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 CAD / Development / 9162 (-100)
  Re: modeling monorail ramps (TrackDraw)
 
(...) Another reason could be that it is not possible to connect any other monorail part between them. All other MR track have a male connector to the left and at female to the right. But the upper side of the lower ramp part has two male (...) (21 years ago, 26-Aug-03, to lugnet.cad.dev)
 
  Re: 2 L3P Related Programs and a Question
 
(...) --- snippety-doo-dah --- YYYYYEEEEEESSS...SSS!!!!!!! It may be a small band wagon, but I'd like to jump on it right now! I desperately want the first feature, and would enjoy the second as well! Keep us posted! Sincerely, Tim Romine (21 years ago, 25-Aug-03, to lugnet.cad.dev, FTX)
 
  Re: 2 L3P Related Programs and a Question
 
(...) Well right now I'm calling it L3P Enhancer -Orion (21 years ago, 25-Aug-03, to lugnet.cad.dev)
 
  Re: 2 L3P Related Programs and a Question
 
(...) Hmm, an L3P Post Processor. Neat idea. Whatcha gonna call it, L3P3? Or how about L33P, and you could pronounce it leap? :) (21 years ago, 25-Aug-03, to lugnet.cad.dev)
 
  Re: MLCAD/LeoCAD/LDRAW parts organiser?
 
(...) It's funny you should bring this up since Jases Jessiman originally created LDraw for just this reason. A few have mention a more modern version of this concept but none have come throught that I'm aware of. -Orion (21 years ago, 25-Aug-03, to lugnet.general, lugnet.cad.dev)
 
  Re: 2 L3P Related Programs and a Question
 
(...) Yes you are right, but I hate manually adding the colors I want so I'm creating a program to do it for me (...) I know he's adding this becuase I was the one who asked him to. See above on why I want to program this. Basically we've been (...) (21 years ago, 24-Aug-03, to lugnet.cad.dev)
 
  Re: 2 L3P Related Programs and a Question
 
"Orion Pobursky" <orion@dontaddthis.p...ursky.com> wrote in message news:HK1MFM.60F@lugnet.com... (...) Basically it (...) the (...) by the (...) that are (...) part (...) substitute (...) defualt L3P (...) then (...) Hi Orion, Why should you want (...) (21 years ago, 24-Aug-03, to lugnet.cad.dev)
 
  Re: 2 L3P Related Programs and a Question
 
(...) Yes! Yes! Yes! I've been waiting for just these two programs to be written for years. I would like other features to the post processor, too. Like changing the camera position, quality settings and most stuff. I'd prefer a command line option (...) (21 years ago, 23-Aug-03, to lugnet.cad.dev)
 
  2 L3P Related Programs and a Question
 
Note, this post is intended to gauge interest so please respond by Emailing me or posting here. I have 2 programs related to L3P I'm writing for personal use but if there is enough interest I'll roll them together and release them. The first program (...) (21 years ago, 22-Aug-03, to lugnet.cad, lugnet.cad.dev)
 
  Re: modeling monorail ramps (TrackDraw)
 
(...) ... (...) ... Here's what I came up with: The monorail parts file separately models the up and down ramps. So layouts containing up/down ramps have two part references, one for each half. The toolbar file contains a button that adds both (...) (21 years ago, 21-Aug-03, to lugnet.cad.dev)
 
  Re: modeling monorail ramps (TrackDraw)
 
(...) one possible reason to have it seperate is that you could use the piece for esthetic reasons. You could simulate an entry down or up, and stop at that section. Having a stop-go right before makes this single ramp segment functional (so (...) (21 years ago, 21-Aug-03, to lugnet.cad.dev)
 
  Re: modeling monorail ramps (TrackDraw)
 
(...) Probably technically a restriction but not a very serious one. The only way I could see how to use half a ramp would be if you built your own reverser to surround it at the end so the monorail train didn't fall off when it got to it (say, (...) (21 years ago, 21-Aug-03, to lugnet.cad.dev)
 
  modeling monorail ramps (TrackDraw)
 
Track Designer models a pair of monorail upper and lower ramp parts as a single piece. Do you view this as a feature or a restriction? I can't recall seeing half of a ramp unconnected to the other half in a layout. Have you found a need for half a (...) (21 years ago, 21-Aug-03, to lugnet.cad.dev, lugnet.trains)
 
