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 CAD / Development / 7822 (-100)
  Re: Detemining Bad Vertex Sequence
 
(...) Right. There are definitely situations in ldraw parts that won't fit the nice all-polygons-in-a-mesh model. That's why I said that auto-rewind should be an 'option'. Meaning, the user can turn it off. Although for a part to be BFC compliant, (...) (22 years ago, 12-Sep-02, to lugnet.cad.dev)
 
  Re: Detemining Bad Vertex Sequence
 
(...) Well, my program does exactly this when it finds the correct winding of one polygon. (...) Well, I remember this thread, where Leonardo said that it created such a program: (URL) It's a long and old thread, so, search for the word "green" two (...) (22 years ago, 12-Sep-02, to lugnet.cad.dev)
 
  Re: Detemining Bad Vertex Sequence
 
(...) I'm not so sure this is completely true because we allow overlapping and intersecting polygons. In fact, there is nothing which prevents a single polygon face from being partly on the outside and partly on the inside. You can't automagically (...) (22 years ago, 12-Sep-02, to lugnet.cad.dev)
 
  Re: Detemining Bad Vertex Sequence
 
(...) What would be especially good is if there was an option to test and flip adjacent polygons. Once the winding of one polygon is known, adjacent polygons can be automatically wound correctly. So you click one red polygon, and all the polygons (...) (22 years ago, 12-Sep-02, to lugnet.cad.dev)
 
  Re: Detemining Bad Vertex Sequence
 
(...) I use LDAO in combination with L3Lab. - Ensure your dat file has a "0 BFC CERTIFY CW" - Set the "stop at cursor" option in the LDAO editor. - Set the mytest6 and autofresh options L3Lab (and leave the BFC option on) - Step through the file in (...) (22 years ago, 12-Sep-02, to lugnet.cad.dev)
 
  Re: Detemining Bad Vertex Sequence
 
(...) I would like to identify if a much simpler program exists... given a red/green render like L3Lab mytest6 can produce and a way to tell which quad/tri goes with which render, let me point at a quad/tri and just reverse the order of the vertices (...) (22 years ago, 12-Sep-02, to lugnet.cad.dev)
 
  Re: Detemining Bad Vertex Sequence
 
(...) Are you talking about the algorithm or the program? If you are talking about the algorithm, you are right! Determining the bad vertex sequence isn't the problem of my program because I have only to run it in the beginning, and only for each (...) (22 years ago, 11-Sep-02, to lugnet.cad.dev)
 
  Re: Detemining Bad Vertex Sequence
 
(...) Does it need to be any faster? (22 years ago, 11-Sep-02, to lugnet.cad.dev)
 
  Detemining Bad Vertex Sequence
 
Hi, I've created a program to automaticaly BFC certify ldraw parts. Before release this program, I need to make more tests and improve its performace. Two things that I must fix before trying to certify any part, is correct the bad vertex sequence (...) (22 years ago, 11-Sep-02, to lugnet.cad.dev)
 
  Re: Autoroute!=Towing, right?
 
(...) In Denmark it would be "Motorvej" meaning limited to vehichels driving at a higher speed than 60 km/hour (no tractors, no mopeds, no bicycles), and where there are no crossing roads (thus the bridge, indicating crossing roads are at another (...) (22 years ago, 11-Sep-02, to lugnet.db.brictionary, lugnet.cad.dev)
 
  Re: Autoroute!=Towing, right?
 
(...) In australia, we would probobly call this thing a highway (22 years ago, 10-Sep-02, to lugnet.db.brictionary, lugnet.cad.dev)
 
  Re: Autoroute!=Towing, right?
 
(...) Sorry, I misinterpretted the pattern - I thought it was a variation of the general icon, not the actual icon itself. (...) Good point. (...) But this 4215a hasn't been modeled in LDraw, right? (...) Good question. Steve (22 years ago, 10-Sep-02, to lugnet.db.brictionary, lugnet.cad.dev)
 
  Re: Autoroute!=Towing, right?
 
(...) "Motorway" is a British term, but I think its meaning is pretty obvious. (...) In California at least, any public road is a highway, even a residential street. Legally, that is. Colloquially it is reserved for interurban roads. But they might (...) (22 years ago, 10-Sep-02, to lugnet.db.brictionary, lugnet.cad.dev)
 
  Re: New tool for making minifigs
 
"Orion Pobursky" <bilthefish@IHATESPAMyahoo.com> skrev i meddelandet news:H2529w.7Jx@lugnet.com... (...) it (...) Hmm, let's see, looking through the source and guessing... Make sure you have stub.pas, ytab.pas, ldliteVRh.pas, ldliteVR_main.pas and (...) (22 years ago, 10-Sep-02, to lugnet.cad.dev)
 
  Re: Autoroute!=Towing, right?
 
