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 CAD / Development / 8962 (-100)
  Re: Idea for an ldraw related program
 
(...) Oh you star, that looks pretty much like what I need without hacking the program :-) I got it to produce a png, (I now know how part of your hard disc is layed out :-) ), are there any docs for it, I'd like to try to understand the parameters. (...) (21 years ago, 4-Jun-03, to lugnet.cad.dev)
 
  Re: Idea for an ldraw related program
 
(...) You could try something like this. ldglite -l3 -a1,0,0,0,1,0,0,0,1 -s2 -Q -i1 -MS973p65.png 973p65.dat I think that's an example of what what you're looking for, and it comes with source, which should save you some time. Enjoy, Don (21 years ago, 4-Jun-03, to lugnet.cad.dev)
 
  Idea for an ldraw related program
 
I'm a user of both Lego CAD programs and the sticker printer program and thought that it might be possible to combine some of the functionality into one program. My Idea ------- With the ldraw parts library you have a large number of patterned (...) (21 years ago, 4-Jun-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) that did it. I still had to manually add the -L/usr/local/lib -L/usr/local/lib/pth, but that's ok. coool :) (21 years ago, 29-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Nothing comes to mind right away except maybe the png and zlib header files in the ldglite zip file might conflict with whatever versions you've actually got installed. I originally put them there for the windows build and have been meaning to (...) (21 years ago, 29-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
hmmm. Trying to actually put this into place - we're running into a segfault: ldglite -s.85 -q -i1 -MS3033.png 3033.dat GL_VERSION = 1.4 Mesa 5.0.1 GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture (...) (21 years ago, 29-May-03, to lugnet.cad.dev)
 
  (canceled)
 
 
  Re: Difficulties in LPub
 
Does anyone else have trouble with this? And how does one solve it? Thanks. Jaco "Jaco van der Molen" <jmolen@zonnet.nl> schreef in bericht news:HFCDFH.Frs@lugnet.com... (...) (21 years ago, 26-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray)
 
  Re: LDDP open source project: Source code released!
 
Hello Don! Thank you.. that was a great hint. Looks much better to me than WinCVS and hasn't that much overhead. I will enjoy ;) Carsten "Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:HFG6JD.EJD@lugnet.com... (...) ;). (...) (21 years ago, 25-May-03, to lugnet.cad.dev)
 
  Re: LDDP open source project: Source code released!
 
(...) If it helps any, this CVS client claims to be easier to use for Windows developers. Plus it has a cute mascot. (URL) (21 years ago, 25-May-03, to lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Symmetries other than 16 and 48?
 
"Steve Bliss" <steve.bliss@earthlink.net> wrote in message news:8ljscv8fn458bfv...4ax.com... (...) 73071 (...) and (...) of (...) That makes a lot of sense, especially for segments that would not be used by other parts. (...) I guess that would (...) (21 years ago, 24-May-03, to lugnet.cad.dev)
 
  LDDP open source project: Source code released!
 
Hi! I just want everyone to know that I just uploaded the LDraw DesignPad Delphi sourcecode into the CVS branch at (URL) . Please be aware that the sourcecode is offered under the GPL license. Next steps in development will be: - Linux version of (...) (21 years ago, 24-May-03, to lugnet.cad.dev, lugnet.cad.dev.org.ldraw)  
 
  Re: Symmetries other than 16 and 48?
 
(...) For parts with unusual symmetries, I would suggest either (or both): 1. Make a subfile in parts\s with 1 segment of the part, then use that subfile as many times as you need. 2. Find a higher-level symmetry that is common with 16 or 48 (...) (21 years ago, 23-May-03, to lugnet.cad.dev)
 
  [Parts Tracker] Notes for Admins
 
Just a quick note for authors & reviewers on the Parts Tracker -- if you need an admin to address something, please email parts@ldraw.org about it -- if you just leave a comment in a review, the admins will only pick up on it by chance. Actually, (...) (21 years ago, 23-May-03, to lugnet.cad.dev)
 
  Re: Is anyone making part 44224.dat?
 
The mating part is refered to as 44225 on both Peeron and Bricklink... Philo (...) (21 years ago, 23-May-03, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Symmetries other than 16 and 48?
 