  LDraw POV Part Repository
 
Hello all, I've just been approved by Sourceforge to start the LDraw POV Repository. I would like to ask everyone who wants to contribute to the project to contact me and register with sourceforge. I'll add you as a project contributer after your (...) (21 years ago, 20-Aug-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) I agree whole-heartedly. As far as I'm concerned, it's totally inappropriate for people to complain about free software. Constructive criticism is a good thing, because it can help improve the software, but complaining about the author's (...) (21 years ago, 20-Aug-03, to lugnet.cad.dev, FTX)
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) Well you're more than welcome to write your own in Java. jt (21 years ago, 20-Aug-03, to lugnet.cad.dev)
 
  Re: Repository of .dat files with inline POV-Ray code... any interest?
 
More this subject... I just registered a project with Soureforge for the purpose of creating a repository of POV include file describing the LDraw parts library. Once I recieve word back that my registration was approved or rejected, I'll post more. (...) (21 years ago, 19-Aug-03, to lugnet.cad.dev)
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) With all due respect, writing it in .NET leaves the non-Windows people out in the cold. Java (while it does have an occasional drawback or two) is portable and will run transparently on Windows, Macs and the various unices. This is not an (...) (21 years ago, 19-Aug-03, to lugnet.cad.dev)
 
  Re: Create an installer for the Dutch MLCad DLL file
 
"Matthew Miller" <mattdm@mattdm.org> schrieb im Newsbeitrag news:slrnbja4tt.8bj.....bu.edu... (...) You might also wan't to try InnoSetup (URL) is also free. Regards, Michael (21 years ago, 12-Aug-03, to lugnet.cad.dev, lugnet.cad.mlcad, lugnet.off-topic.geek)
 
  Re: announcing TrackDraw (BrickFest review)
 
(...) Just wanted to post a quick follow-up on TrackDraw. I sat in as Cary demonstrated the program at BrickFest, and WOW, does it ever look sweet! Cary is adding functionality beyond what TrackDesigner has, such as pathing, segment rotation, some (...) (21 years ago, 12-Aug-03, to lugnet.cad.dev, FTX)
 
  Re: Orange in LDraw
 
(...) That would be my preference. Steve (21 years ago, 12-Aug-03, to lugnet.cad.dev)
 
  Re: Create an installer for the Dutch MLCad DLL file
 
(...) Try NSIS. (URL) (21 years ago, 9-Aug-03, to lugnet.cad.dev, lugnet.cad.mlcad, lugnet.off-topic.geek)
 
  Create an installer for the Dutch MLCad DLL file
 
Hi all, Does anyone know a good but easy to use program to create an installer? What I am looking for is an installer that first searches the users computer for the MLCad executable and then puts the DLL file in that directory. I need this since one (...) (21 years ago, 9-Aug-03, to lugnet.cad.dev, lugnet.cad.mlcad, lugnet.off-topic.geek)
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) Well put. Why some people have to criticize when something is done for them for free is beyond my comprehension. James Wilson Dallas, TX (21 years ago, 7-Aug-03, to lugnet.cad.dev, FTX)
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) It's not that we're biased toward MS products, it's just Windows is the most widely used OS and therefore if you want to have to good user base you have to program for Windows. I personally find Linux confusing and prefer using Windows; does (...) (21 years ago, 7-Aug-03, to lugnet.cad.dev, lugnet.off-topic.debate)
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) ... (...) One basic difference between TrackDraw and Track Designer is that TrackDraw uses vector-based graphics; Track Designer uses bitmaps. With vector graphics, the drawing can be scaled arbitrarily large, and can be easily transcoded as (...) (21 years ago, 7-Aug-03, to lugnet.cad.dev)
 
  Re: announcing TrackDraw (BrickFest preview)
 
Hehe, looks like I'll go out in my garden and dig a hole for my LTrax project. :) /Tore (21 years ago, 7-Aug-03, to lugnet.cad.dev)
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) I looked at the presentation on the replacement for Track Designer. You did not explain why a replacement is need or what extra facilities it will have. One of the advantages will be that the code will be available to enhancements can be made. (...) (21 years ago, 7-Aug-03, to lugnet.cad.dev)
 
  Re: announcing TrackDraw (BrickFest preview)
 