"Chris Dee" <chris_w_dee@hotmail.com> skrev i meddelandet news:H26pME.93C@lugnet.com... (...) in (...) US (...) suspect. (...) Don't know about Danish, but in Swedish it's called "Motorväg", that's a straight translation of "Motorway". "Highway" (...) (22 years ago, 9-Sep-02, to lugnet.db.brictionary, lugnet.cad.dev)
 
  Re: dragNdrop (Was: Ldglite must be faster)
 
I don't exactly have an algorithm for "spread out parts", all I really have done is to find an empty spot when dropping one part. Along a line collect up the intersection of all bounding boxes of other parts; find an interval that your part fits (...) (22 years ago, 10-Sep-02, to lugnet.cad.dev)
 
  Re: dragNdrop (Was: Ldglite must be faster)
 
(...) OK, I got multiline paste to work, but it just dumps them all in the same spot for now. I also experimented with pasting in a peeron inventory with quantity and all, but the part numbers don't always match up and the colornames definitely (...) (22 years ago, 10-Sep-02, to lugnet.cad.dev)
 
  Re: Autoroute!=Towing, right?
 
(...) (URL)and (...) (URL)the same? They look like it, but they have dramatically different (...) Minifig Torso with Autoroute Pattern[2] (...) Hose Reel 2 x 4 x 2 Holder with tow logo pattern[3] (...) No idea why 4209p05, but it predates the Torso (...) (22 years ago, 9-Sep-02, to lugnet.db.brictionary, lugnet.cad.dev)
 
  Re: dragNdrop (Was: Ldglite must be faster)
 
(...) I examined the source (aren't you glad you posted it) and now I can drag in a part from LDList (cool!), but I'm still not sure about the rest of the 'protocol'. What's the point of the X and Y coordinates? And is it the empty message that (...) (22 years ago, 9-Sep-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: My latest idea / project
 
How can I replace a numbe in a selected line of a Tlisbox? For example the second number? 1 4 0 -72 0 so that the user select a color and the it copys the same selected line of before and it does for example 1 4 0 -72 0 replace 4 for 15 1 15 0 -72 0 (...) (22 years ago, 9-Sep-02, to lugnet.cad.dev)
 
  Re: My latest idea / project
 
(...) I think you should try learning the math. Why don't you give it a chance? Someday you'll be glad you did. I know I am. (22 years ago, 9-Sep-02, to lugnet.cad.dev)
 
  Re: My latest idea / project
 
(...) Personally, I found that reading the LDraw FAQ and the comp.graphics.algorithms FAQ was very useful. The latter can be found at: (URL) has a large section on 3D graphics, and lots of references. Fredrik (22 years ago, 9-Sep-02, to lugnet.cad.dev)
 
  Re: My latest idea / project
 
(...) Then for get it I'm not going to learn maths. But what about if I make a gui design of the app and I comment it all on what I need and you code it? (...) (22 years ago, 9-Sep-02, to lugnet.cad.dev)
 
  Re: My latest idea / project
 
(...) [snip] (...) Have you had a trigonometry course yet? If not, a quick search of the internet turns up plenty of links. This one looks easy enough. (URL) you'll probably need to read up on matrix math. (URL) then finally it's on to (...) (22 years ago, 9-Sep-02, to lugnet.cad.dev)
 
  programmer(s) help needed
 
Hi, Is anybody intrested in developing a Postscript to LDR converter? Files saved als Adobe Illustrator 1.1 contain fairly basic PS and can (when using 3 and 4 pont polygons) easily be converted in a LDR file. I have the knowledge of both PS and LDR (...) (22 years ago, 9-Sep-02, to lugnet.cad.dev)
 
  My latest idea / project
 
Hello, I'm working on something called "edraw" for now if you all don't like the name I'll change it but for alpha previews will be called edraw and for final release will be called somthing else. What is it? Well is going to be a mix of ledit and (...) (22 years ago, 9-Sep-02, to lugnet.cad.dev)
 
