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Subject: 
Re: Brainstorming ideas for Game Project....
Newsgroups: 
lugnet.castle
Date: 
Sun, 26 Jan 2003 21:47:17 GMT
Viewed: 
3762 times
  
In lugnet.castle, Micheal Hassall writes:

great ideas, couple of things though:

1. can u have like a party of your own that
only you controled liek that guy in i.o.m
that had an entire army of guys

The only downside to working with an army
is that statistics are needed for the force,
which could generate headaches when processing
an event. For combat as of now, I would
say to use smaller skirmish parties. (you
can keep track of characters easier, and
if there is a problem, you're not bound to
lose too many forces, as opposed to bringing
an entire army into a dungeon.)

How? through email? Chat?

I believe having each player get AIM and
using it for chat would work nicely. (it
would also etablish a nice line of
communications between the players and GM
so as to lessen the usually inconvenient
time frame with email.

<<_Matt Hein_>>
Fellow lego enthusiast
O s p r e y



Message has 1 Reply:
  Re: Brainstorming ideas for Game Project....
 
(...) Although I agree there is a time lag with email, I would argue that programs like AIM and ICQ are problematic for some people who have low speed connections, firewalls, or other system issues. Additionally, if people are in different time (...) (22 years ago, 28-Jan-03, to lugnet.castle)

Message is in Reply To:
  Re: Brainstorming ideas for Game Project....
 
great ideas, couple of things though: 1. can u have like a party of your own that only you controled liek that guy in i.o.m that had an entire army of guys 2. (...) How? through email? Chat? (22 years ago, 26-Jan-03, to lugnet.castle)

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