Subject:
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Re: Building LDGLite for off-screen rendering only
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Newsgroups:
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lugnet.cad.dev
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Date:
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Tue, 20 May 2003 17:21:21 GMT
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Viewed:
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1268 times
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Don Heyse wrote:
> Jacob, is the libc++ only a requirement for the offscreen only
> version, or does the full ldglite build also now require it?
I couldn't get the full LDGLite to compile with the current version of
the source code.
I have GCC-3.2 on the system I compiled the off-screen-only version on
LDGLite on. I haven't tested it on Munin yet. You're welcome to do that.
Play well,
Jacob
--
LEGO boats:
http://jacob.sparre.dk/LEGO/Transport/Skibe/
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Message has 1 Reply:
Message is in Reply To:
| | Re: Building LDGLite for off-screen rendering only
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| (...) Hey, thanks for the reminder, it's in there now. I wonder which release of gcc it is that suddenly requires me to include the C++ libraries. I've been trying to avoid C++ to keep the ldglite executables smaller. Jacob, is the libc++ only a (...) (22 years ago, 19-May-03, to lugnet.cad.dev)
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