Subject:
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Re: Building LDGLite for off-screen rendering only
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Newsgroups:
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lugnet.cad.dev
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Date:
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Thu, 29 May 2003 03:20:41 GMT
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Viewed:
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1280 times
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hmmm. Trying to actually put this into place - we're running into a segfault:
ldglite -s.85 -q -i1 -MS3033.png 3033.dat
GL_VERSION = 1.4 Mesa 5.0.1
GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample
GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix
GL_ARB_window_pos GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_logic_op
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint
GL_EXT_convolution GL_EXT_compiled_vertex_array GL_EXT_fog_coord
GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_polygon_offset
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_stencil_two_side
GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_object
GL_EXT_texture_lod_bias GL_EXT_vertex_array GL_HP_occlusion_test
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate
GL_MESA_pack_invert GL_MESA_resize_buffers GL_MESA_ycbcr_texture
GL_MESA_window_pos GL_NV_blend_square GL_NV_point_sprite GL_NV_texture_rectangle
GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1
GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap
GL_SGIS_pixel_texture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp
GL_SGIX_depth_texture GL_SGIX_pixel_texture GL_SGIX_shadow
GL_SGIX_shadow_ambient
GL_VENDOR ='Brian Paul'
GL_RENDERER ='Mesa OffScreen'
GL_RGBA_BITS: (8, 8, 8, 8)
GL_DEPTH_BITS = 16
GL_STENCIL_BITS = 0
Buffer Swap Mode = 0
Write PNG 3033.png
zsh: segmentation fault (core dumped) ldglite -s.85 -q -i1 -MS3033.png
Any suggestions? This goes away if I drop the -i1... so it seems that there's
something in the png code? if I do a
strings ldglite | grep -i png
I see (among other things):
libpng version 1.2.4 - July 8, 2002
Ideas?
Dan
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Message has 1 Reply: | | Re: Building LDGLite for off-screen rendering only
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| (...) Nothing comes to mind right away except maybe the png and zlib header files in the ldglite zip file might conflict with whatever versions you've actually got installed. I originally put them there for the windows build and have been meaning to (...) (21 years ago, 29-May-03, to lugnet.cad.dev)
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