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 Gaming / *1509 (-100)
  Re: Instructions for the Cathedral Board Game
 
Hi, very nice idea to create it with bricks ;) thnx. Kai (...) (21 years ago, 7-May-03, to lugnet.inst, lugnet.gaming)
 
  Re: Delurk if you BrikWars
 
Brikwars is played by several members of WAMALUG in Washington, DC. Most often, though, games are held when our Pond-hopping member makes school-vacation trips back from England. By default, I have become the defacto GM for these games. I write (...) (21 years ago, 6-May-03, to lugnet.gaming.brikwars)
 
  Derelict Delay
 
To those in the Grave Belt Sector: I do apologize, but I must impose a one week delay on the Derelict adventure emails (those that are already a few days late from me). Let's just assume an ion storm is passing, causing all local ships to remain in (...) (21 years ago, 6-May-03, to lugnet.gaming.starship)
 
  Re: Starship Bible (was: Types of Sectors)
 
(...) Yup. :) Already, it would have been easy to miss Richard's post to this thread (buried deeply on the other board), but here it is easy to notice. ...I am just waking up, so I may reply more to this later... A few initial thoughts: (...) I (...) (21 years ago, 6-May-03, to lugnet.gaming.starship)
 
  Re: Starship Bible (was: Types of Sectors)
 
(...) <snip-a-dee-doo-da> (...) Yes, it is nice to be on good ol' Lugnet! And why don't we have a "bible"? The SMs have to put together their sectors from nothing, so there is certainly no lack of imagination in this group! Some sort of Galactic (...) (21 years ago, 6-May-03, to lugnet.gaming.starship)
 
  Re: ------( Welcome to lugnet.gaming.starship )------
 
In lugnet.gaming.starship, Todd Lehman writes about the creation of the newsgroup. Thanks dude. Richard Still baldly going... (21 years ago, 6-May-03, to lugnet.gaming.starship)
 
  Types of Sectors (Long post)
 
In Reply to: Types of Sectors posted by Galactic Mediator Hendo on May 05, 2003 at 13:34:16 (...) I'm not sure that this analysis really maps the dimensions of the differences. Specifically, I don't think that "Trade and Social Gameplay" indicates (...) (21 years ago, 6-May-03, to lugnet.gaming.starship)
 
  Re: Delurk if you BrikWars
 
"Dylan Jambrek" <Whassup53221@hotmail.com> wrote in message news:HEG0Cn.13up@lugnet.com... (...) got (...) crazy (...) some (...) in (...) yet (...) troop (...) movement (...) Wow. The only fun memories I have are my trooper failing a shot and (...) (21 years ago, 6-May-03, to lugnet.gaming.brikwars)
 
  Re: Delurk if you BrikWars
 
(...) I live in Waukesha, Wisconsin, a county next to Milwaukee. I first got hooked on Brikwars when Evan Butzlaff(Cudahy, Milwaukee Suburb Resident) got me to go to Gencon, in which I played a 2 huge games with James Seibert, Chris Weeks and Evan. (...) (21 years ago, 6-May-03, to lugnet.gaming.brikwars)
 
  Re: Moving boards?
 
(...) -snip- (...) The good thing, on the other hand, of having a member only board, is the fact that no longer will we have to deal with spammers who have nothing to do with our game. I dont think to many people would object to our being IC as long (...) (21 years ago, 6-May-03, to lugnet.gaming.starship)
 
  Re: Instructions for the Cathedral Board Game
 
(...) That layout almost looks like it's not made from LEGO. :) The reason I mean this to be complimentary is that it's just so clean and smooth looking. It looks not unlike a commercially produced game, where the pieces have been molded in exactly (...) (21 years ago, 6-May-03, to lugnet.inst, lugnet.gaming)
 
  Re: Delurk if you BrikWars
 
"Todd Lehman" <tsl@tsl.bu.edu> wrote in message news:HEEHEs.pxB@lugnet.com... (...) play. (...) I won the battle. The sides were a little off, because we didn't bother with the CP. We used the summer 2000 rules, and there was lots of destruction! (...) (21 years ago, 5-May-03, to lugnet.gaming.brikwars)
 
  Re: Moving boards?
 
(...) Here's how I see it: I am a Lugnet freak. The format and layout of Lugnet newsgroups are my prefered means of communication (second only to in-person meetings), and I tend to spend an unreasonable amount of time (and certainly most of my (...) (21 years ago, 5-May-03, to lugnet.gaming.starship)
 
  Moving boards?
 
Sup all, Now that we got this starship board on lugnet, are we moving off of creationcenter? Let me know... Hasta la Vista, Sean (21 years ago, 5-May-03, to lugnet.gaming.starship)
 
  Notes from the Curator
 
Galactic Greetings! FYI, Todd has set me up as the curator of this group. I will be reading through some how-to pages for the format that Lugnet pages use and thereafter setting up a few things on the .starship sidebar. If there are any suggestions (...) (21 years ago, 5-May-03, to lugnet.gaming.starship)
 
  Galactic Greetings!
 
Welcome to lugnet.gaming.starship! Starship RPG is a system of related role-play by email games where particpants base their adventures around Lego® Space creations. Anyone with internet access and the ability to build ABS (or ABS-CAD) spaceships is (...) (21 years ago, 5-May-03, to lugnet.gaming.starship, lugnet.announce) ! 
 
  Re: Instructions for the Cathedral Board Game
 
(...) it. His was inspiration for mine. Pictures of my version in the brick can be see here: (URL)My own version that I made months ago can temporarily be seen here: (...) I think green looks nice, and might have gone with that myself, except I (...) (21 years ago, 5-May-03, to lugnet.inst, lugnet.gaming)
 
  Re: Instructions for the Cathedral Board Game
 
(...) (URL) own version that I made months ago can temporarily be seen here: (URL) only significant differences are those on the cathedral piece itself (mine is very cross-like, esp. from above, and much shorter), and my playing field is green (as (...) (21 years ago, 5-May-03, to lugnet.inst, lugnet.gaming)
 
  Re: Delurk if you BrikWars
 
(...) Aw, there must be some BayLUG people who'd wanna try a game out sometime... Maybe a tech-level Trains :-) I've always wanted to see train-jousting. (...) So who won? :-) What version did you play and how'd it go? --Todd (21 years ago, 5-May-03, to lugnet.gaming.brikwars)
 
  Re: Delurk if you BrikWars
 
"Todd Lehman" <tsl@tsl.bu.edu> wrote in message news:HEEBpy.B7z@lugnet.com... (...) last (...) that) (...) play. (...) I live near Sacramento, CA. Not much happens here. So far I've only had one battle, and that was with my little brother. -- (...) (21 years ago, 5-May-03, to lugnet.gaming.brikwars, lugnet.gaming, lugnet.org.glug, lugnet.org.us.nelug, lugnet.org.au, lugnet.general)
 
  Re: Delurk if you BrikWars
 
"Todd Lehman" <tsl@tsl.bu.edu> wrote in message news:HEEBpy.B7z@lugnet.com... (...) last (...) that) (...) play. (...) I live near Sacramento, CA. Not much happens here. So far I've only had one battle, and that was with my little brother. -- (...) (21 years ago, 5-May-03, to lugnet.gaming.brikwars, lugnet.gaming, lugnet.org.glug, lugnet.org.us.nelug, lugnet.org.au, lugnet.general)
 
  Delurk if you BrikWars
 
I got to spend several hours on the road in California with Mike Rayhawk last weekend, for an informal interview of Mike about BrikWars. Except for the wind turbines and Mike refusing to pull over for me when nature called (which I *was* prepared to (...) (21 years ago, 5-May-03, to lugnet.gaming.brikwars, lugnet.gaming, lugnet.org.glug, lugnet.org.us.nelug, lugnet.org.au, lugnet.general)
 
  Renaming Gaming group
 
OK, whew, it's completed. The lugnet.fun.gaming group has been renamed to lugnet.gaming, and subgroups for BrikWars (URL) and Starship (URL) have now finally been created. If you run or participate in an RPG and would like a focused discussion (...) (21 years ago, 5-May-03, to lugnet.admin.nntp, lugnet.gaming, lugnet.announce)
 
  ------( Terms of use for lugnet.com )------
 
TERMS OF USE FOR LUGNET.COM OVERVIEW AND DEFINITIONS lugnet.com ("LUGNET") is a privately owned Internet site designed and run primarily for the benefit of those who enjoy building with, discussing, collecting, buying & selling, trading, and (...) (21 years ago, 5-May-03, to lugnet.gaming.brikwars)
 
