Subject:
|
Re: Building LDGLite for off-screen rendering only
|
Newsgroups:
|
lugnet.cad.dev
|
Date:
|
Wed, 21 May 2003 13:05:16 GMT
|
Viewed:
|
1228 times
|
| |
| |
In lugnet.cad.dev, Jacob Sparre Andersen writes:
> Don Heyse wrote:
>
> > Jacob, is the libc++ only a requirement for the offscreen only
> > version, or does the full ldglite build also now require it?
>
> I couldn't get the full LDGLite to compile with the current version of
> the source code.
>
> I have GCC-3.2 on the system I compiled the off-screen-only version on
> LDGLite on. I haven't tested it on Munin yet. You're welcome to do that.
Ok, send me an email. I forgot how to login, or ssh forgot my public
key or something like that.
Don
|
|
Message is in Reply To:
| | Re: Building LDGLite for off-screen rendering only
|
| (...) I couldn't get the full LDGLite to compile with the current version of the source code. I have GCC-3.2 on the system I compiled the off-screen-only version on LDGLite on. I haven't tested it on Munin yet. You're welcome to do that. Play well, (...) (22 years ago, 20-May-03, to lugnet.cad.dev)
|
21 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|