What is the general way of handling parts/primitives that have rotational symmetries other than 16 and 48? I am currently looking at reworking 73071 (the old Technic Differential), which has a rotational symmetry of 28, and 3649 (Technic Gear 40 (...) (21 years ago, 22-May-03, to lugnet.cad.dev)
 
  Re: How exactly DO I code optional lines, anyway?
 
Thanks Don and Paul. I think that pretty much answers my questions for now (but no doubt I will have more later). Now to go fix some of my primitives and parts... --Lance-- (21 years ago, 22-May-03, to lugnet.cad.dev)
 
  Re: How exactly DO I code optional lines, anyway?  [DAT]
 
(...) I'll drop a few quick secrets on how I use conditional lines. First off, I use LDAO and L3lab for the largest amount of part modeling. Usually check occasionally with LDview and Ldraw. So if you are using MLCad, and do not have LDAO, I would (...) (21 years ago, 22-May-03, to lugnet.cad.dev)
 
  Re: How exactly DO I code optional lines, anyway?
 
(...) Yes. They're needed to render transparent parts correctly. (URL) they're useful for the curve smoothing algorithm in LDview and perhaps other programs. (...) It's often easiest to place the 3rd and 4th points on the corner of an adjacent (...) (21 years ago, 21-May-03, to lugnet.cad.dev)
 
  How exactly DO I code optional lines, anyway?
 
In reading past posts, it seems that putting in optional lines is encouraged, but I have not been able to find any information on the proper way of using them. First, clearly I use them on outside curves, but I was not able to determine definitively (...) (21 years ago, 21-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Ok, send me an email. I forgot how to login, or ssh forgot my public key or something like that. Don (21 years ago, 21-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) I couldn't get the full LDGLite to compile with the current version of the source code. I have GCC-3.2 on the system I compiled the off-screen-only version on LDGLite on. I haven't tested it on Munin yet. You're welcome to do that. Play well, (...) (21 years ago, 20-May-03, to lugnet.cad.dev)
 
  Re: Status of LDDP open source release
 
(...) I didn't know kylix/delphi wasn't available on Mac OS X. Oops, my bad. Several X11 implentations are available on Mac OS X though, if that is what you mean by visual environment. Oh well. Guess there is always Virtual PC. That's better than (...) (21 years ago, 20-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Status of LDDP open source release
 
Ell.. Since there is Linux for Mac available it would be a way to run it on Mac that way. Problem is that you dont need 'just a pascal' compiler but the complete visial enviroment and that isn't available on the Mac platform in any form. Play well (...) (21 years ago, 20-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Network rendering
 
Did anyone have any experience with this tool an can help me intalling it on a win2k machine? Andreas "Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:HF5LMz.1zDB@lugnet.com... (...) pictures/animation (...) find (...) (21 years ago, 20-May-03, to lugnet.cad.dev)
 
  Re: Network rendering
 
thx for your answer. i'll look at it Andreas "Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:HF5LMz.1zDB@lugnet.com... (...) pictures/animation (...) find (...) (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) FWIW, I (think that I) didn't need the c++ libs for the off-screen build on the BSD box. Dan (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Network rendering
 
(...) (URL) (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Network rendering
 
Hi, is there any usable solution for networkrendering PovRay pictures/animation on some windows systems? I'm just searching since some hours and didn't find something. Andreas (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Hey, thanks for the reminder, it's in there now. I wonder which release of gcc it is that suddenly requires me to include the C++ libraries. I've been trying to avoid C++ to keep the ldglite executables smaller. Jacob, is the libc++ only a (...) (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Status of LDDP open source release
 
(...) I imagine that's because kylix/delphi doesn't exist on OS X, because with a sourceforge project, LDDP programmers would have access to the sourceforge compile farm (which includes a OS X box). However, once the source is available perhaps (...) (21 years ago, 19-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Status of LDDP open source release
 
Hello! (...) Well.. since there is no platform on Mac we would be able to compile it on there eventually won't. I dont know if there exists some kind of emulator (Linux or Windows) for Mac.. maybe that would be an alternative. But there will be for (...) (21 years ago, 19-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) It seems like that. Here's the exact change I made to make it work: % cvs diff makefile.osmesa Index: makefile.osmesa ===...=== RCS file: /cvsroot/ldglite/ldg...e.osmesa,v retrieving revision 1.2 diff -u -3 -p -r1.2 makefile.osmesa --- (...) (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Please see (URL) makefile correction apparently didn't make it back to sourceforge... /Lars (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Tried that. Here's the tail of the output from the build: gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DOSMESA_OPTION -IMesa-5.0.1/include ldliteVR_main.o platform.o dirscan.o gleps.o (...) (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Status of LDDP open source release
 
