Subject:
|
Re: Virtual Lego Gaming
|
Newsgroups:
|
lugnet.gaming
|
Date:
|
Sat, 12 Apr 2003 15:01:33 GMT
|
Viewed:
|
3111 times
|
| |
| |
In lugnet.fun.gaming, Christopher L. Weeks writes:
> In lugnet.org.glug, Jimmy Figiel writes:
> > Has anyone thought about virtual Lego gaming?
> >
> > Using ldraw to make the images...
> >
> > Maybe play by email...
> >
> > I'm thinking I might try to put a version of mechaton online.
> >
> > Anyone think this is a good idea?
>
> Sure. I actually have much of a game designed in scraps and snippets that I
> will theoretically do some coding for put up on a web site. It will be a
> human/computer moderated play-by-web turn-based game that combines a
> civilization-building strategy game with story-telling elements of projects
> like Castle World. I have quite a ways to go before implementation and I have
> too many other projects to give it serious time right now, but maybe some day.
> The more of these kinds of things we have going, the better, I think.
>
> Chris
Hey Chris, do you need some help? I could get a crew together that knows
basic programming and some advanced. Drop me an e-mail if you need any
help. ~Evan Butzlaff
|
|
Message is in Reply To:
| | Re: Virtual Lego Gaming
|
| (...) Sure. I actually have much of a game designed in scraps and snippets that I will theoretically do some coding for put up on a web site. It will be a human/computer moderated play-by-web turn-based game that combines a civilization-building (...) (22 years ago, 11-Apr-03, to lugnet.gaming)
|
2 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|