  ------( Welcome to lugnet.gaming.brikwars )------
 
Welcome to lugnet.gaming.brikwars, a LUGNET discussion group. CHARTER/PURPOSE: lugnet.gaming.brikwars (group): Focused discussion group for BrikWars: out-of-character and out-of-game discussion and information about rules, development, and status of (...) (21 years ago, 5-May-03, to lugnet.gaming.brikwars)
 
  ------( Terms of use for lugnet.com )------
 
TERMS OF USE FOR LUGNET.COM OVERVIEW AND DEFINITIONS lugnet.com ("LUGNET") is a privately owned Internet site designed and run primarily for the benefit of those who enjoy building with, discussing, collecting, buying & selling, trading, and (...) (21 years ago, 5-May-03, to lugnet.gaming.starship)
 
  ------( Welcome to lugnet.gaming.starship )------
 
Welcome to lugnet.gaming.starship, a LUGNET discussion group. CHARTER/PURPOSE: lugnet.gaming.starship (group): Focused discussion group for Starship: out-of-character and out-of-game discussion and information about rules, development, and status of (...) (21 years ago, 5-May-03, to lugnet.gaming.starship)
 
  Re: Instructions for the Cathedral Board Game
 
(...) Thanks! :) I am becoming more happy with my instructions as I go along. They are fun! (...) Hopefully! Lego & Gaming, my two favorite interests. If more people get insterested it can only be a good thing. (...) I agree. Although we have all (...) (21 years ago, 5-May-03, to lugnet.inst, lugnet.gaming)
 
  Re: Instructions for the Cathedral Board Game
 
(...) Thanks. I copied the piece design from Gary Thomas' version(1) with some creative changes. I believe he got his ideas from a wood version he owned. (...) I haven't had too much trouble with that when I have played (2). But then I haven't tried (...) (21 years ago, 5-May-03, to lugnet.inst, lugnet.gaming)
 
  Renaming Gaming group
 
Earlier today, the groups lugnet.football and lugnet.publish.cinema were renamed to lugnet.sports and lugnet.animation, respectively. Assuming no further problems arising between now and a few hours from now[1], I'm going to also tackle renaming (...) (21 years ago, 4-May-03, to lugnet.admin.nntp, lugnet.gaming)
 
  Re: Instructions for the Cathedral Board Game
 
(...) My only worry about your very efficient design is that there may now be a run on those 2 x 2 45 degree double slopes that you use for the roof pieces. ;) I have often wondered why more abstract board games aren't recreated (or created from (...) (22 years ago, 4-May-03, to lugnet.inst, lugnet.gaming)
 
  Re: Instructions for the Cathedral Board Game
 
(...) first plastic version by Mattel)...are your pieces based on the current version's designs, or are they original? One thing I think is a possible downside to your version...the boxed game (at least, my version of it) has raised squares on the (...) (22 years ago, 4-May-03, to lugnet.inst, lugnet.gaming)
 
  Re: Instructions for the Cathedral Board Game
 
(...) Thanks. I think I may revise the layout of the pictures a little, not so sure about load times, and I think it might be helpful to present it in a more usable manner. (...) The game is pretty good, if you like abstract board games. Not too (...) (22 years ago, 2-May-03, to lugnet.inst, lugnet.gaming)
 
  Re: Instructions for the Cathedral Board Game
 
(...) My Bad! You already posted them in the "Various" section. (URL) love for the castle instructions section :) Thanks again! Ben (22 years ago, 2-May-03, to lugnet.inst, lugnet.gaming)
 
  Re: Instructions for the Cathedral Board Game
 
(...) Hi Jason, These instructions are really good. The game looks like fun and I'll try it out with my family this summer. I think you should post a link to the instructions on Jake's site: (URL) (22 years ago, 2-May-03, to lugnet.inst, lugnet.gaming)
 
  Instructions for the Cathedral Board Game
 
Well I got around to creating instructions for my version of the Cathedral board game. Here they are: (URL) Orginal thread about this game is here: (URL) Spears MichLUG - (URL) MOCpage - (URL) (22 years ago, 2-May-03, to lugnet.inst, lugnet.build, lugnet.cad, lugnet.castle, lugnet.gaming, lugnet.org.glug) !! 
 
