Subject:
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Re: LDGLite outputting gobble-dee-goo to terminal window
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Newsgroups:
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lugnet.cad.dev.mac, lugnet.cad.dev
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Date:
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Fri, 25 Jul 2003 14:41:54 GMT
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Viewed:
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813 times
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In lugnet.cad.dev.mac, Don Heyse wrote:
> In lugnet.cad.dev.mac, Christopher Masi wrote:
> >
> > Whoa, that is weird. Are you calling different drivers or is the OS
> > doing that? By the way, 640x480 works fine selecting parts and moving
> > them in -le or -LE mode. 800x600 doesn't, and 1024x740 works as
> > previously described.
>
> The OS is selecting the drivers. If I want to select them myself I
> have to write all sorts of icky OS specific code.
>
> > Man nothing works like you would expect it to when you are programing,
> > huh :)?
>
> It gets worse. I did some searching on this. Apparently, according to
> the source on this page, I may need to check if my opengl context has
> been changed anytime the window is resized.
>
> http://developer.apple.com/samplecode/Sample_Code/Graphics_3D/Carbon_OpenGL/main.c.htm
>
> That means I also have to adjust any OpenGL context dependent bug fixes
> whenever the the window is resized. I'm opening this discussion up beyond
> the mac group because I'm hoping someone (like Travis) can tell me if
> this is true on other platforms besides the Mac.
Found some more info. This makes it even more clear.
http://developer.apple.com/qa/qa2001/qa1209.html
Naturally it only shows icky Cocoa code. I may have to examine the
apple glut sources to see how much of this is actually handled in glut.
I wouldn't be suprised to find some bugs there. And I still have to
change my program's behavior on the fly anyhow.
I've started running into links suggesting that Windows XP suffers from
this "feature" as well. Yikes!
Don
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