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Subject: 
Continuing Brainstorming for Castle Game....
Newsgroups: 
lugnet.gaming
Date: 
Thu, 30 Jan 2003 15:44:54 GMT
Viewed: 
6134 times
  
For those just joining us, a number of people have been discussing ideas for
a possible online Lego inspired RPG for Castle/Medieval Fantasy.  I am just
moving it here to .fun.gaming to keep things tidy...

In lugnet.castle, Matt Hein writes:
Is D&D really due that much credit for
establishing the so called 'standard' for
RPGS? And what types of stats are you
speaking about? Dexterity, Hp, Mp and
magick, Skill, Agility, etc...

Okay...I only have three types of stats,
Ap, Attack and Magikal Aptitude. How many
types of stats are in a D&D game? Six?
Eight? I prefer to keep it simple...

I agree that simple is good.  Perhaps I spoke out of turn.  Yes, D&D has six
attributes that affect several stats and (in the newest edition) a huge list
of skills.  What you have so far seems simpler and more reasonable.  My
comment was only to try to prevent scaring away people who are new to RPGs
whose experience is limited to D&D (not that D&D is all bad, I happen to
like it, but some people don't).

And I'm not going to mess with the 'character
has to act in a role or certain way' state
of mind because that only limits the game.
For creating characters, I made my own
custom system.

http://www.lugnet.com/~1112/DraKen/Status

And if that isn't original, then I'll be damned...

Quite.  Actually I really like some of your ideas, and I hope to go back and
read more thoroughly when I get the chance.  How much of this new game we
are discussing will be based on yours?  All of it?  Or are we just picking
your notes for ideas?

It's okay my friend.  I didn't mean to offend.

Right...

I was just following along with the subject
line of this thread.  I was under the impression
that we were all brainstorming ideas that could
then be discussed and debated for a potential
future as-of-yet undefined Lego Castle related
RPG online.

Yes, we're brainstorming most of the health
schematics, but I believe the armor point
system is most fair. I'm not sure why you
suggested calling it DC when I wrote AP
earlier. (conflict of interest? Or just a
misintrepretation of how to phrase health?)

It wasn't my intention to override any previous idea.  Like I said, I didn't
realize the term AP was so solid.  It is fine.

I didn't realize that you already have ideas
like AP set in stone on several pages on your
site.  It really is semantics I guess, so AP
is fine with me, if we (we meaning the communal
group developing the game) agree to it.

Not exactly set in stone. If the community
decided to utilize a new damage system, I
would easily change it on the DraKen
*advanced* [1] page. But with my private
project, I am very defensive towards
changing it for the sake of acceptance,
or whatnot. (I remember when I was
pressured not to call it an RPG...)
Everything's so technical these days
...sheesh.

I most certainly would not want you to change your personal project at all.
I guess I am confused as to where the line is between your personal project
and the communal game that has been offered to develop here.

[1] DraKen Advanced is the combat extension
of Uldeseen realm. Normal DraKen is not an
RPG unless the player decided to elect a GM.
(and rules are variable.)

Speaking of online gaming, how would it be
possible to implement the combat function
into all of this? Should the moderator simply
act on supposition when it comes to the
character values?

Well, that is a tough one.  Moderator supposition based on tidbits of info
from stats and/or player input is all that is used in Starship.  But as has
been mentioned, this might have some drawbacks unless it is made clear to
moderators to be fair, and clear to players that the game should be taken
not-so-seriously (so that they aren't offended if a GM says their character
gets blown up).

But the supposition method allows for some great storytelling by email or on
message boards.  The only other option I can think of is to actually take
the time to establish firm rules for combat resolution (which could be quite
an undertaking if players expect detail and stats for a variety of factors).
A firm set of rules would probably call for the moderator to use die rolls
(or some similar random determination) modified by character stats and
battlefield conditions.  It will take a lot of work to get everyone to agree
on how the rolls and stats might work, and in the end the player is still
left with the same thing: having to trust the moderator to be fair and honest.

I admit some bias (having worked for months on SS, and liking the results)
towards the supposition method, so maybe there is some advantage to the
other method I am missing.

Anyone else have thoughts?

-Hendo



Message is in Reply To:
  Re: Brainstorming ideas for Game Project....
 
(...) Is D&D really due that much credit for establishing the so called 'standard' for RPGS? And what types of stats are you speaking about? Dexterity, Hp, Mp and magick, Skill, Agility, etc... Okay...I only have three types of stats, Ap, Attack and (...) (22 years ago, 30-Jan-03, to lugnet.castle)

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