  Re: Brikwars at OurCon 04
 
(...) I always appreciate other options, because they let me see things that I might have over looked. In the end I usually take all the feedback I get and modify the game to try and meet as many of them as possible. I agree that losing troops is a (...) (22 years ago, 1-May-03, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: Brikwars at OurCon 04
 
(...) I agree, especially for a Gaming Con where non-AFOLs will be invited to join, that it would be nice to have the players be allies versus NPC opponents. Having NELUG play the NPCs would work nicely. This creates a nice scenario where teamwork (...) (22 years ago, 1-May-03, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: Brikwars at OurCon 04
 
I think the three hour time slots would work well for the game I have in mind. What I've come up with so far is a TL2 game for mulitple players broken up into three stages each consisting of three missions. Each of these missions can be done at the (...) (22 years ago, 1-May-03, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: Brikwars at OurCon 04
 
(...) Sweet! FYI to all, according to Jeff Lawrence (the man to-be-in-charge), here are the kinds of time slots to expect if planning a BW (or QW) game at OurCon '04: "That is yet unclear. What *I'm* pushing for is the option for 3,4 and 5 hour (...) (22 years ago, 30-Apr-03, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: Brikwars at OurCon 04
 
(...) It was originally planned to be small-scale, but I ended up way overbuilding, the game ended up taking about 8 hours. (...) I agree, a three-hour time slot is a lot more realistic. I did set aside a section at the beginning of the 2001 to (...) (22 years ago, 30-Apr-03, to lugnet.org.us.nelug, lugnet.gaming)
 
  Fwd: Brikwars at OurCon 04
 
Hi .fun.gaming and GLUG! A colleague over at NELUG suggested I alert you all to a gaming related thread I started: (URL) free to join the discussion! :) -Hendo (22 years ago, 30-Apr-03, to lugnet.gaming, lugnet.org.glug)
 
  Re: Full Thrust?
 
I have played and GMed Full Thrust games for years. I have about 30 of the metal ships and hundreds of the Star Trek micro-machines. You can use a few ships, or many. My friends and I have played fleet-sized battles. If you have played or have seen (...) (22 years ago, 30-Apr-03, to lugnet.gaming)
 
  Full Thrust?
 
This is sort of O.T., but I was wondering if anyone plays "Full Thrust" and what they think about it. I'm sort of leaning towards miniature games and it looks pretty groovy, but it's hard to tell. Plus -for anyone's who has played - could the rules (...) (22 years ago, 30-Apr-03, to lugnet.gaming)
 
  Re: New Lego Game?
 
(...) That's probably your best option, BrikWars isn't very well optimized for such stealth-intensive combat. The main fun of this game is that the terrorists and anti-terrorists don't know each other's positions; that's also the trickiest part to (...) (22 years ago, 22-Apr-03, to lugnet.gaming)
 
  Re: New Lego Game?
 
(...) I am planning on writing my own rules from scratch. I was thinking along the line of each game consisting of a number of rounds, and the players can buy weapons and ammo between the rounds. The game will probably be quite paper intensive (...) (22 years ago, 22-Apr-03, to lugnet.gaming)
 
  Re: New Lego Game?
 
(...) I have three words that could describe this. Lego Counter Strike. :) It sounds cool. I'd love to play CT (Counter-terrorsists)when Mr. Blasterman makes his MP5 and M-16 and AK47. ~Evan Butzlaff (22 years ago, 20-Apr-03, to lugnet.gaming)
 
  Re: New Lego Game?
 
(...) This could probably be done with brikwars rules, with a few additions. The hostage with terrorists and the incursion team (picturing the museum level in my head right now), the choppers and apc's could all be done with brikwars rules.The (...) (22 years ago, 20-Apr-03, to lugnet.gaming)
 
  New Lego Game?
 
Hi, I was woundering if anyone would be interested in helping me to create a new lego turn-based game (like BrikWars), based (very losely) upon Rainbow 6? The basic idea is a hostage rescue type game where one team is the terrorists, and has a (...) (22 years ago, 19-Apr-03, to lugnet.gaming)
 
  Re: vehicle mounted Gatling/Vulcan/Chain gun?
 
(...) Lasers are the generic category for any gun that fires in a straight line (not a Ballistik), doesn't have to be loaded with shells (not a Cannon), and doesn't have explosive rounds (not a Blaster). So large-scale machine guns fall under the (...) (22 years ago, 16-Apr-03, to lugnet.gaming)
 
  vehicle mounted Gatling/Vulcan/Chain gun?
 