In lugnet.cad.dev, Don Heyse wrote: ... (...) In short, it's an application platform written for Windows. TrackDraw itself is just a self-contained executable. Unlike traditional Windows applications, it doesn't touch the registry. (...) No, but (...) (21 years ago, 7-Aug-03, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) If you're willing to spend the hours and hours and hours required to write the project, use whatever you want! Otherwise, you have the choice of using the tool that Cary is working on, or not... I'm not a fan of Microsoft by any means, but I (...) (21 years ago, 7-Aug-03, to lugnet.cad.dev, FTX)
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) OK sorry for posting my negative post about .NET and MICRO$$$$$$$OSFT I just don't understand why I was forced to do all my LEGO videos in MPG just to make happy some idiots "linux and mac users" and why I find that all lugnet cad are (...) (21 years ago, 7-Aug-03, to lugnet.cad.dev)
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) Fantastic news. Thanks for all the hardwork. I am really looking forward to this. Jason Spears | (URL) BrickCentral> | (URL) MichLUG> (21 years ago, 7-Aug-03, to lugnet.cad.dev, FTX)
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) Cool, new code! I'll have to go easy on the Microsoft bashing for a little while. By the way, what is .Net anyhow? I thought it was the latest name for SOAP (perhaps that explains the XML). And hey, since TrackDraw seems to import and export (...) (21 years ago, 7-Aug-03, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: announcing TrackDraw (BrickFest preview)
 
"Eduardo" <eduvazhar@telefonica.net> wrote in message news:HJ8vDK.1zBC@lugnet.com... (...) six months (...) little about (...) (URL) > (...) need to (...) haven't (...) That's pretty harsh. If you don't like it, don't use it. Write your own (...) (21 years ago, 7-Aug-03, to lugnet.cad.dev)
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) Having been one of the more vocal MS bashers around here, let me say that you should never feel the need to apologize for releasing free software to people. You have obviously put a lot of thought and effort into writing a new utility, and you (...) (21 years ago, 7-Aug-03, to lugnet.cad.dev)
 
  Re: announcing TrackDraw (BrickFest preview)
 
<snip> (...) There's absolutely nothing wrong with .net, other than the MS haters don't like it and there are more .net apps out there than you think. As someone else has already mentioned, most of the .net framework is built in to XP and even if (...) (21 years ago, 7-Aug-03, to lugnet.cad.dev)
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) ... (...) ... I work for Microsoft. Although I am writing TrackDraw for fun, it is helpful in my work job to gain more experience with XML and .NET. I understand Microsoft offends some people. I apologize. (...) ... Track Designer is a pretty (...) (21 years ago, 7-Aug-03, to lugnet.cad.dev)
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) ... (...) I've heard about Linux-based versions of .NET, but I don't have any personal experience with them. It may be very reasonable to port to Linux -- I think the largest stumbling block will be an accurate port of GDI+, the 2D drawing (...) (21 years ago, 7-Aug-03, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) Dude, This might be an English as a second language issue but there is a right way and a wrong way to criticise someone about their work. Your way was definately the wrong way -Orion (21 years ago, 7-Aug-03, to lugnet.cad.dev)
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) I wonder if you would feel the same when it was programmed in Java, which needs a Java Virtual Machine installation first. .Net is perfectly acceptable IMHO. I guess it's more an anti Microsoft thing than anything else (the $ is a good hint (...) (21 years ago, 7-Aug-03, to lugnet.cad.dev)
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) There is nothing wrong with using .NET, and most of the "crap" you refer to is already present in Windows XP. I've developed many .NET programs and they all work well and my clients are all happy with the way .NET works on their systems. (...) (21 years ago, 7-Aug-03, to lugnet.cad.dev)
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) Why you did it in MICRO$OFT .NET now if we want to use your program we need to install 30mb of crap .NET anyway your program is the 1st ine to use it I haven't seen any yet apart from MICRO$OFT LONGHORN a.k.a next windows in 2005 (21 years ago, 7-Aug-03, to lugnet.cad.dev)
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) I noticed you're using .Net So it might actually work on Linux boxes since the Framework is also available for Linux. See: (URL) for more info about a .Net framework implementation. -Frank (21 years ago, 7-Aug-03, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Orange in LDraw
 
Another solution is to leave things alone, but change the applications palette to suit the user's taste. Color is tricky. (21 years ago, 7-Aug-03, to lugnet.cad.dev)
 
  announcing TrackDraw (BrickFest preview)
 
I've been working on TrackDraw, a replacement for Track Designer, for six months or so. I'll talk about it at BrickFest on Saturday. You can read a little about it, and see the BrickFest PowerPoint slides here: (URL) not ready to release the program (...) (21 years ago, 6-Aug-03, to lugnet.trains, lugnet.events.brickfest, lugnet.cad.dev) ! 
 
