Subject:
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Brainstorming ideas for Game Project....
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Newsgroups:
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lugnet.castle
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Date:
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Fri, 24 Jan 2003 22:30:22 GMT
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Viewed:
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2860 times
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In lugnet.castle, Matt Hein writes:
> In lugnet.castle, Daniel Ravenda writes:
>
> > I volenteer for it. I would also like to be a game leader or master or what
> > ever. It'll be much better than IOM because frankly no one ( well atleast me
> > ) like the IOM that much.
>
> The Isle of Mist really had a lot of potential, and
> I was hoping someone would continue the project,
> although the last update seems to be around two years
> old. Innovative concept, but it never took flight,
> I guess...
>
> > I say no one cause the people just let it die. and also I think the idea of
> > houses in the MM is a great idea so as soon as i take pics of a hoouse i
> > wiped up I'll post it. I realy dont want your idea to fail in starting a
> > huge upraor ( not that castle isn't the way it is) like so many others have.
>
> I'd have to agree that the MM might be the only
> other project (besides Alex Polemeni's Uldeseen
> project, of course) that might rise castle from
> its ashes. It's not a drought of ideas or parts,
> but perhaps the prospects of completing a project,
> but sadly knowing it might never get off the
> drawing board.
>
> > The IOM got to level 4 of 10 but thats it. It had 3 settlements no updates
> > and like alot of exploring dudes. I mean it had alot of people so I gave it
> > a 4. This one sounds like 9 lol i mean 10 to me. Dont think i'm bashin IOM
> > it just realy didnt last. thats all that was wrong with it. That and the
> > fact that the page wasnt well cared for.
>
> No need to stop ranting! IOM didn't last because
> there was a lack of driving force to keep it
> alive. Perhaps too many compliments and not
> enough criticism? Maybe it was finally the
> realization that the project could not truely
> work? After characters built settlements, then
> what, walk into the mist? What is nobody even
> bothered? The mystique was attracting, but
> nobody wanted any casualties, I'd surmise.
>
> (Which is interesting because in one of the
> IOM stories, one of Adrian Drake's samurai
> forces falls dead at the hands of an enemy
> wraith force. Errata? Hmm...:)
>
> <<_Matt Hein_>>
> Fellow lego enthusiast
> O s p r e y
Hello all!
Sorry for not responding sooner...i was away all day at an eyedocters trying to
get a piece of wood bark out of my eye. ugh. >:p
Thanks for beggining some brainstorming.
I like Matts idea for combat with the different partys.
Yes, you can add any characters from anything you want. However, they might get
killed. I would also like to include some element stats in the game too.
Such as, if you get cought in a blizzard, you might get frostbite depending on
how well your protected you are.
As for campaigns, each person in a party for a campaign would put in an idea
for the campaign. (this would not be neccesary, though) the Gamemaster would
then deside which one is best and then take over from there, drawing maps,
(need any maps? im a great mapmaker for imaginary lands!) writing down what
each place would hold, etc.
Then, as each thing arises on the maps etc, the players would be given a choice
of what to do, and they could all deside on what they want to do.
But, combat would not be just between different groups. if a campaign led into
a dungeon or something, there might be some dungeon dwelling humans etc.
Some rules should be worked up on how combat could take place between a
campaign and an enemy. (NOTE: the enemys of the partys or party would be
controlled by the gamemaster, and would move according to what the gamemaster
thinks.)
Also, if different partys met, they should be able to deside if they wanted to:
A: go into combat.
B: join the partys into a larger one.
C: go their seperate ways.
I know about the IOM. I thought it was good, but it didnt seem like there was
alot of action going on in it. (then i realised it hadnt been updated in a
year.) there was only one combat between anything as far as i could tell.
And yeah, there were alot of exploring dudes who were staking out lands etc.
But, it seemed like thats ALL they did.
Plus, all these partys were on one isle and i dont think any of them met.
I am finding some grid paper and drawing up a sketch of the MM and the
surrounding buildings and walls, etc. (NOTE: though i would draw it as a
finished city or something, it would not be. the MM and the surroundings would
be growing ever bigger.)
Also, the partys in the Game Project would have to buy as much of whatever as
they think they needed for each campaign. Something should be worked out so
that over so and so many grid spaces, so much food etc is worn out.
Skill Levels and Character Development: Over the course of a campaign, each
character should aquire more skills.
This means, that by the time lets say food supplies run out, one or two of the
party should be able to hunt.
This also depends on where a campaign would stop. Would it stop after you
aquired so and so much loot, etc? or would it just keep going until you had as
much land etc as you wanted?
Character development:
Every Player could have a few characters. Each characters would start off with
a few skills. each skill would have a number on it. like 1 would be the lowest
and 5 the highest. over the course of the game, lets say after 30 grid spaces,
each characters skill points would go up.
Im done brainstorming for the moment. if i get more ideas, ill post again
imidiatly. Lets keep up the good work!
Aramir
Oh, Yeah, one last thing: i know how the IOM died. the people who created it
just sort of dropped it. and it died. (so what happened to the people on the
IOM?) Well, im going to keep going on this for as long as there is support for
it. Thanks!
Also, for anyone who might be confused, the game project is not my Uldeseen
project. Uldeseen is my own little realm, such as most of us castleheads have
to some extent. I havnt an idea on when i will have uldeseen finished, but im
disigning the homepage currently.
And, my scanner doesnt talk to me that much....so i dunno bout pics.....
Thanks!
Aramir
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Message has 1 Reply: | | Re: Brainstorming ideas for Game Project....
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| (...) Well, nice to hear you have your priorities first :) (...) Thanks. Nice to know it's appreciated. (...) My DraKen game actually supports elements, but chosen abilities as of now only affect the casting ability of a spell. Incorporating (...) (22 years ago, 25-Jan-03, to lugnet.castle)
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Message is in Reply To:
| | Re: Some support for game project...
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| (...) The Isle of Mist really had a lot of potential, and I was hoping someone would continue the project, although the last update seems to be around two years old. Innovative concept, but it never took flight, I guess... (...) I'd have to agree (...) (22 years ago, 24-Jan-03, to lugnet.castle)
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