  Re: New tool for making minifigs
 
(...) OK, I've downloaded the source. I took a loo and I've mostly figured out it works but could you explain how I incorporate this into my current form? -Orion (22 years ago, 8-Sep-02, to lugnet.cad.dev)
 
  Re: New tool for making minifigs
 
"Orion Pobursky" <bilthefish@IHATESPAMyahoo.com> skrev i meddelandet news:H238s8.5IJ@lugnet.com... (...) This is the main part of LDList :-) The source is up at (URL) but beware, the original code is old (ldlite 0.9 or so), and there *are* some (...) (22 years ago, 8-Sep-02, to lugnet.cad.dev)
 
  Re: New tool for making minifigs
 
(...) I know, but I never got around to compile LDGLite myself with that feature activated. And now I have simply copied "/home/dheyse/ldglit...e/ldglite" to "/usr/local/bin/", so I can use your latest version. :-) Play well, Jacob (22 years ago, 8-Sep-02, to lugnet.cad.dev)
 
  Re: New tool for making minifigs
 
(...) I'm looking for something like a Timage component but instead of loading bmp that it loads dat or ldr but I think for now it will do this off screen system. Play well (...) (22 years ago, 8-Sep-02, to lugnet.cad.dev)
 
  Re: New tool for making minifigs
 
(...) Hey, what's with the "supposedly" stuff! I believe parts tracker is already using that feature on ldraw.org. :^) But anyhow, I'm not sure offscreen rendering is what Eduardo is looking for. What about borrowing some code from LDList? It's (...) (22 years ago, 8-Sep-02, to lugnet.cad.dev)
 
  Re: New tool for making minifigs
 
(...) You could use LDGLite. It can supposedly (I have never managed to get it to work) render a LDraw file off-screen directly to a BMP or PNG file. (...) I expect something like: winexec("ldglite -q -mS model.dat"); will work, but you should read (...) (22 years ago, 8-Sep-02, to lugnet.cad.dev)
 
  Re: New tool for making minifigs
 
How do you make your Delphi apps that can show you a preview of what you a building or making in dat format? I tryed with something like winexec(ldraw model.dat -ms) but is not good as it runs ldraw and changes screen to full 320 x 240 and then back (...) (22 years ago, 8-Sep-02, to lugnet.cad.dev)
 
  Re: Post-processing huge [POV] text files in Delphi
 
(...) Now that you mention it, I remeber you said that when we met at your home. Is there really any point trying to teach me something? :o) (...) In a way, that makes sense. Many POV statement span over multiple lines. (...) I'm having a look at it (...) (22 years ago, 8-Sep-02, to lugnet.cad.dev)
 
  Re: New tool for making minifigs
 
(...) I'm making a similar program but it's a plugin for LDDesignPad. Here's a couple of thing I'm incorporating: - Neckwear and footwear - Custom rotation of the indiviual parts - Possibly a picture preview, similar to my DAT curves plugin. Here's (...) (22 years ago, 7-Sep-02, to lugnet.cad.dev)
 
  Re: Post-processing huge [POV] text files in Delphi
 
"Tore Eriksson" <tore.eriksson@mbox3...wipnet.se> skrev i meddelandet news:H22M7n.J3D@lugnet.com... (...) when (...) only (...) into?). My first attempt would be to use a TStringList: with TStringList.Create do try LoadFromFile(...) ; {edit the (...) (22 years ago, 7-Sep-02, to lugnet.cad.dev)
 
  Re: Post-processing huge [POV] text files in Delphi
 
(...) They are (at least in practice) standard Unix commands. You can probably find binaries for your favourite operating system somewhere on the net. Play well, Jacob (22 years ago, 7-Sep-02, to lugnet.cad.dev)
 
  Re: Post-processing huge [POV] text files in Delphi
 
(...) WinScript? POV??? /Tore (For very simple stuff like unconditionally adding a line in the beginning or end of a file, I use the 'Copy' command in DOS.) (22 years ago, 7-Sep-02, to lugnet.cad.dev)
 
  Re: Post-processing huge [POV] text files in Delphi
 
Thanks Roland! I think that's exactly what I was looking for. Sometimes I wish there were a dictionary or cross-reference for people that know what a keyword is named in one programming language. Pressing F1 is a good thing - but only when you know (...) (22 years ago, 7-Sep-02, to lugnet.cad.dev)
 
