Subject:
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Re: New Lego Game?
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Newsgroups:
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lugnet.gaming
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Date:
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Tue, 22 Apr 2003 11:33:29 GMT
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Viewed:
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2906 times
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In lugnet.fun.gaming, Dylan Jambrek writes:
> In lugnet.fun.gaming, Laurence Hurst writes:
> > Hi,
> > I was woundering if anyone would be interested in helping me to create a new
> > lego turn-based game (like BrikWars), based (very losely) upon Rainbow 6?
> > The basic idea is a hostage rescue type game where one team is the
> > terrorists, and has a groups of hostages and the other team is the special
> > forces rescue team. I'm not sure exactly how it will work yet, but there
> > could be choppers/APCs for the special forces and some sort of get-away
> > vehicles for the terrorists.
>
> This could probably be done with brikwars rules, with a few additions. The
> hostage with terrorists and the incursion team (picturing the museum level
> in my head right now), the choppers and apc's could all be done with
> brikwars rules.The hostages would be represented as civilians(Normal People)
>
> > There could also be a system of rounds and the
> > players have to 'buy' their weapons, so they can buy better weapons as the
> > game progresses (like in Tactical Ops for Unreal Tournament). I would
> > greatly appreciate any ideas/offers of support.
>
> I'm not sure how im understanding "as the game progresses". In the middle of
> the mission wouldn't make sense, so I assume you're talking about in between
> missions. I would think they would just be different games. Charecters that
> were killed in the first mission, wouldn't be able to be used in the 2nd
> one. Both sides could have a CP limit to start. You'd have a stat sheet on
> each charecter(make sure you can tell them apart, maybe by faces or what
> equipment they are holding).Every gun and piece of equipment would have its
> ammo load, an m16 would have 30 rounds, and you might carry 4 clips of it.
> There might be a team medic, with a limited amount of healing supplies, say
> he could only heal 2 people in one mission. Improvements and more equipment
> means more CP. Some light modification and Brikwars could fairly easily be
> made into a Rainbow 6 style game.
>
> If you wanted to post this on your website or something of that nature, you
> would just have to say this is a game with brikwars rules with
> modifications, and put in the following:
>
> BrikWars is copyright ©1995-2003 Mike Rayhawk.
> For more information and the complete rules, please visit
> http://www.brikwars.com.
>
> This is sounding interesting, I wouldn't mind trying it.
>
> Hope I could be of some help,
> Dylan J
I am planning on writing my own rules from scratch. I was thinking along the
line of each game consisting of a number of rounds, and the players can buy
weapons and ammo between the rounds. The game will probably be quite paper
intensive (remembering who has what weponas & how much ammo etc...) but I
plan to create an online ranking system for teams (I'm not sure if this will
work - it will depend on weather people use it or not) to keep track of how
much money each team has earnt and no of kills etc... I think that the
choppers/apcs/get-away vehicles will be more cosmetic than anything else
(i.e. not be used in the missions - the get-away vehicle could be a mission
objective for the terrorists, and the chopper/apcs just for the insertion of
special forces at the start).
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Message has 1 Reply: | | Re: New Lego Game?
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| (...) That's probably your best option, BrikWars isn't very well optimized for such stealth-intensive combat. The main fun of this game is that the terrorists and anti-terrorists don't know each other's positions; that's also the trickiest part to (...) (22 years ago, 22-Apr-03, to lugnet.gaming)
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Message is in Reply To:
| | Re: New Lego Game?
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| (...) This could probably be done with brikwars rules, with a few additions. The hostage with terrorists and the incursion team (picturing the museum level in my head right now), the choppers and apc's could all be done with brikwars rules.The (...) (22 years ago, 20-Apr-03, to lugnet.gaming)
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