Subject:
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Re: Building LDGLite for off-screen rendering only
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Newsgroups:
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lugnet.cad.dev
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Date:
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Fri, 16 May 2003 15:53:11 GMT
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Viewed:
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1128 times
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Don Heyse wrote:
> In lugnet.cad.dev, Jacob Sparre Andersen writes:
> > I wrote:
> > > Don Heyse wrote: [...]
> > > So far it works fine, but ...
> >
> > I should probably have written that it is on a Red Hat (mostly)
> > 7.3 system with some kind of x86 processor.
>
> I only glanced at the list of errors, but maybe this is the
> problem. If you already built ldglite then you have to start
> over from scratch with the new makefile. Unfortunately my
> makefile skills are not the best. There's no "make clean".
> So "rm *.o" manually before rebuilding.
I had done that (I thought). And now I have done it again. Same
result.
I suppose I should admit that I cheated a little bit, and just
used a symlink to the directory containing Mesa (to keep my
directory structure clean). But is there any reason that might
give problems?
Jacob
--
Brakzand II:
http://jacob.sparre.dk/LEGO/Transport/Skibe/Brakzand_II/
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Message has 1 Reply: | | Re: Building LDGLite for off-screen rendering only
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| (...) If it's the current version of Mesa (5.0.1), and it's been configured with the correct ./configure switches, then no, I don't see why using a symlink would cause any problems. Anyhow, I just patched things up to work with the latest sources. (...) (22 years ago, 16-May-03, to lugnet.cad.dev)
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