Subject:
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Re: Brainstorming ideas for Game Project....
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Newsgroups:
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lugnet.castle
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Date:
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Sat, 25 Jan 2003 16:31:36 GMT
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Viewed:
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3137 times
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In lugnet.castle, Alex Polimeni writes:
> Oh, yeah, i forgot to say in the last post....
>
> I am not saying it will happen, but any
> character in a campaign can die. It doesnt
> matter if you want it to or not, but if the
> game master thinks that something has
> happened and that character gets killed,
> its tough luck.
Actually, this is good since this eliminates
the 'I'm invincible' thought process that
invaded IOM, which leaves room for plenty
of suspense :) (and that might serve to
actually draw in more potential players.)
And it's a good prospect that the gamemaster
can have such powerful influence. Without that,
combat ordeals could get pretty bad. (I'm
guessing for now, online combat would purely
revolve around reports, with the gamemaster's
discretion on results.)
> Too much exploring, not enough fighting!
> Okay, might be an extreme but...
<<_Matt Hein_>>
Fellow lego enthusiast
O s p r e y
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Message is in Reply To:
| | Re: Brainstorming ideas for Game Project....
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| Oh, yeah, i forgot to say in the last post.... I am not saying it will happen, but any character in a campaign can die. It doesnt matter if you want it to or not, but if the game master thinks that something has happened and that character gets (...) (22 years ago, 25-Jan-03, to lugnet.castle)
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