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Subject: 
Re: Building LDGLite for off-screen rendering only
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 16 May 2003 16:40:30 GMT
Viewed: 
3278 times
  
In lugnet.cad.dev, Jacob Sparre Andersen writes:
> Don Heyse wrote:
> > In lugnet.cad.dev, Jacob Sparre Andersen writes:
> > > I wrote:
> > > > Don Heyse wrote: • [...]
> > > > So far it works fine, but ...
> > > 
> > > I should probably have written that it is on a Red Hat (mostly)
> > > 7.3 system with some kind of x86 processor.
> > 
> > I only glanced at the list of errors, but maybe this is the
> > problem.  If you already built ldglite then you have to start
> > over from scratch with the new makefile.  Unfortunately my
> > makefile skills are not the best.  There's no "make clean".
> > So "rm *.o" manually before rebuilding.
> 
> I had done that (I thought).  And now I have done it again.  Same
> result.
> 
> I suppose I should admit that I cheated a little bit, and just
> used a symlink to the directory containing Mesa (to keep my
> directory structure clean).  But is there any reason that might
> give problems?

If it's the current version of Mesa (5.0.1), and it's been configured
with the correct ./configure switches, then no, I don't see why
using a symlink would cause any problems.

Anyhow, I just patched things up to work with the latest sources.
Do a "cvs update" in the ldglite directory to grab the latest
changes (It should be 3 files) and then try to build it with
make -f makefile.osmesa.

I changed the include path in the makefile slightly so I'd recommend
an "rm *.o" before building just in case.

I'm crossing my fingers on the __gxx_personality_v0 problem.  That
sounds like your compiler had some sort of issue with the extern "C"
directives in the .cpp files.

Don



Message has 2 Replies:
  Re: Building LDGLite for off-screen rendering only
 
(...) hmmm... here's what I get: $ gmake -f makefile.osmesa gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DOSMESA_OPTION -IMesa-5.0.1/include -c -o dirscan.o dirscan.c dirscan.c: In function (...) (23 years ago, 17-May-03, to lugnet.cad.dev)
  Re: Building LDGLite for off-screen rendering only
 
(...) Tried that. Here's the tail of the output from the build: gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DOSMESA_OPTION -IMesa-5.0.1/include ldliteVR_main.o platform.o dirscan.o gleps.o (...) (23 years ago, 19-May-03, to lugnet.cad.dev)

Message is in Reply To:
  Re: Building LDGLite for off-screen rendering only
 
(...) I had done that (I thought). And now I have done it again. Same result. I suppose I should admit that I cheated a little bit, and just used a symlink to the directory containing Mesa (to keep my directory structure clean). But is there any (...) (23 years ago, 16-May-03, to lugnet.cad.dev)

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