  Re: Star Wars mini models 1st wave render & Orange in part
 
(...) Maybe a light source is really close, but the blue seems rather bright. I'll have to try it myself. There's not an official LDraw color for Dark Blue yet, is there? I checked (URL) (...) 484 looks like the right orange to me, based on your (...) (21 years ago, 6-Aug-03, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Star Wars mini models 1st wave render & Orange in part
 
(...) It is dark blue. In fact that's the darkest I can get it wiht LDraw color number since I used dithered Black and Blue. (...) Unfortunately no (...) I used 484. 25 seemed too dark. -Orion (21 years ago, 6-Aug-03, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Star Wars mini models 1st wave render & Orange in part
 
(...) Looks nice, esp. the AT-ST. Colors seem wrong on the Slave I (I think the blue should be dark blue). Missing the TIE Bomber, though. Are the cylinders for the TIE Bomber up yet? Question related to another topic: what color orange did you use (...) (21 years ago, 6-Aug-03, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Orange in LDraw
 
(...) I personally prefer 484 over both 25 & 462, although this may be an optical trick (brain sees a progression, and logically picks the middle color as the correct color). But 462 is defintely too yellowish. John P.S. I FTXed Orion's message. (21 years ago, 6-Aug-03, to lugnet.cad.dev, FTX)
 
  Orange in LDraw
 
I did a color comparison of the color orange in LDraw: (URL) brick on the left is the current LDraw color 462 The brick in the middle is color 484, the dither of Yellow and Red (the dither of Red and Yellow, 334, is currently defined as Gold Chrome) (...) (21 years ago, 6-Aug-03, to lugnet.cad.dev)
 
  Re: LEdit Command line question  [DAT]
 
(...) The only way to do this with LEdit is to create your own part file, consisting of one line: 1 16 0 -24 20 1 0 0 0 1 0 0 0 1 3001.dat If you store that file in your ldraw\parts directory, you can use it in LEdit as a part, in place of 3001.dat. (...) (21 years ago, 6-Aug-03, to lugnet.cad.dev)
 
  Re: Command line commands in dat parts
 
(...) But for the less commonly used tools ... it does nothing. At this time, CMDLINE is really just a comment. Maybe someday, some renderer/editor will make use of it, but not yet. Steve (21 years ago, 6-Aug-03, to lugnet.cad.dev)
 
  Re: LEdit Command line question
 
(...) Most of the meta commands are used outside of the original LEdit program. ROTATION CENTER is currently only used in MLCad (I make use of it frequently). If you're not able to use MLCad (I don't see why not), then I suggest making a custom part (...) (21 years ago, 4-Aug-03, to lugnet.cad.dev)
 
  LEdit Command line question
 
My ignorance of meta-commands is very nearly complete, so I throw myself on the mercy of my peers here in lugnet.cad.dev Is there a way to "set" the rotation point of a part that will work in LEdit? For example, if I'd like the 2x4 brick 3001.dat to (...) (21 years ago, 4-Aug-03, to lugnet.cad.dev)
 
  Re: Command line commands in dat parts
 
(...) I forgot to add that this link: (URL) my draft LDraw spec and it contains a list of all the known META commands and links to the website for the programs that use them -Orion (21 years ago, 4-Aug-03, to lugnet.cad.dev)
 
  Re: Command line commands in dat parts
 
(...) It's a LDLite META Command. Supposedly the command gives a default color for the part though I've never really seen it in action. For the most commonly used tools (MLCad, LeoCAD, L3P) this command does nothing. -Orion (21 years ago, 4-Aug-03, to lugnet.cad.dev)
 
  Command line commands in dat parts
 
Can someone tell me what a "CMDLINE -C0" means? And if there is a website that explains what the other commands are and how they are used. Thank you, Paul (21 years ago, 4-Aug-03, to lugnet.cad.dev)
 
  Re: * LDrawDesignPad LDDP 1.5 Beta released *
 
(...) Well this problem my be out of our hands. We've been using SynEdit for our editing component and since this code is not written by us, fixing problems with it is difficult. (...) When code ocmponent that we used for the editor was swapped the (...) (21 years ago, 3-Aug-03, to lugnet.cad.dev)
 