  Re: Post-processing huge [POV] text files in Delphi
 
(...) Have you considered using `diff` and `patch` to handle this? l3p ... model.pov cp model.pov model-modified.pov $EDITOR model-modified.pov diff -u model.pov model-modified.pov model.patch ... l3p ... model.pov cp model.pov model-modified.pov (...) (22 years ago, 7-Sep-02, to lugnet.cad.dev)
 
  New tool for making minifigs
 
I made a preview of a minifig maker called Ldraw Minifig Factory here (URL) the screenshot I want to know what you all think of it before I code it. Just forgot to let you know all that I just got a laptop an IBM 770z the only problem is that it (...) (22 years ago, 7-Sep-02, to lugnet.cad.dev)
 
  Re: Post-processing huge [POV] text files in Delphi
 
You could use the 'text' type and process the reading and writing line by line manly insteat by using tstringlist, I asume. quick code for quick copy: var infile, outfile: text; line: string; assignfile(infile, 'bigfile.pov'); reset(infile); (...) (22 years ago, 7-Sep-02, to lugnet.cad.dev)
 
  Post-processing huge [POV] text files in Delphi
 
Very often, I have just changed a little detail in a model converted to POV by L3P. Then after I run the model through L3P again, I have to manually set all the modifications not handled by L3P arguments again. I try to make a utility program to fix (...) (22 years ago, 7-Sep-02, to lugnet.cad.dev)
 
  Re: Delphi and ldraw
 
"Eduardo Vazquez Harte" <eduvazhar@terra.es> skrev i meddelandet news:H1yu3w.AKw@lugnet.com... (...) You can't. Period. Windows doesn't virtualize DOS graphics, only the DOS text screen. (It was possible in OS/2, but there are many other things (...) (22 years ago, 5-Sep-02, to lugnet.cad.dev)
 
  Re: Delphi and ldraw
 
I try 2 ways more I can't do it. (...) (22 years ago, 5-Sep-02, to lugnet.cad.dev)
 
  Re: Delphi and ldraw
 
(...) I don't think you can avoid the full screen with LDRAW. It's a fullscreen DOS program, which means Windows turns over the entire VGA hardware to LDRAW when it's running. If you don't want to use the fullscreen, you'll have to use a program (...) (22 years ago, 5-Sep-02, to lugnet.cad.dev)
 
  Delphi and ldraw
 
How can't I run avoiding ldraw to run in full screen? I'm using delphi 6 this is what I use to test WinExec(pchar('C:\le...draw\ldraw car.dat -MS '), SW_SHOW); (22 years ago, 5-Sep-02, to lugnet.cad.dev)
 
  What about another Ldraw CAD tool but in delphi?
 
I whould like if possible to make my own CAD software like Ledit but for windows3.x/9x/NT/2K/XP but without using openGL or any hardware or direct X something like the way Ledit draws them and without using mouse but for windows small no power (...) (22 years ago, 1-Sep-02, to lugnet.cad.dev)
 
  Re: ** QUAD2DAT ** version 0.9.4 released **
 
(...) I believe either LDDesignPad or LDraw Add-On will work for you. In LDAO, I'd open your file in the text editor. The first time you use the editor, you'll want to go into the editor's Options | Viewer Settings menu, and select which viewer to (...) (22 years ago, 31-Aug-02, to lugnet.cad.dev)
 
  Re: ** QUAD2DAT ** version 0.9.4 released **
 
(...) Although I got MLCad to do it for me, this is good advice as I don't like what else it did to the file. Can you recommend a good inliner that runs in Win2K and is suitable for novice use? Thanks! (22 years ago, 31-Aug-02, to lugnet.cad.dev)  
 
  Re: ** QUAD2DAT ** version 0.9.4 released **
 
(...) Actually, if you go to the Quad2DAT website you'll find the v0.9.5 executable available for download. (The version number is in the fine print below the download link.) -Orion (22 years ago, 30-Aug-02, to lugnet.cad.dev)
 
  Re: ** QUAD2DAT ** version 0.9.4 released **
 
(...) I guess it depends. Did Chris ask you to keep the file secret? Generally, my feeling is that you should hold onto the file, unless Chris specifically told you it was OK to pass it around. Steve (22 years ago, 30-Aug-02, to lugnet.cad.dev)
 
  Re: ** QUAD2DAT ** version 0.9.4 released **
 
(...) a while back when Chris helped us with quad2dat stuff he gave us (me and george) an early v 0.9.5 its not my decition to let it out, so what does everyone think? i havent seen chris in a while, so shouldthe file be shared? (22 years ago, 30-Aug-02, to lugnet.cad.dev)
 