(...) James (21 years ago, 19-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) That did fix the problem. the make finished successfully! and it works! (URL) need to get Steve to teach me how to use it :) (...) nothing - no match. Thank you so much for your help :) Dan (21 years ago, 18-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Standard? Not unless you're a Microsoft follower. However, I must admit I'm baffled by this one. The -DUNIX is supposed to tell platform.h to define some flags which cause the stricmp and strnicmp functions in platform.c to get built. You've (...) (21 years ago, 18-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) ok, cool - got that, now I get this: $ gmake -f makefile.osmesa gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DOSMESA_OPTION -IMesa-5.0.1/include ldliteVR_main.o platform.o dirscan.o (...) (21 years ago, 18-May-03, to lugnet.cad.dev)
 
  Is anyone making part 44224.dat?
 
It's the click joints on the AT-TE and AT-AT. If not, I'll give it a go. The mate to 44224 doesn't have a number I can find, does anyone know it? -Orion (21 years ago, 18-May-03, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) You seem to be missing glut.h. I thought I spotted it in the Mesa-5.0.1/include/GL directory, but I may have also installed the MesaDemos package which contains glut. If you don't have glut.h in that directory you can either install (but not (...) (21 years ago, 18-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) hmmm... here's what I get: $ gmake -f makefile.osmesa gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DOSMESA_OPTION -IMesa-5.0.1/include -c -o dirscan.o dirscan.c dirscan.c: In function (...) (21 years ago, 17-May-03, to lugnet.cad.dev)
 
  Status of LDDP open source release
 
Hello! Some time ago I talked of creating an open source project for LDraw Design Pad , short LDDP. I created a project on sourceforge.net and uploaded the last release to the file system. (URL) know of some people they would be interested to bring (...) (21 years ago, 17-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)  
 
  Re: Building LDGLite for off-screen rendering only
 
(...) If it's the current version of Mesa (5.0.1), and it's been configured with the correct ./configure switches, then no, I don't see why using a symlink would cause any problems. Anyhow, I just patched things up to work with the latest sources. (...) (21 years ago, 16-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) I had done that (I thought). And now I have done it again. Same result. I suppose I should admit that I cheated a little bit, and just used a symlink to the directory containing Mesa (to keep my directory structure clean). But is there any (...) (21 years ago, 16-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only (Was: Parts Tracker Status)
 
(...) Or more likely, (since I just got the same result myself) is that I created the stubs and the new makefile for the stock 0.9.5 sources instead of the latest CVS sources since that's what I had lying around. Apparently I need a few more stubs (...) (21 years ago, 16-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only (Was: Parts Tracker Status)
 
(...) I only glanced at the list of errors, but maybe this is the problem. If you already built ldglite then you have to start over from scratch with the new makefile. Unfortunately my makefile skills are not the best. There's no "make clean". So (...) (21 years ago, 16-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only (Was: Parts Tracker Status)
 
(...) [...] (...) I should probably have written that it is on a Red Hat (mostly) 7.3 system with some kind of x86 processor. Play well, Jacob -- City X'ers mail van (building instructions): (URL) (21 years ago, 16-May-03, to lugnet.cad.dev)
 
  Building LDGLite for off-screen rendering only (Was: Parts Tracker Status)
 
[ XFUT lugnet.cad.dev ] (...) So far it works fine, but ... (...) This fails. Here's the end of the output from the build: ---...--- gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DOSMESA_OPTION (...) (21 years ago, 16-May-03, to lugnet.cad.dev.org.ldraw, lugnet.cad, lugnet.cad.dev)
 
  Re: Bendible parts Web Page
 
Yeah! I can't say right now that I would use it, but I have wanted the ability every now and then. And I am always for any software that will run on Macintosh, even if it is through a webpage (which is what you describe sounds like). James (...) (21 years ago, 12-May-03, to lugnet.cad.dev)
 
  Bendible parts Web Page
 
I was think of creating a webpage with a script based on my LDDP plugin to create the code for flexible objects. This would allow those who, for whatever reason, cannot use LDDP to create bendible objects. Is there any interest in this? -Orion (21 years ago, 11-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LDView parts smoothing bug?
 
