worlds. I also like the setting for it, but I should probably introduce myself fist huh? Well HI every body I'm Micah Berger. You don't know (...) (22 years ago, 26-Jan-03, to lugnet.castle)
    
         Re: Some support for game project... —Matt Hein
     (...) Yep, unlinked genres are always the best and keeps the content fresh. (besides, if a character dies or something, at least you don't have to explain how the character miraculously got ressurected if he's active in a story :) (...) A De-lurk, (...) (22 years ago, 26-Jan-03, to lugnet.castle)
   
        Re: Some support for game project... —Soren Roberts
     Hmm. I'm not much of a castle builder, but I LOVE to make Castle minifigs. I'd be willing to post pictures of the little fellers so others can RP them, if you like. I can't really offer any other support, largely because I'm a rank newbie. Take (...) (22 years ago, 27-Jan-03, to lugnet.castle)
   
        Re: A name for the game project... —Yaron Dori
     Hi all, Returning to the game project, Alex & I tried to come up with a name for the new game project and we came up so far with 'CastleVanture' or 'CastleQuest'. So tell us what you think and if anybody have any other suggestions... Thanks Love (...) (22 years ago, 28-Jan-03, to lugnet.castle)
    
         Re: A name for the game project... —Micheal Hassall
      (...) Well, How about abreviations: L.C.A (lego castle adventur), M.L.G (medievil lego game) ,or decide on a name for the realm and name it that Eg: Legonia, Halavance. I know its not very good but try it Also, one night while I was catching up on (...) (22 years ago, 28-Jan-03, to lugnet.castle)
     
          Re: A name for the game project... —John P. Henderson
      (...) [Sorry for any typos. I'm wearing gloves because it is rather cold here.] I would stray away from any game name that includes the trademark word Lego. Unless the game is sanctioned by TLC, you could risk trademark infringement. IMO, Yaron's (...) (22 years ago, 28-Jan-03, to lugnet.castle)
    
         Re: A name for the game project... —Joey Finnell
     (...) Hmm i like 'CastleQuest' that is a good one, I'd say go with that one (22 years ago, 29-Jan-03, to lugnet.castle)
    
         Re: A name for the game project... —Matt Hein
     (...) I'd have to say 'Coalasce', which basically means fusion, since this is kind of like a combination of starship, IOM and an online war game. 'Boundaries of Dominion', 'Provincial', and 'Realm: Assimilation' also sound interesting. <<_Matt (...) (22 years ago, 29-Jan-03, to lugnet.castle)
    
         Re: A name for the game project... —Tanya K. Burkhart
      (...) From MSN Encarta Dictionary: coalesce merge or unite things: to merge or cause things to merge into a single body or group (22 years ago, 29-Jan-03, to lugnet.castle)
    
         Re: A name for the game project... —Matt Hein
     (...) Is that not what I said? To fuse means to merge as well...we've basicaly merged the MM project, Uldeseen, and several DraKen concepts into it, so I really don't see many problems. (but I bet some will contest it anyway...) FUT (...) (22 years ago, 29-Jan-03, to lugnet.castle)
    
         Re: A name for the game project... —Tanya K. Burkhart
      (...) Compare your spelling to the dictionary's, please. (...) Good luck - sounds confusing to me. (...) (22 years ago, 29-Jan-03, to lugnet.off-topic.geek)
   
        Re: Some support for game project... —William Archibald
     (...) De-lurk... ...Maybe permanently with this project!!! I think this is a great idea, Aramir (uh, I mean Alex). So, naturally, I want to be involved. I think the whole thing should be based online. First, I think the game masters should create (...) (22 years ago, 29-Jan-03, to lugnet.castle)
    
         Re: Some support for game project... —John P. Henderson
     (...) ... (...) Aren't those kinda the same thing? <grin> Seriously, good to see you delurk whatever your inspiration! Cheers, -Hendo (22 years ago, 29-Jan-03, to lugnet.off-topic.fun)
   
        The Deadline: Coming Up! —Alex Polimeni
   I have set a deadline for CQ. The end of March. Im going to see if i can get a few hours of typing in each day and getting the CQ rules revived. Some of you may say "You have been promising these rules for a month" etc. i know this. im going to try (...) (22 years ago, 12-Mar-03, to lugnet.castle)
   
        Re: The Deadline: Coming Up! —Nathan Todd
      Alex, I've been offline for a while but still want to contribute. The link to the trial rules seems to be down... Are the trial rules online anywhere? Thanks and God Bless, Nathan (22 years ago, 12-Mar-03, to lugnet.castle)
    
         Re:CastleQuest deadline is Approaching! —Alex Polimeni
     (...) Im not sure...contact Yaron about the trial rules....i think that they were going to be switched to Ozbricks, or something....frankly, i forget. Eaten by a LEGO brick, Alex (22 years ago, 12-Mar-03, to lugnet.castle)
   
        Re: The Deadline: Coming Up! —Matt Hein
     (...) Nice to see that the activity regarding CQ hasn't entirely stagnated :) (...) Great to see the initiative. Spring break (for me anyway) is coming up next week, so I'll have plenty of time to type anything that's needed. (...) Well, to do my (...) (22 years ago, 12-Mar-03, to lugnet.castle)
   
        Re: The Deadline: Coming Up! —Leonard Hoffman
    (...) I'm interested to see what CQ will turn out to be, but I find that asking people to build things isn't always the best way to get things done. Leading by example (building yourself in the hopes of inspiring others) seems to work alot better. (...) (22 years ago, 13-Mar-03, to lugnet.castle)
 

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