  Re: * LDrawDesignPad LDDP 1.5 Beta released *
 
(...) [SNIP] (...) I’d like to move the triple 3, say, into position 1 or another line. I click and select the 3 numbers + spaceholders. once the triple is selected in 1.4 the cursor becomes an "arrow" and you can drag’n’drop the selection into the (...) (21 years ago, 3-Aug-03, to lugnet.cad.dev)
 
  Re: * LDrawDesignPad LDDP 1.5 Beta released *
 
(...) I don't know what he is using, but I do know that enabling and disabling menu animations can produce completely unexpected side-effects. Assuming your Windows version is recent enough to support menu animations, you might want to switch them (...) (21 years ago, 3-Aug-03, to lugnet.cad.dev)
 
  Re: Repository of .dat files with inline POV-Ray code... any interest?
 
(...) That's right, Don. Please see (URL) continued: (...) Yes, it will. Tony said: (...) Good initiative! If the file gets too big or unhandy for POV, I will reconsider the L3PARTS mentioned in (URL) (21 years ago, 3-Aug-03, to lugnet.cad.dev)
 
  Re: * LDrawDesignPad LDDP 1.5 Beta released *
 
(...) I'm not sure what you mean by Drag 'N Drop. Could you elaborate more? (...) Again, I not sure what you mean. (...) Hmm... I have a look at it. I pretty much just ported the code from L3Check to Delphi. (...) I'll put this on the todo list. (...) (21 years ago, 2-Aug-03, to lugnet.cad.dev)
 
  Re: * LDrawDesignPad LDDP 1.5 Beta released *
 
(...) hi, thx for making a great tool even better. I really like the winding button and the fakt that now you can select multiple lines and rewind them in one go! working with the old plug-in was a lot of clicking and mouse-hoovering (nontheless thx (...) (21 years ago, 2-Aug-03, to lugnet.cad.dev)
 
  Re: * LDrawDesignPad LDDP 1.5 Beta released *
 
To all those who downloaded and got an '.dll not found' error after install, I've uploaded the fix to this problem. -Orion (21 years ago, 2-Aug-03, to lugnet.cad.dev)
 
  Re: Inline POV code in official parts?
 
This is just my opinion since I started all this by suggesting to Lars to add POV support into L3P in the first place. By adding a few .dat primitives (not POV primitives) to the .dat definition, then you don't have to tie yourself to any renderer. (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)
 
  Re: Repository of .dat files with inline POV-Ray code... any interest?
 
(...) Now that would rock. For my personal use, this would almost entirely solve the problem. I could whip up a single file that contains all the parts I want to fix, run it through L3P, manually fix the parts in the resulting file, and then include (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)
 
  Re: Repository of .dat files with inline POV-Ray code... any interest?
 
(...) I asked Lars a while back if he could wrap all the part definitions with IF NDEF statements so that someone could define the parts they wanted in an external include file and the rest would use the standard L3P code. Hopefully when a new (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)
 
  Re: Repository of .dat files with inline POV-Ray code... any interest?
 
(...) Because parts with inline POV code work with the version of L3P that we have now. Why not start by building a library of modified official parts, but with the explicit goal of eventually converting them into POV only parts when L3P or some (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)
 
  Re: Repository of .dat files with inline POV-Ray code... any interest?  [DAT]
 
(...) Here is my $0.01.... This is how I have started handling Ldraw/PoV parts: The 3626bp6f.dat is availabe on the parts tracker here: (URL) is some line wrapping happening here, I will need to fix it later) 0 Minifig Head with Female Eyes with Red (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)
 
  Re: Inline POV code in official parts?
 
(...) I agree with Steve on this issue: no POV code in offical parts with the possible exception of primitves. I feel this way for a few reasons: - It could be construed the POV is the Official rendering program of the LDraw.org library. This can (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)
 
  Re: Repository of .dat files with inline POV-Ray code... any interest?
 
(...) Why not just a library of POV code only parts, ala LGEO/Raves, only compatible with the LDraw.org library? We could host this project on Sourceforge so anyone who was interested could develop. I think if we do it Pov only, LDraw.org is more (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)
 
  Repository of .dat files with inline POV-Ray code... any interest?
 
(...) Okay... then I'd like to open this up to a question for the community: Is anyone interested in working on a single shared repository of ldraw-compatible parts with inlined POV-Ray code? How many authors out there are comfortable with both (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)
 
  Re: Inline POV code in official parts?
 