  Re: ** QUAD2DAT ** version 0.9.4 released **  [DAT]
 
(...) You should be able to fix it by creating another file that references your file using a mirror matrix, and then inline that part with an inliner tool. So, for instance, if your part is x123.dat, you would create a file called mirror.dat with (...) (22 years ago, 30-Aug-02, to lugnet.cad.dev)
 
  Re: ** QUAD2DAT ** version 0.9.4 released **
 
(...) OK, this isn't because of the "rotation" of the parts, it's because MLCad is inserting bogus commands at the top of the file 0 ROTATION CENTER 0 0 0 1 "Custom" 0 ROTATION CONFIG 0 0 It also is changing the value of the filename (removing the (...) (22 years ago, 30-Aug-02, to lugnet.cad.dev, lugnet.cad.mlcad)
 
  Re: ** QUAD2DAT ** version 0.9.4 released **
 
(...) Hi Lar, If it's a rotate rather than a mirror, you can use the LDAO editor to quickly rotate it. This actually rotates the matrix rather than adding a ROTATE. LDAO can also do a mirror, but it's a bit more fiddling around IIRC, and I'd have to (...) (22 years ago, 30-Aug-02, to lugnet.cad.dev)
 
  Re: ** QUAD2DAT ** version 0.9.4 released **
 
I like this program a lot. I have a number of features/suggestions to add, is it still in active development. However I have one problem that I need help with from the user community. It seems that there is a rotation being inserted somewhere... I (...) (22 years ago, 30-Aug-02, to lugnet.cad.dev)
 
  Re: Portable Ldraw system "Laptop"
 
(...) I started with my 3th PC 'desktop' a compaq presario with 32MB of ram with a AMD with 233mhz and man I learn patience it was fun. The idea is to get a laptop and not a powerfull one with a nice price and nice system for ldraw. I'll have to (...) (22 years ago, 29-Aug-02, to lugnet.cad.dev)
 
  Re: Portable Ldraw system "Laptop"
 
(...) [snip] (...) [snip] Eduardo, That should be more than enough power. I was using a 200MHz laptop w/ 80MB RAM the first year I got into LDraw and was able to do nice renders w/o problems. The key is patience. I've since ended up w/ a 400Mhz (...) (22 years ago, 29-Aug-02, to lugnet.cad.dev)
 
  Portable Ldraw system "Laptop"
 
I'll be buying an IBM 7708 Pentium II with 366mhz 128 MB of RAM 12GB of hard disk 14" TFT 'screen I think' CD - ROM disk unit Modem I need to see a screenshot of the IBM 7708 laptop. I believe that is enought for working with ldraw, mlcad, l3p, (...) (22 years ago, 29-Aug-02, to lugnet.cad.dev)
 
  Hollow LDraw models
 
Many months ago I posted a question regarding making hollow shells or mesh objects out of LDraw models. In the POVray links section, under the macro subheading, is a listing for something called 'Tristan Macro for MegaPOV'. Anyone test this to see (...) (22 years ago, 28-Aug-02, to lugnet.cad.dev)
 
  Re: Segmented parts (ie hoses and flex tubes)
 
(...) [snip] (...) I agree, I did that with the hoses on my loco (URL) and it seems the best solution. ROSCO (22 years ago, 27-Aug-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: Segmented parts (ie hoses and flex tubes)
 
(...) No, moving the hose segments to parts/s/ would NOT prevent the shrinkage problem. It doesn't matter whether a part is located in PARTS or PARTS/S, it is still considered as a part. Whenever a (sub-)part is referenced from another part, it is (...) (22 years ago, 27-Aug-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: Part 3650a
 
Is anyone opposed to my moving 3650a.dat to 3650.dat? If someone later makes a file for one of the other versions of this part, we can do another move at that time. Steve (...) (22 years ago, 27-Aug-02, to lugnet.cad.dev)
 
  Re: Segmented parts (ie hoses and flex tubes)
 
(...) Actually, by the guidelines for parts I posted, the flex-axle subparts should be in the parts directory. Moving the hose segments to parts/s/ would prevent the shrinkage problem, but I think there are better solutions. Steve (22 years ago, 27-Aug-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: Segmented parts (ie hoses and flex tubes)
 
