To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 9084
9083  |  9085
Subject: 
Re: LDGLite outputting gobble-dee-goo to terminal window
Newsgroups: 
lugnet.cad.dev.mac, lugnet.cad.dev
Date: 
Fri, 25 Jul 2003 14:41:54 GMT
Viewed: 
813 times
  
In lugnet.cad.dev.mac, Don Heyse wrote:
In lugnet.cad.dev.mac, Christopher Masi wrote:

Whoa, that is weird. Are you calling different drivers or is the OS
doing that? By the way, 640x480 works fine selecting parts and moving
them in -le or -LE mode. 800x600 doesn't, and 1024x740 works as
previously described.

The OS is selecting the drivers.  If I want to select them myself I
have to write all sorts of icky OS specific code.

Man nothing works like you would expect it to when you are programing,
huh :)?

It gets worse.  I did some searching on this.  Apparently, according to
the source on this page, I may need to check if my opengl context has
been changed anytime the window is resized.

http://developer.apple.com/samplecode/Sample_Code/Graphics_3D/Carbon_OpenGL/main.c.htm

That means I also have to adjust any OpenGL context dependent bug fixes
whenever the the window is resized.  I'm opening this discussion up beyond
the mac group because I'm hoping someone (like Travis) can tell me if
this is true on other platforms besides the Mac.

Found some more info.  This makes it even more clear.

  http://developer.apple.com/qa/qa2001/qa1209.html

Naturally it only shows icky Cocoa code.  I may have to examine the
apple glut sources to see how much of this is actually handled in glut.
I wouldn't be suprised to find some bugs there.  And I still have to
change my program's behavior on the fly anyhow.

I've started running into links suggesting that Windows XP suffers from
this "feature" as well.  Yikes!

Don



Message has 1 Reply:
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) OK, I looked at the code above, and all it seems to do is tell its OpenGL context to update every time the window is resized. If their glut doesn't do this, then it is broken. As far as I know, there isn't any equivalent to this in Windows. (...) (21 years ago, 25-Jul-03, to lugnet.cad.dev.mac, lugnet.cad.dev)

Message is in Reply To:
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) The OS is selecting the drivers. If I want to select them myself I have to write all sorts of icky OS specific code. (...) It gets worse. I did some searching on this. Apparently, according to the source on this page, I may need to check if my (...) (21 years ago, 25-Jul-03, to lugnet.cad.dev.mac, lugnet.cad.dev)

36 Messages in This Thread:











Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR