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Subject: 
Re: Brainstorming ideas for Game Project....
Newsgroups: 
lugnet.castle
Date: 
Sun, 26 Jan 2003 16:21:14 GMT
Viewed: 
3639 times
  
Hello, all, again.
i spent a good long time yesterday making up some rules.
Here is a loooooooong list of brainstorming i did.

NOTE: these are proposed ideas, and can change and be refined etc.

MOVING:
for moving over all areas, town and plain alike, each player gets a map.
for the town, the map would be complete. for the open land, you would have to
draw up the map (the leader of the party could do this) from what the
gamemaster tells you you can see. when you send in a map to the Gamemaster, he
then compares it to what he has planned etc. (note: the gamemaster has a
comeplete map of where your going etc) If you happen to stumble into another
party, or a group of monsters, the GM will tell you. you can then deside what
you want to do, and go into combat etc.

Character Stats that i made up. not very good, i know....

STRENGTH:
DEXTERITY:
WEAPON SKILL:
HUNTING SKILL:                             these are the stats for what your
TOUGHNESS:                                  character can do, what skills he
ARMOR:                                      has, etc. like em?
ALLIGNMENT:
SPELL SKILL:
SPELL BLOCK:
MOVING POINTS:
OVERALL HIT WOUNDS:

MOVING IN THE MM, BUYING THINGS ETC.

when one starts the game, he enters the mm. he then goes around and visits the
local inns and talks with people. eventually, he will have a group of other
people. then, the real people tell the gamemaster what they think this campeign
should be for. once they deside, they roam the marketplace, discussing with
each other what to buy. once they have bought everything, they then set out on
their mision.
they talk to other people who are REAL players (not just extra people the
gamemaster put there)by what the gamemaster tells them. he tells them who they
see on the streets. they can then diside who they want to talk to.
I advise that after you have picked a campeign, you go to the local inns and
talk with the people there. you can get valuble artifacts and news from the
people, usually. Also, you can talk to the people in the houses, if any are
built, for the same thing. also, if you dont have the money, you might get free
room and board at someones house.
In an inn, if you pester someone enough, or this person just doesnt like you,
it could turn into a bar fight and you might get killed, depending on how
strong the other person is and if he has a large weapon or not.
For free weapons, military news, and training in the ares of dexterity, weapon
skill, toughness, and strength, you can go along the battlements (if anybody
has any built) and talk and get training ffrom the soldiers.

(NOTE for any who would build battlements: each battle ment has to have at
least 2 soldeirs on it at all times.)

COMBAT:
once encountered, partys/monsters would get a choice of if they wanted to fight
or not. if a party comes across a band of evil demons, they will fight until
the death. however, if two partys run across each other, they can deside wether
they want to fight, join up, or go their separet ways.
if they want to fight, they can announce this and go into combat.
characters would write their moves on a map and tell the gamemaster what
happened. the gamemaster would move the monsters. they would have to be in
adgacent squares to hit with swords, two squars away from the enemy with
spears, etc. the other person could say he blocked the blow, and the gamemaster
would deside if he did or not. i or others will put this into greater detail
later on.
Each character would have a number of WOUNDS or HIT POINTS. each characte would
start out with lets say 20 wounds. if you get hit with a knife, lets say, it
does 1 wound damage. that means your down to 19 wounds. if nursed, the wound
will heal, or if it has magic potion, it will heal. if its not nursed, it could
get infected etc and that hit point will never heal. again, i will go into
greater detail later. (not this post though.) If you have 20 hit points, and
you get cought in an arrow trap, each arrow costing 2 points damage, and theirs
30 arrows, that will get rid of all your hit points. once all your hit points
or wounds are gone, you are dead. You can go on a quest for a magic item that
will ressurect the player, but, as i stated before, it will be the hardest,
deadliest, worst-for-the-players mission i ever created.

This is all im going to put into this post. next post, i wil have an idea for
prospecting&building in the wild, and also how much weight things are, if you
can have horses,and more on how what i wrote above works, i hope.

Feel free to improve or critisize my ideas. both will make it better.

Aramir



Message has 3 Replies:
  Re: Brainstorming ideas for Game Project....
 
great ideas, couple of things though: 1. can u have like a party of your own that only you controled liek that guy in i.o.m that had an entire army of guys 2. (...) How? through email? Chat? (22 years ago, 26-Jan-03, to lugnet.castle)
  Re: Brainstorming ideas for Game Project....
 
(...) I see you've spent a lot of time on this :) (...) About moving grids on the map: Maybe movement would differ based on the method of transport. Walking would be the lowest value of grids moved per day, compared to an aerial vehicle or creature, (...) (22 years ago, 26-Jan-03, to lugnet.castle)
  Re: Brainstorming ideas for Game Project....
 
In lugnet.castle, Alex Polimeni writes: <snipped> Sorry I didn't summarize the rest in the previous response. (...) Interesting. Regarding the communications with other players, I'm guesing this would be done either by email, or by an instant (...) (22 years ago, 26-Jan-03, to lugnet.castle)

Message is in Reply To:
  Re: Brainstorming ideas for Game Project....
 
(...) You know, combine. As uldeseen is a realm, some of the rules to DraKen could also apply. (DraKen, though, is more of a wargame platform to play through the realm. This could serve as the inner mechanics of the combative and character creation (...) (22 years ago, 25-Jan-03, to lugnet.castle)

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