(...) Yes, it's pretty much still the case. I would really prefer to not have any POV code in the parts library at all. But if there must be some, I think it should stay in the primitive files. (...) I think a better solution is to work on POV (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)
 
  Inline POV code in official parts?
 
What's the current plan for POV-Ray code in official parts? I have been out of the loop for a while, but my last understanding was that parts with inline POV-Ray code don't have any chance of getting certified on the parts tracker. Is this still the (...) (21 years ago, 28-Jul-03, to lugnet.cad.dev)
 
  Re: Primitive substituion and part reviews
 
(...) They should not warrant a Hold review. Put comments in the review, and if you think the issue is serious enough, go for a NoVote review. (...) If the pattern allows, it would be good to add a color-matched ring primitive around the outside of (...) (21 years ago, 28-Jul-03, to lugnet.cad.dev)
 
  Primitive substituion and part reviews
 
To what extent, if any, should rendering errors caused by primitive substitution warrent a Hold vote on the PT? An example of this would be a disc shaped pattern surrounded by a ndis. Would it be appropritate to add a small, color matching ring (...) (21 years ago, 27-Jul-03, to lugnet.cad.dev)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) So you're saying that if I ask for the GL_RENDERER etc strings after a window resize I'll get the same ones I started with no matter what? (I added some code to check it anyway just in case) That really sux. Who designed that feature, (...) (21 years ago, 25-Jul-03, to lugnet.cad.dev.mac, lugnet.cad.dev)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) OK, I looked at the code above, and all it seems to do is tell its OpenGL context to update every time the window is resized. If their glut doesn't do this, then it is broken. As far as I know, there isn't any equivalent to this in Windows. (...) (21 years ago, 25-Jul-03, to lugnet.cad.dev.mac, lugnet.cad.dev)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Found some more info. This makes it even more clear. (URL) it only shows icky Cocoa code. I may have to examine the apple glut sources to see how much of this is actually handled in glut. I wouldn't be suprised to find some bugs there. And I (...) (21 years ago, 25-Jul-03, to lugnet.cad.dev.mac, lugnet.cad.dev)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) The OS is selecting the drivers. If I want to select them myself I have to write all sorts of icky OS specific code. (...) It gets worse. I did some searching on this. Apparently, according to the source on this page, I may need to check if my (...) (21 years ago, 25-Jul-03, to lugnet.cad.dev.mac, lugnet.cad.dev)
 
  Re: Proposed solution *Test Here*  [DAT]
 
(...) Yes. No. ;-) There's still a problem with mirrored sub-assemblies. Suppose you have an aeroplane, Plane.ldr: 1 2 0 0 0 0 0 1 0 1 0 -1 0 0 2445.DAT 1 16 0 -8 0 1 0 0 0 1 0 0 0 1 Wing.ldr 1 16 0 -8 0 -1 0 0 0 1 0 0 0 1 Wing.ldr Wing.ldr: 1 4 -80 (...) (21 years ago, 19-Jul-03, to lugnet.cad.dev)
 
  Re: Vertices not coplanar?
 
(...) Right, it is typically an error if the four points of a quad do not lie in a plane. Too bad that the LDraw format has a built-in possiblity of creating degenerate quads. POV e.g. uses 2D points to describe a polygon. See also "Method for (...) (21 years ago, 18-Jul-03, to lugnet.cad.dev)
 
  Re: Vertices not coplanar?
 
(...) What Orion said. (...) Sometimes, it just means the vertices are incorrect. If the vertices are correct, then you should break the quads into two triangles, and put a soft edge (linetype 5) along the common edge. But often, it's worth looking (...) (21 years ago, 18-Jul-03, to lugnet.cad.dev)
 
  Re: Vertices not coplanar?
 
(...) When a renderer goes to render a quad in 3D, it will almost always (perhaps always) first split the quad into two triangles. As long as the quad forms a planar surface, this will result in fairly equivalent results no matter which of the two (...) (21 years ago, 18-Jul-03, to lugnet.cad.dev)
 
  Re: Vertices not coplanar?
 
(...) If I remember my 3D theory correctly, these quads can mess up the normals associated with them. Also, noncoplaner quads cause small gaps in the part since they are, in essence, bent rectangles. Usually these gaps are too small to see, even (...) (21 years ago, 17-Jul-03, to lugnet.cad.dev)
 
  Vertices not coplanar?
 