(...) Yep, it's a bug. Thanks for the report. I'm going to have to think for a while on how to fix it. If you make sure that 30191.dat shows up in your model before 30190.dat, the problem will go away. It's caused because LDView doesn't smooth (...) (21 years ago, 11-May-03, to lugnet.cad.dev)
 
  LDView parts smoothing bug?  [DAT]
 
Have a look at the attched file in LDView. Part 32190 smoothes correctly, part 30191 does not. Part 30190 is only a mirror image reference to part 30191 and both are in the PARTS directory. Is this a problem? -Orion 0 Panel Test 0 Name: (...) (21 years ago, 10-May-03, to lugnet.cad.dev)
 
  Re: Perl Help
 
(...) Dan (21 years ago, 6-May-03, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Perl Help
 
(...) And for lots of random tips tricks and forums, there's (URL) (21 years ago, 6-May-03, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Lego XML?
 
Here is an idea! Anyone used Rover before? (URL) idea is you have "block-sets" that you customize using XML to create worlds. The concept could be adapted for sets, very easily. IMO: I think it is a little redundant to have the same 2Lx2Wx1H block (...) (21 years ago, 5-May-03, to lugnet.cad.dev)
 
  Re: Perl Help
 
(...) in addition to activestate's site, you can look at perldoc.com for all the man pages (which should have been installed with perl anyway), and also at search.cpan.org for modules. Dan (21 years ago, 5-May-03, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Perl Help
 
Sorry for the off topic post but there are a lot of developers here that might be able to help me. I learn code best by looking at a file and looking up all the stuff I don't understand in a help file or documentation. I taught myself VB and Delphi (...) (21 years ago, 5-May-03, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: LPub 2.2.0.0 Available
 
(...) On the Building Instruction tab, uncheck the construction images checkbox. Now pull down the Generate->Instruction Images. It will only produce PLIs and BOMS. Kevin (...) <snip> (21 years ago, 2-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
 
  Re: LPub 2.2.0.0 Available - Comma's and Dots
 
(...) I use the Dutch version of Win98 SE, too. Having this 'local settings' problem with more tools (including my primitive generation Excel sheet) I changed the local settings on my pc to '.' as decimal seperator and ',' as thousand seperator. (...) (21 years ago, 2-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
 
  Re: LPub 2.2.0.0 Available - Comma's and Dots
 
Once again: thanks. This is getting better all the time. Now to get a hang of creating callouts... Another thing, I think I posted this before or replied directly to Kevin: Having a Dutch operating system, Win98 SE, the decimal dots change to (...) (21 years ago, 2-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
 
  Re: JDraw3D, another Viewer/Editor for ldraw files
 
Hi Cary, I'm sorry to say that, but my app, being based on Java3D requires 3d hardware support for rendering. That means that it runs well on GeForce and Radeon graphic cards series, but not so well on software renderizers. Regarding the first run, (...) (21 years ago, 2-May-03, to lugnet.cad.dev)
 
  Re: Ldraw.Org Spec 1.0.0 Page
 
(...) I know I didn't recall LDraw II until a couple months ago when you brought it up to me. My guess is at least the newer members in the community aren't too familiar with it either. Would you mind posting a link for everyone? Maybe I can throw (...) (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: LDraw.org Standards Committee (LSC) Draft Proposal
 
(...) It's in the 0.99 draft, which realistically could be finalized at any time. www.zacktron.com/tem...SC099.html -Tim (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: Ldraw.Org Spec 1.0.0 Page
 
(...) I'm not sure about the 'into one document' part, but I'll agree with the rest. More basically, we've got a number of different 'flavors' of the LDraw language floating around. I think it would be most useful to have one or more documents that (...) (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: LDraw.org Standards Committee (LSC) Draft Proposal
 
In lugnet.cad.dev, Wayne Gramlich wrote: [snip] (...) I think this sounds like an effective check on 'committees gone wild'. I would definitely support implementation of this process. Steve (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Timeframe for Next Parts Update (was Re: LDraw.org Standards Committee (LSC) Draft Proposal)
 
(...) It would be better to say they are approximately every two months. I'll start working on 2003-02 sometime after I've got the PT back online, and I've got some time for it. I think it's going to be two weeks before I can get to it. Steve (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: JDraw3D, another Viewer/Editor for ldraw files
 
(...) ... Hi Florin: Somehow I missed the Java 3D part of the installation. There are two choices, DirectX and OpenGL. The DirectX couldn't find a suitable driver on my system, so I installed the OpenGL (presumably software-only) solution. I got (...) (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: Ldraw.Org Spec 1.0.0 Page
 
(...) Alright here's the deal. The ultimate aim of the LSC is to compile and consolidate all of the LDraw related file format definitions into one document (1.0.0) and then, once the initial work is done, solicit ideas to further extend or modify (...) (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: LPub open source?
 
