Subject:
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Re: Building LDGLite for off-screen rendering only
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Newsgroups:
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lugnet.cad.dev
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Date:
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Thu, 29 May 2003 13:03:20 GMT
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Viewed:
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1276 times
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In lugnet.cad.dev, Dan Boger wrote:
> hmmm. Trying to actually put this into place - we're running into a segfault:
>
> ldglite -s.85 -q -i1 -MS3033.png 3033.dat
>
> Write PNG 3033.png
> zsh: segmentation fault (core dumped) ldglite -s.85 -q -i1 -MS3033.png
>
> Any suggestions? This goes away if I drop the -i1... so it seems that there's
> something in the png code? if I do a
>
> strings ldglite | grep -i png
>
> I see (among other things):
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> libpng version 1.2.4 - July 8, 2002
>
> Ideas?
Nothing comes to mind right away except maybe the png and zlib header
files in the ldglite zip file might conflict with whatever versions you've
actually got installed. I originally put them there for the windows build
and have been meaning to move them out of the way into a subdirectory only
used by the windows makefile. Try moving (or removing) z*.h, png*.h, and
*.a from the ldglite directory and rebuilding.
If that doesn't work it's usually pretty easy to debug a core dump of
a segfault. Just look for the bad pointer.
Don
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| | Re: Building LDGLite for off-screen rendering only
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| hmmm. Trying to actually put this into place - we're running into a segfault: ldglite -s.85 -q -i1 -MS3033.png 3033.dat GL_VERSION = 1.4 Mesa 5.0.1 GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture (...) (21 years ago, 29-May-03, to lugnet.cad.dev)
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