How would one spec out the gun mentioned above? It isn't a laser or a blaster, and it's certainly not a ballistix. What would it be? Adrian -- (URL) (22 years ago, 16-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) I had sort of implicitly assumed that movement=5*(blox/power). Most objects conform to this already. So, in any case where movement is not otherwise defined, use this. Also, make it a "sanity check" rule. Don't bother with it unless something (...) (22 years ago, 14-Apr-03, to lugnet.gaming)
 
  Re: Virtual Lego Gaming
 
(...) Hey Chris, do you need some help? I could get a crew together that knows basic programming and some advanced. Drop me an e-mail if you need any help. ~Evan Butzlaff (22 years ago, 12-Apr-03, to lugnet.gaming)
 
  Re: Virtual Lego Gaming
 
(...) Sure. I actually have much of a game designed in scraps and snippets that I will theoretically do some coding for put up on a web site. It will be a human/computer moderated play-by-web turn-based game that combines a civilization-building (...) (22 years ago, 11-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) Speed being a factor of power would be more realistic, but that would mean the players had to stop and do long-division to do Movement effects. I felt that it this case the added hassle wasn't worth it. (22 years ago, 10-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) I was just looking, and I don't see anything in the rules about speed being a factor of power. Hmm. Mike? (22 years ago, 9-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) Curses! (...) But what would Freud say? All right, I admit it, you've got me dead to rights on this one. I don't know why I never gave any thought to animating giant objects, it seems so obvious in hindsight. (...) This seems like a good (...) (22 years ago, 9-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) I haven't read the SP rules in a couple years, but it seems to me that the 1 SP animation should only impart 1 power to the new "fig". Thus, the 900' pencil would be VERY slow. (22 years ago, 9-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
Ooo! Ooo! We thought of another one: What's the deal with animating larger versus smaller objects? IE if I wanted to animate a standard #2 pencil, and make it do my bidding, it seems to cost the same amount of SP as if I wanted to animate a 900-foot (...) (22 years ago, 9-Apr-03, to lugnet.gaming)
 
  Re: Virtual Lego Gaming
 
(...) Yeah, I've been thinking about this with BrickQuest. LDraw, exactly as you said. Rather than PBEM, I'd rather do something in Flash or Java for realtime gaming, although I was thinking of a computer opponent rather than multiplayer. Peter (22 years ago, 9-Apr-03, to lugnet.org.glug, lugnet.gaming)
 
  Virtual Lego Gaming
 
Has anyone thought about virtual Lego gaming? Using ldraw to make the images... Maybe play by email... I'm thinking I might try to put a version of mechaton online. Anyone think this is a good idea? (22 years ago, 8-Apr-03, to lugnet.org.glug, lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) True enough, although I for one have no problem with letting wizards create stuff all over the map - I should make some kind of clarification to the Create Matter rules to say that a wizard can only create one continuous "thing" per effect, so (...) (22 years ago, 7-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) For the most part I think that's true-- I was thinking more for things where the strength of the effect isn't as important, like creating weapons for troops or 'fig enhancements (especially power where you don't need tons to be (...) (22 years ago, 7-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
"Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HCw1GE.nEA@lugnet.com... <snip> (...) played (...) Yeah, that's my fault, but blame Shaun anyway. I promise to get a writeup out there. Since I left my notes over at Jonathan's, I (...) (22 years ago, 6-Apr-03, to lugnet.gaming)
 
  Re: Porn on lugnet.gaming!!!
 
(...) Hmm, It seems that the domain was not renewed. FWIW, When I went there, I got a page full of "search-and-links" garbage. The content must be rotating.. anyhow, I removed the link, but left the title, in hopes we find the site at a new (...) (22 years ago, 6-Apr-03, to lugnet.gaming)
 
  Porn on lugnet.gaming!!!
 