(...) Trust me, there's always going to be something else you should do before releasing the source. My personal favorite excuse that the code "just needs to be cleaned up a bit first". Since that's not as much fun as adding cool new features, it's (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: Ldraw.Org Spec 1.0.0 Page
 
(...) Hi Orion - Thanks for getting this up. I have a couple observations/questions... You incorporate the original LDraw spec in here (which should be included), but will we draw a distinction between original language LDraw/LEdit will recognize (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: LPub open source?
 
(...) the (...) Yes. I use borland's Visual Component Library. This gives me all mu GUI, as well as the behind the scenes image manipulations. (...) Kevin (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: LPub open source?
 
(...) Yes. I know and agree. As I've said before LPub *will* be opened sourced. I promise. It is a question of when. I'd like to get it to a certain level (the page layout and compact PLIs is probably it (maybe language neutral add-on interface for (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: LPub open source?
 
(...) Are you using anything that is Borland specific (besides project setup)? All I have is MSDEV. Ron (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: LPub open source?
 
(...) Well, I don't have borland C++ and I'm not sure if you'd consider it helpful, but if you were to open the source there are some things I suspect I would do. I'd probably try to build as much as possible with gcc. Then I might try to replicate (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: LPub open source?
 
(...) Who, me, vocal? Naah. ;-) I hope you find people to help with the project, as you know, I'm not a programmer. Of course, I'm willing to help test! -Tim (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: LPub open source?
 
Tim? (...) the (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  LD4DModeler 1.0 Available
 
I've put up the newest version of LD4DModeler, it's the release of 1.0 (finaly). You can find it on (URL) in the 'download' section. Note the new url, It's only a redirector at the moment but I appriciate it if people use this url to link to (...) (21 years ago, 30-Apr-03, to lugnet.announce, lugnet.cad, lugnet.cad.dev) ! 
 
  LPub open source?
 
If I were to open source LPub on sourceforce, is there anyone out there with borland C++ builder 5.0 that would be willing to help me? I don't want to bother if no one will help. Lots of people want things, but often the most vocal don't have the (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  EPS output from LDGLite (Was: LDraw -> EPS)
 
(...) Yes. But I need to overcome my strong dislike for C code every time I open a C file to do anything with it. (...) Yes. Take a look at my LEGO purist's fighter> for an example: (URL)and the elimination of occluded polygons. Yes. The above file (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: LPub 2.2.0.0 Available
 
My point was that EPS is not as generally useful as say, a page layout mechanism. The step layout controls that I just released are very cool, but when you try to do something like this: (URL) multiple steps packed together, the current mechanism (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: LDraw -> EPS (Was: LPub 2.2.0.0 Available)
 
(...) You really should. I don't have as much free time these days so it's been a bit neglected by me. (...) Most of the code is in gleps.c. That's the part that needs work. Otherwise you can search for the variable EPS_OUTPUT_FIGURED_OUT in main.c. (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)  
 
  Re: LPub 2.2.0.0 Available
 
(...) I know `pnmtops` very well (there's a bug in one of Red Hat's versions of it), but once you have rasterised a vector image, there is really no way to get back to the quality of the vector image again. Using `pnmtops` you will either get much (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: LPub 2.2.0.0 Available
 
"Jacob Sparre Andersen" <sparre@nbi.dk> wrote in message (...) How about this? pnmtops(1) pnmtops(1) NAME pnmtops - convert portable anymap to PostScript SYNOPSIS pnmtops [-scale s] [-turn|-noturn] [-rle|-runlength] [-dpi n] [-width n] [-height n] (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  LDraw -> EPS (Was: LPub 2.2.0.0 Available)
 
(...) No it isn't. Bitmaps with Z buffering are much easier. (...) It sounds like I should spend more time looking at the source code for LDGLite. (...) I'm really too busy to do any work on it now, but I wouldn't mind knowing where to look, if I (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: LPub 2.2.0.0 Available
 
