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Subject: 
Re: Building LDGLite for off-screen rendering only
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 20 May 2003 17:21:21 GMT
Viewed: 
1268 times
  
Don Heyse wrote:

Jacob, is the libc++ only a requirement for the offscreen only
version, or does the full ldglite build also now require it?

I couldn't get the full LDGLite to compile with the current version of
the source code.

I have GCC-3.2 on the system I compiled the off-screen-only version on
LDGLite on.  I haven't tested it on Munin yet.  You're welcome to do that.

Play well,

Jacob
--
LEGO boats:
                 http://jacob.sparre.dk/LEGO/Transport/Skibe/



Message has 1 Reply:
  Re: Building LDGLite for off-screen rendering only
 
(...) Ok, send me an email. I forgot how to login, or ssh forgot my public key or something like that. Don (22 years ago, 21-May-03, to lugnet.cad.dev)

Message is in Reply To:
  Re: Building LDGLite for off-screen rendering only
 
(...) Hey, thanks for the reminder, it's in there now. I wonder which release of gcc it is that suddenly requires me to include the C++ libraries. I've been trying to avoid C++ to keep the ldglite executables smaller. Jacob, is the libc++ only a (...) (22 years ago, 19-May-03, to lugnet.cad.dev)

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