Subject:
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Re: BrikWars Supernatural Rules Bug Fix?
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Newsgroups:
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lugnet.gaming
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Date:
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Sat, 5 Apr 2003 20:41:02 GMT
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Viewed:
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2825 times
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In lugnet.org.us.nelug, David Eaton writes:
> Um. Ok, well, I can't think of 19 different super-things to give the
> champion, but let's say the slaves give him:
> - Magic sword (46 CP, 14 SP)
> - Magic armor (47 CP, 13 SP)
> - Magic helmet (44 CP, 14 SP) [kill da wabbit!]
> - Magic cape (44 CP, 14 SP)
> - Magic shield (45 CP, 14 SP)
> - Magic skis (46 CP, 14 SP)
> - Magic container (45 CP, 14 SP)
A couple of things I meant to mention yesterday but didn't have time:
1. Blatant attempts like this to circumvent the SP limits set by the other
players are a lot less likely if some or all of the other players each bring
a good-sized Hammer of Discipline.
2. Super-objects have their downsides as well, since they can be
commandeered and turned against you in any number of ways.
And on a related note:
3. I was really looking forward to hearing how Joe's superheroes game played
out, but apart from a quick glance at Todd's ten million photos I haven't
received any good dishing. Anybody?
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Message has 1 Reply: | | Re: BrikWars Supernatural Rules Bug Fix?
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| "Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HCw1GE.nEA@lugnet.com... <snip> (...) played (...) Yeah, that's my fault, but blame Shaun anyway. I promise to get a writeup out there. Since I left my notes over at Jonathan's, I (...) (22 years ago, 6-Apr-03, to lugnet.gaming)
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Message is in Reply To:
| | Re: BrikWars Supernatural Rules Bug Fix?
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| (...) Well this is an issue I've given a lot of thought to, so let me counter each of your arguments in sequence so that it'll be a big surprise at the end when I turn the tables and agree with you. (...) First, any unit with SP's numbering in the (...) (22 years ago, 5-Apr-03, to lugnet.gaming)
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