Subject:
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Re: Building LDGLite for off-screen rendering only
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Newsgroups:
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lugnet.cad.dev
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Date:
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Mon, 19 May 2003 21:21:28 GMT
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Viewed:
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1252 times
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In lugnet.cad.dev, Jacob Sparre Andersen writes:
> Lars C. Hassing wrote:
>
> > Please see http://news.lugnet.com/cad/dev/mac/?n=279&t=i&v=a
> > The makefile correction apparently didn't make it back to
> > sourceforge...
Hey, thanks for the reminder, it's in there now. I wonder
which release of gcc it is that suddenly requires me to include
the C++ libraries. I've been trying to avoid C++ to keep the
ldglite executables smaller.
Jacob, is the libc++ only a requirement for the offscreen only
version, or does the full ldglite build also now require it?
Don
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Message has 2 Replies: | | Re: Building LDGLite for off-screen rendering only
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| (...) I couldn't get the full LDGLite to compile with the current version of the source code. I have GCC-3.2 on the system I compiled the off-screen-only version on LDGLite on. I haven't tested it on Munin yet. You're welcome to do that. Play well, (...) (22 years ago, 20-May-03, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: Building LDGLite for off-screen rendering only
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| (...) It seems like that. Here's the exact change I made to make it work: % cvs diff makefile.osmesa Index: makefile.osmesa ===...=== RCS file: /cvsroot/ldglite/ldg...e.osmesa,v retrieving revision 1.2 diff -u -3 -p -r1.2 makefile.osmesa --- (...) (22 years ago, 19-May-03, to lugnet.cad.dev)
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