Subject:
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Re: Some support for game project...
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Newsgroups:
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lugnet.castle
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Date:
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Sun, 26 Jan 2003 22:05:53 GMT
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Viewed:
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2645 times
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In lugnet.castle, Micah Berger writes:
> Hey Alex, great idea. I like the fact that
> the characters are supposed to be fresh &
> unlinked to other worlds. I also like the
> setting for it, but I should probably
> introduce myself fist huh?
Yep, unlinked genres are always the best
and keeps the content fresh. (besides, if
a character dies or something, at least
you don't have to explain how the character
miraculously got ressurected if he's active
in a story :)
> Well HI every body I'm Micah Berger.
A De-lurk, eh? Welcome to .castle!
(if you get a chance, sign the castle
roll call.)
> You don't know me; well at least you shouldn't
> & if you did it would be really strange.
> Now even though this is my first post I
> have been lurking about since before IOM.
> Well I've liked legos for a long time but
> I first started really liking castle legos
> when I found the Castle World site. Of
> course the one I found at first was the old
> site which I thought at the time was pretty cool.
> I did start wondering what happened when CW
> & IOM stopped short.
I, myself, never had a chance to join CW or IOM
(partly due to my lack of a digicam at the time.).
Now I kind of resent not joining, but I think
this project might have more potential
magnitude in the long run.
> But hey, now we have the Medieval Marketplace &
> a new CW web page thats just as cool as the old
> one. Typing of which how come it never got a
> cool site of the week award? Maybe it's that
> directories don't count as sites or maybe it
> did get one & I'm just jumping to conclusions.
Maybe the site can be nominated for CLSOTW? If
enough castle people email their opinions to
the admins, maybe it would have a chance...
> Personally I would have joined CW & IOM long ago
> except for the fact that I didn't (& still dont)
> have a digital camera or scanner for my computer.
> Typing of which didnt someone have an idea a while
> back for a History of Castle World page? Now that
> would be cool.
I know .space did their own rendition of the
history page with the Space Crash Course.
For history, speaking of which, a lot of
the original castleworld links and images
of models and stories have slowly
disappeared over the course of time, which
is why I propose launching a small curator
campaign to save these and assemble them
into a castle archive page. (I could
host any old images on my brickshelf account.)
> I am planing my own castle story thing
> but it will be a while before Im able to
> show you anything but words. And I have
> to figure out how to do a web-site before that.
I've been planning to do an animated story
for quite a long time. (at least last year.)
and I still havent started because of several
factors including low budget, lack of pieces
and school.
> Well now that thats done I guess Id
> better steer back to the topic at hand.
> That sounds cool but Im a little concerned
> about losing the story/plot of it. Unless of
> course you want it to be more like a game.
I believe the MM/Undeseen project will be more
RPG oriented. (ala starship.) Story/ plots will
be constructed along the way by means of
reports. {basically summaries in picture and
text of the player's journey.)
You can find more information here: Under
the subtitle 'What about Reports'.
http://www.lugnet.com/~1112/Syndication
> I dont know what Starship is but I remember
> IOM & how cool it was. I hope that this will
> be as cool as IOM. Well you have my comments
> I hope to post later with my suggestions.
Yes, suggestions are always needed.
<<_Matt Hein_>>
Fellow lego enthusiast
O s p r e y
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Message is in Reply To:
| | Re: Some support for game project...
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| (...) Hey Alex, great idea. I like the fact that the characters are supposed to be fresh & unlinked to other worlds. I also like the setting for it, but I should probably introduce myself fist huh? Well HI every body I'm Micah Berger. You don't know (...) (22 years ago, 26-Jan-03, to lugnet.castle)
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