What troubles do these warnings cause? I see no problems with the renderings, no matter what renderer I use. How do I correct them? By splitting all the quads into two triangles each I guess? If so, why not make a tool that splits them up? /Tore (21 years ago, 17-Jul-03, to lugnet.cad.dev)
 
  Re: Proposed solution *Test Here*
 
(...) Thanks for the info. After further consideration, I realized that there is one other thing that will prevent the -lgeo option from working properly, even for models that don't have mirrored sub-assemblies. Any parts in the part library that (...) (21 years ago, 11-Jul-03, to lugnet.cad.dev)
 
  Re: List of part numbers with descriptions???
 
(...) Ow!!! (just smacked self in head) Thanks! James (21 years ago, 11-Jul-03, to lugnet.cad.dev, FTX)
 
  Re: List of part numbers with descriptions???
 
(...) How about using the peeron master list? (URL) VW (21 years ago, 11-Jul-03, to lugnet.cad.dev)
 
  Re: List of part numbers with descriptions???
 
(...) You can use the parts.lst file in your LDRAW directory. All it is is a master list of all the part numbers/names in the PARTS folder sorted by number or description depending on how you ran MKLIST. --Orion (21 years ago, 11-Jul-03, to lugnet.cad.dev)
 
  List of part numbers with descriptions???
 
I'm still working on my back-burner program to make labels for storage drawers. Does anyone know of a (simple, Windows-based) way to get a list of the parts descriptions? Getting a list of all LDRAW part numbers is no sweat (dir *.dat /b ><filename> (...) (21 years ago, 11-Jul-03, to lugnet.cad.dev)
 
  Re: Proposed solution *Test Here*
 
(...) Two reasons I can think of: 1) Inventories: If you build a submodel using a Left Wing, and then mirror it, the inventory is going to show 2 left wings, when in reality there is 1 left wing and 1 right wing. 2) Instructions: Official LEGO (...) (21 years ago, 11-Jul-03, to lugnet.cad.dev)
 
  Re: Proposed solution *Test Here*
 
(...) That's good to hear. (...) Yeah. I was aware of that. The good news is that it should only be a problem in LGEO if you have mirrored sub-assemblies. Looking at the models I have downloaded over time, I discovered that most people don't do this (...) (21 years ago, 11-Jul-03, to lugnet.cad.dev)
 
  Re: Proposed solution *Test Here*
 
(...) I have tested your program against half a dozen files (including files with large mirrored sub-assemblies for wings and such) and the L3P generated renderings all showed the studs correctly. Well done. However, it doesn't work with -lgeo... (...) (21 years ago, 10-Jul-03, to lugnet.cad.dev)
 
  Re: Some secrets of MLCad revealed ...
 
(...) Yes, that makes sense. Hey, I did a little searching and found some references to "depth sprites" which seem to be supported in some of the latest graphics hardware. I haven't read it yet, but the pictures in this article seem to indicate that (...) (21 years ago, 9-Jul-03, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Proposed solution *Test Here*
 
OK, I have created a command line program to un-mirror studs. It is called UnMirrorStuds, and version 0.1 is available from the following location: (URL) download it and give it a try, and let me know what you think. I'd like to have people process (...) (21 years ago, 9-Jul-03, to lugnet.cad.dev)
 
  Re: Another LDDP plugin question.
 
(...) After bit of searching during lunch hour for Delphi DLL memory corruption problems, I think I may have found it. This page: (URL) using _fpreset() to fixup the floating point state on return from Delphi DLLs and it seems to work. Must've been (...) (21 years ago, 8-Jul-03, to lugnet.cad.dev)
 
  Re: A Plea from a greenhorn (Re: WOULD YOU PLEASE...)
 
(...) I'm willing to accept this. I also like a reviewer technique (BrickCaster) of taking screen captures of the errors and posting them to the web. The pictures are actually more beneficial than dat code in learning how to screen for errors. I'd (...) (21 years ago, 8-Jul-03, to lugnet.cad.dev, FTX)
 
  Re: Another LDDP plugin question.
 
(...) Feel free to Email anything to me. I'm a LDDP developer and I just recently got Delphi 7 -Orion (21 years ago, 8-Jul-03, to lugnet.cad.dev)
 
  Re: Another LDDP plugin question.
 
(...) I'm not into sourceforge and I have no time to dig myself into it, but I can send my source to someone who is willing to try it in delphi 6. Niels (21 years ago, 8-Jul-03, to lugnet.cad.dev)


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