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Subject: 
Re: Building LDGLite for off-screen rendering only
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 29 May 2003 03:20:41 GMT
Viewed: 
1280 times
  
hmmm.  Trying to actually put this into place - we're running into a segfault:

  ldglite -s.85 -q -i1 -MS3033.png 3033.dat

GL_VERSION = 1.4 Mesa 5.0.1
GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample
GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix
GL_ARB_window_pos GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_logic_op
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint
GL_EXT_convolution GL_EXT_compiled_vertex_array GL_EXT_fog_coord
GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_polygon_offset
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_stencil_two_side
GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_object
GL_EXT_texture_lod_bias GL_EXT_vertex_array GL_HP_occlusion_test
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate
GL_MESA_pack_invert GL_MESA_resize_buffers GL_MESA_ycbcr_texture
GL_MESA_window_pos GL_NV_blend_square GL_NV_point_sprite GL_NV_texture_rectangle
GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1
GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap
GL_SGIS_pixel_texture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp
GL_SGIX_depth_texture GL_SGIX_pixel_texture GL_SGIX_shadow
GL_SGIX_shadow_ambient
GL_VENDOR ='Brian Paul'
GL_RENDERER ='Mesa OffScreen'
GL_RGBA_BITS: (8, 8, 8, 8)
GL_DEPTH_BITS = 16
GL_STENCIL_BITS = 0
Buffer Swap Mode = 0
Write PNG 3033.png
zsh: segmentation fault (core dumped)  ldglite -s.85 -q -i1 -MS3033.png

Any suggestions?  This goes away if I drop the -i1...  so it seems that there's
something in the png code?  if I do a

  strings ldglite | grep -i png

I see (among other things):

libpng version 1.2.4 - July 8, 2002

Ideas?

Dan



Message has 1 Reply:
  Re: Building LDGLite for off-screen rendering only
 
(...) Nothing comes to mind right away except maybe the png and zlib header files in the ldglite zip file might conflict with whatever versions you've actually got installed. I originally put them there for the windows build and have been meaning to (...) (21 years ago, 29-May-03, to lugnet.cad.dev)

Message is in Reply To:
  Re: Building LDGLite for off-screen rendering only
 
(...) That did fix the problem. the make finished successfully! and it works! (URL) need to get Steve to teach me how to use it :) (...) nothing - no match. Thank you so much for your help :) Dan (22 years ago, 18-May-03, to lugnet.cad.dev)

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