Subject:
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Re: Building LDGLite for off-screen rendering only
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Newsgroups:
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lugnet.cad.dev
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Date:
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Mon, 19 May 2003 11:51:32 GMT
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Viewed:
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1235 times
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Lars C. Hassing wrote:
> Please see http://news.lugnet.com/cad/dev/mac/?n=279&t=i&v=a
> The makefile correction apparently didn't make it back to
> sourceforge...
It seems like that. Here's the exact change I made to make it
work:
% cvs diff makefile.osmesa
Index: makefile.osmesa
===================================================================
RCS file: /cvsroot/ldglite/ldglite/makefile.osmesa,v
retrieving revision 1.2
diff -u -3 -p -r1.2 makefile.osmesa
--- makefile.osmesa 16 May 2003 16:23:37 -0000 1.2
+++ makefile.osmesa 19 May 2003 11:47:59 -0000
@@ -12,7 +12,8 @@ TR_SRC=tr.c
# UnComment this to build in support for Mesa Offscreen rendering
OFFSCREEN_FLAGS=-DOSMESA_OPTION -IMesa-5.0.1/include
-OFFSCREEN_LIBS= -LMesa-5.0.1/src/.libs -LMesa-5.0.1/src-glu/.libs
-LMesa-5.0.1/src/OSmesa/.libs -lOSMesa
+#OFFSCREEN_LIBS= -LMesa-5.0.1/src/.libs -LMesa-5.0.1/src-glu/.libs
-LMesa-5.0.1/src/OSmesa/.libs -lOSMesa
+OFFSCREEN_LIBS= -LMesa-5.0.1/src/.libs -LMesa-5.0.1/src-glu/.libs
-LMesa-5.0.1/src/OSmesa/.libs -lOSMesa -lstdc++
# NOTE: Mesa Offscreen lib is not required in some older? version of Mesa?
# Comment these out to disable the test GUI made with MUI.
%
Play well,
Jacob
--
Sal Colibri (from Roger Leloup's "Yoko Tsuno"):
http://jacob.sparre.dk/LEGO/Transport/Fly/Colibri/
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Message has 1 Reply: | | Re: Building LDGLite for off-screen rendering only
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| (...) Hey, thanks for the reminder, it's in there now. I wonder which release of gcc it is that suddenly requires me to include the C++ libraries. I've been trying to avoid C++ to keep the ldglite executables smaller. Jacob, is the libc++ only a (...) (22 years ago, 19-May-03, to lugnet.cad.dev)
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