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Subject: 
Re: BrikWars Supernatural Rules Bug Fix?
Newsgroups: 
lugnet.gaming
Date: 
Mon, 7 Apr 2003 22:40:37 GMT
Viewed: 
2852 times
  
In lugnet.fun.gaming, David Eaton writes:
For the most part I think that's true-- I was thinking more for things where
the strength of the effect isn't as important, like creating weapons for
troops or 'fig enhancements (especially power where you don't need tons to
be ultra-effective).

True enough, although I for one have no problem with letting wizards create
stuff all over the map - I should make some kind of clarification to the
Create Matter rules to say that a wizard can only create one continuous
"thing" per effect, so he could only arm one troop per turn.  Whether or not
something counts as one or more "things" may be a little hard to define
sometimes though.

As for Power, I've been thinking of upping the cost for effects with
duration to +2SP per +1 Power.  But that messes up my system of every
enduring effect costing +1SP per +1 point...

"On each of the following turns, the executive spends 2 SP per turn to give
the glove 'instant' Skill boosts of 2d6, raising its Skill to 3d6-3 and
greatly improving its typing speed and accuracy."

Does this mean that animating the glove in the 1st place (with movement)
gave it a skill of 1d6-3, onto which is added 2d6 skill? Or is this just a
mistake from when enhancement modifiers could be stacked?

When he animated the glove, it was an Enduring effect so the 1 SP bought +1
point of Skill (raising it from 0 to 1d6-3).  The skill boosts on the
following turns were Instant effects (having no duration), which can be
stacked as much as you want, even on top of an Enduring effect.  As an
Instant effect, each SP buys +1d6 Skill.

I guess I really could have made that clearer, I ought to set aside a table
or something to really make the distinction between Instant and Enduring
effects.


So-- where do the 5 SP's come from? Does this assume there are 5 garbage
cans in the area of effect, hence 1 SP (for +1d6" movement) per animated
can?

No, same thing again, since it's an enduring effect, 5 SP buys 5" of
movement rather than 5d6".


Or does the Demon suffer from Shaun-itice and roll 5 1's on the 5d6

Surely you meant 'Shaundice,' n. 1. A disease associated with frequent
drinking and figures with yellow skin.  2. A state or feeling of negativity
or bitterness arising especially from rolling ones forty times in a row.



Message has 1 Reply:
  Re: BrikWars Supernatural Rules Bug Fix?
 
Ooo! Ooo! We thought of another one: What's the deal with animating larger versus smaller objects? IE if I wanted to animate a standard #2 pencil, and make it do my bidding, it seems to cost the same amount of SP as if I wanted to animate a 900-foot (...) (21 years ago, 9-Apr-03, to lugnet.gaming)

Message is in Reply To:
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) For the most part I think that's true-- I was thinking more for things where the strength of the effect isn't as important, like creating weapons for troops or 'fig enhancements (especially power where you don't need tons to be (...) (21 years ago, 7-Apr-03, to lugnet.gaming)

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