Hi! Iwas looking trough the Gaming-group and found that on the link "Leggo My Myth" there is a pornsite instead of a gaming link!!! I hope that they correct this soon. Best regards: Sebastian (22 years ago, 6-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) A couple of things I meant to mention yesterday but didn't have time: 1. Blatant attempts like this to circumvent the SP limits set by the other players are a lot less likely if some or all of the other players each bring a good-sized Hammer (...) (22 years ago, 5-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) Well this is an issue I've given a lot of thought to, so let me counter each of your arguments in sequence so that it'll be a big surprise at the end when I turn the tables and agree with you. (...) First, any unit with SP's numbering in the (...) (22 years ago, 5-Apr-03, to lugnet.gaming)
 
  Re: How but some destruction
 
In lugnet.loc.us.oh.cle, Gino A. Melone writes: I wonder if you guys would consider trimming some groups? This level of detailed planning perhaps doesn't need to be posted to org.glug. Just a thought. (22 years ago, 4-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) That weekend would be great for me. However, it is a lot easier for me to do Sunday than Saturday. I can probably be free Saturday evening, if you want to get started or do prep. (...) I can field at least two TL2 armies in the 100 CP or so (...) (22 years ago, 4-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) Since we're probably going to play at Adrian's place, he has the final say. But, we've often had spectators. For that matter, we often have first-timers. The rules are readily available at (URL) If you have experience at any wargames, you'll (...) (22 years ago, 4-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) Would you guys be up for an observer? I have never played BW but I am a gamer, and I have been working on rules for a lego wargame in the "Micro Fig" scale rather than the Mini Fig scale. I am a Cleveland native living in Kent for the last (...) (22 years ago, 4-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) I think i'd rather the last weekend in April. Saturday or Sunday would be good either way, but since we got to get up for work the next day , I'd marginally prefer Saturday. (...) I'm thinking TL2. There's more of a reliance on the individual (...) (22 years ago, 4-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  BrikWars Supernatural Rules Bug Fix?
 
So, I was thinking that the rules for duration are a little broken. See (URL) for why I got thinking on this issue. Example: Bob the Super-Executive is going to go out to lunch. He wants to create a GIGANTICALLY HUGE "back in 20 turns" sign to put (...) (22 years ago, 3-Apr-03, to lugnet.gaming)
 
  Re: How but some destruction
 
(...) This weekend is already booked for me, anyway. Either of the others has possibilities, though. Which would you prefer? What about genre for BW? I can field a couple armies at TL2 and TL5-6. I've been thinking about proposing a modular scenery (...) (22 years ago, 2-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) Easter won't work, I'll be out of town. May's also pretty well booked up. So if we want, it'd have to be next weekend (the 12-13th) or the last weekend in April (26-27). This weekend could work, but in order to get my Lego area tidied up I (...) (22 years ago, 2-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) A sunday to BrikWar would work best for me. Actually, Easter weekend could work real well for me. I don't know what others schedules look like though? My buddy Brent is also interested. I think he played with us once before. He's a big wargame (...) (22 years ago, 2-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) Whatever floats y'alls boats. My lego room is currently a little chaotic (too many congruent projects, it seems) but I could tidy up a bit if we wanted to do something. Adrian (22 years ago, 2-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) I'd be interested in a building sessions as well. Thoughts? (22 years ago, 2-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) Hey Gino! Just saw this thread today...haven't been reading LUGNET much lately...in fact there are almost 800 LUGNET messages sitting in my inbox... Anyway, I'd be up for a building session sometime. If you guys just want to play Brikwars, (...) (22 years ago, 1-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) Sorry to hear. Hope things are working out. (...) I talked with one of my co-workers, and he'd be up to joining us. He's not a huge Lego collector, but he was into it when he was a kid. Plus, he likes RPG's so he would probably dig a game of (...) (22 years ago, 1-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) I was beginning to wonder myself. 2002 was a very rough year. (...) We could do either location. My schedule is still a little haywire, so I'd need a week+ notice at least. It would be nice to get a crowd together. Anyone else out there? (...) (...) (22 years ago, 1-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) Gino! You're alive! I hadn't heard from you in so long I was beginning to wonder. I would be up for something like that, and as my Lego dungeon, er, domain is pretty much complete and put together, I could host pretty easily too. I am short a (...) (22 years ago, 27-Mar-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  How but some destruction
 
Any interest in getting a BrikWars game together in Cleveland? I could probably plan to host, given suffucuent time to get the den/LEGO room organized again. Later, Gino A... (22 years ago, 27-Mar-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: Timmy's Revenge?
 
(...) Well, should the Timmy Huns be disarmed? Cheers (*clink*) Dean (22 years ago, 27-Mar-03, to lugnet.gaming)
 
  Re: Timmy's Revenge?
 
You aint right! lol Great idea. Should the Timmy's be armed? Don Lugnet #1239 (...) (22 years ago, 26-Mar-03, to lugnet.gaming)
 
  Timmy's Revenge?
 