(...) Yeah, but I don't think it's trivial to convert from 3D LDR format to EPS. That's the problem. There are plenty of ways to Convert from a 3D format to a 2D representation suitable for printing, but most of them involve rasterization at some (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: LPub 2.2.0.0 Available
 
(...) But aren't we all interested in being able to make nice compact printable versions of our building instructions? IMO EPS and PDF are ideal formats for that. And since it is reasonably trivial to convert EPS to PDF, it makes sense to make the (...) (21 years ago, 30-Apr-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
 
  Re: JDraw3D, another Viewer/Editor for ldraw files
 
Hello Cary, The test on Sun's pages only tells you that the java vm is installed, not that the "applets" in the browser are handled by the java plugin. In IE you can specify a java applet in 2 ways: you can use the <object (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Ldraw.Org Spec 1.0.0 Page
 
Since I'm tired of people saying 'I don't like this format' or 'Could please post in this other format' or 'I hate MS so can you make it plain text', etc... I made a Lugnet page for the file format. (URL) it over. Note your suggestions. I'm still (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)  
 
  Re: Lego XML?
 
(...) format -- the ultimate in text file elegance -- replaced as the de-facto standard for exchanging models online, but an XML-based approach might actually be able to handle a functional superset of .ldr, .mpd, .dat, and .lxf files. If we (the (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: JDraw3D, another Viewer/Editor for ldraw files
 
(...) Cool. Now if I could just get Netscape7/Mozilla to use the JDK I installed (which has J3D) instead of the one that came with it. Grrrr.... -Kyle (21 years ago, 29-Apr-03, to lugnet.cad.dev)
 
  Re: JDraw3D, another Viewer/Editor for ldraw files
 
(...) I take all this back. I just went back to your website and everything works. Strange. -Orion (21 years ago, 29-Apr-03, to lugnet.cad.dev)
 
  Re: JDraw3D, another Viewer/Editor for ldraw files
 
(...) No, it's just I misspelled my address. Try bill with 2 l's -Orion (21 years ago, 29-Apr-03, to lugnet.cad.dev)
 
  Re: JDraw3D, another Viewer/Editor for ldraw files
 
Hmm Your Yahoo accoutn doesn't like you. :P (...) Even when you download them? The getting *any* applet to work these days, with all the different Plugins, and JDK's, and browsers can be a real pain. You may have JDK 1.4.1 and Java3D 1.3 may be (...) (21 years ago, 29-Apr-03, to lugnet.cad.dev)
 
  Re: JDraw3D, another Viewer/Editor for ldraw files
 
(...) I have J2RE 1.4.1 and Java3D 1.3 installed and I can't seem to run the program or the applets on your site -Orion (21 years ago, 29-Apr-03, to lugnet.cad.dev)
 
  Re: LPub 2.2.0.0 Available
 
Would you be able to add a BOM generator? The current version allows for a BOM, but only after rendering all of the steps. When I am in a hurry, I like to print a graphical BOM, grab the pieces I need and build the model later when I have more time. (...) (21 years ago, 29-Apr-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
 
  Re: LPub 2.2.0.0 Available
 
(...) I know I know... just razzin ya >;-) I love the stuff you've come out with so far. It's nothing short of revolutionary for the LDraw community. Please, keep it up! -Tim (21 years ago, 29-Apr-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
 
  Re: JDraw3D, another Viewer/Editor for ldraw files
 
(...) ... I couldn't get it to work either. I installed Sun's Java, and if I visit that site, it says "Congratulations, it's installed". But if I run the Java compatibility test, IE 6.1 draws the gray square, and says "Applet failed to load", Opera (...) (21 years ago, 29-Apr-03, to lugnet.cad.dev)
 
  Re: LPub 2.2.0.0 Available
 
(...) Tim, I'm not going to put your individual need ahead of features that are useful to all. So quit bugging me about EPS or I may *never* do it ;^) It is no where near the tops of my list. (...) Thanks! (...) Kevin (21 years ago, 29-Apr-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
 
  Re: LPub 2.2.0.0 Available
 
(...) I'm really looking forward to this :-) I regret that I haven't had the time recently to play with the new LPub. I should download it on my spare machine and play there. I can't wait to see the new features you have in store! (ahem, EPS output, (...) (21 years ago, 29-Apr-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)


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