(...) Oh, I meant the first one *I* mentioned, not the 751.dat :-) (...) Well, after second thoughts and various comments from you guys, I think we should keep segments in PARTS. (...) Yup, I agree, that is the solution. The curve generator should (...) (22 years ago, 26-Aug-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) Good idea! My biggest problem, though, is in trying to figure out how to join many line segments into one long line; for example, in Jacob's rendering the wings look *too* broken up, where one jagged line would have served better. That, and (...) (22 years ago, 26-Aug-02, to lugnet.cad.dev)
 
  New Minifig
 
Since all the new Minifig parts (hand, left/right arms) are now available on the LDraw.org Parts Tracker, I though I'd make a minifig using them. The render can be found here: (URL) (22 years ago, 26-Aug-02, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dat.models, lugnet.build.minifigs)
 
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) illustration, however, be careful not to over-use it! Perhaps it would be even better if you, at random, split some of the lines in two, and then jittered their end points as well. You could possibly even do this recursively, so that a line (...) (22 years ago, 26-Aug-02, to lugnet.cad.dev)
 
  Portable ldraw system
 
I just noticed that we need also a program like TD "a.k.a Track desingner" but for all these tools they must not use or need: No Visual Basic DLL "why because they don't work in all my 3 PC only in my good one" No run time stuff like I said above or (...) (22 years ago, 26-Aug-02, to lugnet.cad.dev)
 
  Re: Segmented parts (ie hoses and flex tubes)
 
(...) Can the hose segments go in the S folder with the flex-axle subparts? Would that solve the shrinkage problem? Don (22 years ago, 26-Aug-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: Part 3650a
 
Hmm, interesting. Thanks for digging into this, Clark. It's hard to judge from the Technica pictures, but I'm guessing that for LDraw, we probably won't want separate files for 3650 and 3650a (if we did want separate files, we'd call them 3650a and (...) (22 years ago, 26-Aug-02, to lugnet.cad.dev)
 
  Re: Segmented parts (ie hoses and flex tubes)
 
(...) These files don't work as primitives. A primitive file should be either a geometric construction (like an arc, disc, cylinder, etc) or a lego-centric feature that is likely to be reused among a large number of different files (like studs, (...) (22 years ago, 26-Aug-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: LDGLite sketch feature
 
(...) Beats me. I'd probably grep for the render_*() functions in the lex and yacc sources files. But then you'd need to grab some lex and yacc executables for the PC to build it. You can look in the lex/yacc output files lex.yy.c and y.tab.c but (...) (22 years ago, 26-Aug-02, to lugnet.cad.dev)
 
  Re: LDGLite sketch feature
 
(...) Ahhh. And as I showed in my example, I didn't use "-l3". When I do, I get nice pictures like this one: (URL) of it. :-) Play well, Jacob -- Bregnerod (a LEGO town): (URL) (22 years ago, 26-Aug-02, to lugnet.cad.dev)  
 
  Re: LDGLite sketch feature
 
(...) Thanks, Don. :-, That's the trick, it seems. Using -l3 turns it on for me, -ld turns it off. Where do I make changes so that this will still work when using the ldlite parser? Cheers, - jsproat (22 years ago, 26-Aug-02, to lugnet.cad.dev)
 
  Re: LDGLite sketch feature
 
(...) Don't be silly. You're probably just making some simple mistake that'll seem so obvious you'll wonder why you didn't think of it yourself. For example, L3View.cpp is only used by the l3 parser. If you don't use -l3 on the command line, you (...) (22 years ago, 26-Aug-02, to lugnet.cad.dev)
 
  Re: LDGLite sketch feature
 
(...) Fixed that, cleaned out all the ".o" files, rebuilt and tried again. With the same result. :-( I hope this isn't because the Linux and Win32 versions of LDGLite actually use different source code. The make file doesn't look like it. Play well, (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: LDGLite sketch feature (Was: Ldglite bug report)
 
(...) Whoops! I forgot to change one item before I uploaded the cpp! Change the line (around line #67), const int jitter_num = 0; to use some positive number, e.g. const int jitter_num = 2; Cheers, - jsproat (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: LDGLite sketch feature (Was: Ldglite bug report)
 
(...) substituted "L3View.cpp" with (URL), deactivated off-screen rendering in the make file, and compiled. But when I try to use it: jsproat.ldglite -mc fly.mpd I just get the usual image. Is your function hidden in some Win32 specific code? Should (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: LDGLite sketch feature (Was: Ldglite bug report)
 
