Subject:
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Re: Some support for game project...
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Newsgroups:
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lugnet.castle
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Date:
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Fri, 24 Jan 2003 05:51:59 GMT
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Viewed:
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2517 times
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In lugnet.castle, Alex Polimeni writes:
> Hello, all.
> As some of you know, im trying to get a game
> project or something similer going for .Castle.
> This is just a place that is not attached to
> any other worlds, and you do not have to have
> the characters from your castle world playing
> it, since each game probably will only last a
> month or two. However, each game or campaign
> would have to have one or two gamemasters,
> moderaters, whatever you want to call them.
> This is just about the only way i can see the
> campaigns working out. This game is not for
> hacking at other things. i want to develop it
> into an exploring-adventuring-conquering game
> that is based around the Midevil Marketplace.
> Each gaming group would have to "buy" their
> suppplys from the Marketplace and then go
> adventuring. A few of each team could get to
> gether themselves and create a chronicled story
> of each campaign. Since the only way to get
> something of the ground is to persue it and
> put wings on it, im trying to persue this, and
> perhaps some people will get interested. But,
> First of all, we need a team of people to try
> to figure this thing out through Lugnet .castle
> and email.
>
> The inspiration for this comes from the IOM
> (isle of mist) and Starship (did isay that right)
> game.
> So, any volenteers?
Nice to know you're proceeding ahead with
the Uldeseen Project! (I'm still wondering
if you read my DraKen page? There's some
interesting ideas there, and it could easily
integrate with the MM.)
Here's a few reasons.
Characters can interact with NPCs in merchant
shops to purchase supplies. (given they're
supplied with X amount of funds), and then
can proceed as they see fit. Purchases can be
made by trading equipment scavenged from
defeated enemy forces, or the occasional
reward reaped by completing missions or
prompts successfully. They would range from
the usual, like escorting a merchant to a
colony, to the asinine, which can range to
picking a cat out of a tree or acting like a
chicken before the mayor. (on national avian
appreciation day, of course! :)
Since stories will simply be chronicled
according to pictures, etc, this should
work very well with the scenerio process
and maps. (assuming each player builds a
city with MM structures, then assigns
them a position on a map. Players than
traverse about the map, moving in small
sectors at a time.)
Let's assume one of these grids would equate
to a full day's (or weekly) travel.
Movement would vary depending on mode of
transportation, so I would say between one
and three grids.
For a situation where several parties
happen to encounter, they would all be
notified of the situation, and then each
faction would be asked to confirm their
choices, which would be forwarded to
the other parties. (for the sake of
accurate reports.)
After receipt of the other parties
decisions regarding the conflict,
each party generates a report of
the events that happened, according
to them. (since I don't see much of
a way actual battles could occur on
lugnet.) After all reports are
submitted by the parties, the moderator
then reads them all and decides which
makes the most sense. The victor can
remain at the spot or move, while any
defeated parties fall back to their
previous grid.
A final report would then be issued by
the moderator to estimate what actually
happened, according to his judgement.
again http://www.lugnet.com/~1112/DraKen.
> Also, any complaints or ideas are welcome.
>
> Aramir
Interesting?
<<_Matt Hein_>>
Fellow lego enthusiast
O s p r e y
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Message is in Reply To:
| | Some support for game project...
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| Hello, all. as some of you know, im trying to get a game project or something similer going for .Castle. This is just a place that is not attached to any other worlds, and you do not have to have the characters from your castle world playing it, (...) (22 years ago, 23-Jan-03, to lugnet.castle)
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