Subject:
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Re: Brainstorming ideas for Game Project....
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Newsgroups:
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lugnet.castle
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Date:
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Tue, 28 Jan 2003 21:29:24 GMT
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Viewed:
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4092 times
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In lugnet.castle, John P. Henderson writes:
>
> Trying to catch up on this thread, but running out of time to post right
> now. Gonna go quick...
>
> Another suggestion: How about a third type of monster: Diplomatic. Thus,
> Non-Aggressive would be like elk, Aggressive would be like wolves, but
> Diplomatic would be monsters with enough intelligence to allow communication
> and a chance for diplomacy before deciding whether they are aggressive (I
> think this is the type that would include Dragons as well as other
> intelligent creatures).
>
> Maybe certain magics or skills might be useful in communicating with certain
> Diplomatic types. A dragonrider might need to know the language of Draconic
> for example.
>
>
> > Or they can document their actions in a
> > 'report', then submit it to the game master,
> > and wait for his judgement. (to tell who
> > was killed based on their actions, and
> > the surviving forces.)
>
> The report idea is a good one, similar to the action emails in Starship.
> The difficulty will be in how many players are sending reports and how often
> they are sending them. A single Game Master could get swamped. (This is
> why the norm in SS is to expect at least a week before a mediator responds.)
>
>
> Tough to decide which is better, normal D&D-style hit points, or the system
> you mention here. If you want to attract more players, I would go with the
> system that is easiest to learn. KISS (Keep It Simple Stupid), is a common
> phrase GMs mention when designing new game systems. The simpler the better.
>
> I would almost steer clear of the hit point idea, simply because it makes
> the whole game sound like D&D with Lego figures. I run a D&D campaign on
> twice a month and do use Lego, but the game you are creating is not D&D and
> you should promote the parts of it that A) make it more original, and B)
> make it more connected to the brick hobby.
>
> If I had to vote right now, I would go with a modified version of the Armor
> Point system mentioned above. Yes, AP and HP should be one thing. Call it
> DC (damage capacity). A character's DC might be based on their Strength
> attribute. And then it can be further modified in-game by armor or magic.
> But modified or not, if the DC drops to zero, the character dies. Other
> creatures, items, and even structures could be assigned DCs also. That is
> my simplified suggestion.
>
> Oh, and yes, Temples, acolytes, etc. should provide healing to wounded
> characters. They might also sell potions, and maybe offer other magical
> services (though nothing too powerful, that should be reserved for the elite
> NPCs).
Speaking of combat, what about after combat? looting should be aloud, as
well as taking prisoners. you could sell them at the market place.
on the line of the market place, how about these as some costs fo weapons:
Standerd sword 5gp
Katana 6gp
Crome Great Sword 10gp
Spear wood 3gp
Spear Metal (black) 5gp
staff 2gp
Bow 5gp
arrows 1gp for five
nife 2gp........
Magic weapons would cost double, mabye more. you own custom weapons would
have to be discused with the moderator or GM or whatever
so what do you think?
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Message has 1 Reply: | | Re: Brainstorming ideas for Game Project....
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| (...) This might cause conflict between players, (...) I agree, (...) I think that if a character has earned a blacksmithing skill they should beable to modefy their weapons, make the weapons a lil stronger, which is where the custom weapons come (...) (22 years ago, 28-Jan-03, to lugnet.castle)
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Message is in Reply To:
| | Re: Brainstorming ideas for Game Project....
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| (...) Trying to catch up on this thread, but running out of time to post right now. Gonna go quick... Another suggestion: How about a third type of monster: Diplomatic. Thus, Non-Aggressive would be like elk, Aggressive would be like wolves, but (...) (22 years ago, 28-Jan-03, to lugnet.castle)
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