Hi all, Though I do not attend any Brikwar events, do any of you think a Timmy Brikwars would be fun? Here's the scenario: Year 1944. In Europe, a quiet fortress in a small village occupied by warmongering Timmies is about to have a big suprise. The (...) (22 years ago, 26-Mar-03, to lugnet.gaming)
 
  The future of GLUG
 
The newsgroup's been quiet lately, so I got to thinking. Beyond the GenCon lineup, what are the plans for GLUG? Looks like there's a lot of interest, but everything's still pretty nebulous - how is the group organized? What decisions need to be (...) (22 years ago, 19-Mar-03, to lugnet.org.glug, lugnet.gaming)
 
  Re: Plastic and Magic
 
Sorry about that! I haven't used that account for so long, I messed it up. It should have been pacjmc@simpcomp.com Paul (...) (22 years ago, 7-Mar-03, to lugnet.gaming, lugnet.org.glug)
 
  Re: Call for curator requests
 
(...) I'd be willing to be a co-curator for lugnet.fun.gaming, but James Brown and/or Chris Weeks (and maybe others) should also be considered. FUT: lugnet.admin.curators Frank (22 years ago, 6-Mar-03, to lugnet.admin.curators, lugnet.gaming)
 
  Re: Plastic and Magic
 
Paul, I attempted to contact you via email, but I got a failure indication. After reading your posting concerning the ruleset you are developing, I'd like to give it a whirl with my playgroup. We meet every 2 weeks or so to play 3rd Edition D&D, and (...) (22 years ago, 6-Mar-03, to lugnet.gaming)
 
  Re: Plastic and Magic
 
This was supposed to go to .org.glug, but somehow I messed it up. Please see my complete post in .fun.gaming and reply to .org.glug Paul (...) (22 years ago, 6-Mar-03, to lugnet.gaming, lugnet.org.glug)
 
  Plastic and Magic
 
I just wanted to put forth a potential new Lego-based game that people might find interesting which I've dubbed Plastic and Magic. I'm a D&Der from way back and have been working on sort of "porting" it into Lego. For those of you who aren't as (...) (22 years ago, 5-Mar-03, to lugnet.gaming)
 
  Burning Plastic
 
I have written a Lego Car Wars game, Burning Plastic. It is loosely based on Steve Jacksons Car Wars, but simplified to emphasise fun and speed of play. It also incorporates the brick into the mechanics beyond simply using Lego cars as playing (...) (22 years ago, 4-Mar-03, to lugnet.gaming)
 
  LEGO Wars renamed!
 
Lego Wars: The Simple Version, first announced here way back in December 1998: (URL) later moved and updated: (URL) being renamed Brick Battles. Partly because LW:TSV is a mouthful, but mostly because it will be making it's first named appearance at (...) (22 years ago, 4-Mar-03, to lugnet.gaming, lugnet.castle)
 
  Re: CastleQuest draws ever nearer..!
 
(...) I never heard of Brickquest but it sounds interesting. i own my own heroquest game, but never played it. i also own warhammer quest, which is almost exactly the same thing. Im glad you are clearing up any confusion. thanks a lot! well, C.Q. is (...) (22 years ago, 3-Mar-03, to lugnet.gaming)
 
  Re: CastleQuest draws ever nearer..!
 
(...) I don't want to rain on anyone's parade, I just want to get this out now to avoid hard feelings in the future. I have no problems with CastleQuest, I just want to let people know... Back in November I registered the domain name brickquest.com (...) (22 years ago, 3-Mar-03, to lugnet.castle, lugnet.gaming, lugnet.org.glug)
 
  Re: The debut of GLUG!
 
(...) Thanks a bunch Todd. We're starting to feel "official." Let's move all GLUG specific discussion to lugnet.org.glug...FUT set. Chris (22 years ago, 3-Mar-03, to lugnet.gaming, lugnet.org.glug)
 
  Re: The debut of GLUG!
 
(...) Chris, sorry for the delay. Setting it up now. --Todd (22 years ago, 3-Mar-03, to lugnet.gaming)
 
  Re: The debut of GLUG!
 
(...) Indeed. I don't know about my attending Gen Con, but include me in the list of those that are interested in GLUG! :) (...) A little off topic, but Todd, did you see this: (URL) hint) 8-) Cheers, -Hendo (22 years ago, 3-Mar-03, to lugnet.gaming)


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