Subject:
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Re: Building LDGLite for off-screen rendering only
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Newsgroups:
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lugnet.cad.dev
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Date:
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Fri, 16 May 2003 16:40:30 GMT
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Viewed:
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1171 times
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In lugnet.cad.dev, Jacob Sparre Andersen writes:
> Don Heyse wrote:
> > In lugnet.cad.dev, Jacob Sparre Andersen writes:
> > > I wrote:
> > > > Don Heyse wrote: [...]
> > > > So far it works fine, but ...
> > >
> > > I should probably have written that it is on a Red Hat (mostly)
> > > 7.3 system with some kind of x86 processor.
> >
> > I only glanced at the list of errors, but maybe this is the
> > problem. If you already built ldglite then you have to start
> > over from scratch with the new makefile. Unfortunately my
> > makefile skills are not the best. There's no "make clean".
> > So "rm *.o" manually before rebuilding.
>
> I had done that (I thought). And now I have done it again. Same
> result.
>
> I suppose I should admit that I cheated a little bit, and just
> used a symlink to the directory containing Mesa (to keep my
> directory structure clean). But is there any reason that might
> give problems?
If it's the current version of Mesa (5.0.1), and it's been configured
with the correct ./configure switches, then no, I don't see why
using a symlink would cause any problems.
Anyhow, I just patched things up to work with the latest sources.
Do a "cvs update" in the ldglite directory to grab the latest
changes (It should be 3 files) and then try to build it with
make -f makefile.osmesa.
I changed the include path in the makefile slightly so I'd recommend
an "rm *.o" before building just in case.
I'm crossing my fingers on the __gxx_personality_v0 problem. That
sounds like your compiler had some sort of issue with the extern "C"
directives in the .cpp files.
Don
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Message has 2 Replies: | | Re: Building LDGLite for off-screen rendering only
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| (...) hmmm... here's what I get: $ gmake -f makefile.osmesa gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DOSMESA_OPTION -IMesa-5.0.1/include -c -o dirscan.o dirscan.c dirscan.c: In function (...) (22 years ago, 17-May-03, to lugnet.cad.dev)
| | | Re: Building LDGLite for off-screen rendering only
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| (...) Tried that. Here's the tail of the output from the build: gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DOSMESA_OPTION -IMesa-5.0.1/include ldliteVR_main.o platform.o dirscan.o gleps.o (...) (22 years ago, 19-May-03, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: Building LDGLite for off-screen rendering only
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| (...) I had done that (I thought). And now I have done it again. Same result. I suppose I should admit that I cheated a little bit, and just used a symlink to the directory containing Mesa (to keep my directory structure clean). But is there any (...) (22 years ago, 16-May-03, to lugnet.cad.dev)
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