(...) Let's re-write that, and break it up a bit: - modified function DrawPart() - color 24 is replaced with CurColor instead of edge_color(CurColor), just like color 16 - switch(LinePtr->LineType) cases 3 and 4 use a constant color 15 - (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: LDGLite sketch feature (Was: Ldglite bug report)
 
(...) I didn't add any flags, I still haven't taken the time to learn that part of the code yet. However, the only changes were to L3View.cpp, and are very straightforward. Note that this is just a proof-of-concept, and is far from being ready for (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  LDGLite sketch feature (Was: Ldglite bug report)
 
(...) > > (URL) wants that! Can you dump the source somewhere, so I can rebuild LDGLite with that feature? Which flags are needed to get that look? (...) :-) (...) Certainly. Play well, Jacob (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) D'OH That last line should read: - copy libz.a to \mingw-1.1\lib\ Cheers, - jsproat (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) Cool, thanks. I've never had much luck with windows and cvs and sourceforge, so your batch file should prove to be useful in snarfing the latest source. (...) Again, thanks. Does it include the latest changes you made for the line endcaps? (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) I've been pounding on ldglite and I think I've gotten the effect I was thinking of. I have a screenshot here (warning: 1024x768x32 PNG ahead): (URL) I made: - line types 3 and 4 render in white - color 24 renders same color as 16 (to make up (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) I guess that means nobody's ever bothered to build the windows version on their own before. Oh well, I sorta knew that. I recently attempted to update the visual C++ project files because they were also way out of date, but I didn't get the (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) Actually, the makefile was straight from ldglitesrc0_9_5.zip (...) I ended up having to rebuild libpng and libz because I was hitting against an "unresolved __imp__iob" linker error with the libpng supplied in ldglitesrc0_9_5.zip. Evidently, (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) Yeah, I knew about that. I've also heard some hardware opengl drivers have a max width of 1. I was kinda hoping nobody would notice. I mean 20 pixel wide lines? Who needs that much? Perhaps Sproat can enlighten us on what he plans to do with (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) I think it's missing a source file, glfont.c . Hmmm, how'd that get in the makefile? Did you grab the latest makefile out of CVS or something like that? Anyhow, you don't really need it and can remove it from the makefile. I think USE_GLFONT (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) So I decided to get off my duff and see if I could contribute more than just testing efforts, and installed MINGW32 v1.1 and the GLUT headers/libs, etc. and set about to build ldglite for myself. I think it's missing a source file, glfont.c . (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) It worked! You, sir, are a steely-eyed missile man. Be careful about posting fixes so quickly, you're already giving me more ideas for feature requests. :-, But thanks! Cheers, - jsproat (22 years ago, 24-Aug-02, to lugnet.cad.dev)
 
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) You might find the following info from Microsoft's help page on glGet useful: GL_LINE_WIDTH_RANGE The params parameter returns two values: the smallest and largest supported widths for antialiased lines. See glLineWidth. That's the first I'd (...) (22 years ago, 24-Aug-02, to lugnet.cad.dev)
 
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) I applied the fix Travis pointed out, and it seems to smooth out some of the bumpies in antialiased mode with wide lines on my PC. Give it a try: http:\\ldglite.sourc...e_test.zip I also noticed that the opengl drivers seem to top out their (...) (22 years ago, 24-Aug-02, to lugnet.cad.dev)
 
  Re: Segmented parts (ie hoses and flex tubes)
 
(...) Doing so would cause a problem with LeoCad which doesn't display primitives not included in a part. This is the case with flexible axles (created form primitives), they have to be created as part, then imported as new part in LeoCad library... (...) (22 years ago, 24-Aug-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: Segmented parts (ie hoses and flex tubes)
 
(...) Actually, the part mentioned was in the Parts directory (it is an official part), so it would presumably be shrunk by L3P. As for the rest, I agree that making them primitives makes sense, but I'm not sure the part authors will agree. I guess (...) (22 years ago, 24-Aug-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: Segmented parts (ie hoses and flex tubes)
 
(...) I think it would be reasonable to consider segments as primitives. Move them to the P folder. Then they will not be shrunk. End pieces are still considered as parts. I don't know how the curve generator works, but if it generates a new (...) (22 years ago, 24-Aug-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) I tried this on a quasi-high-end machine, same DAT and options, same results. Here's the l3glite output: ZClip = (-1000, 4000) GL_VERSION = 1.2.1 GL_EXTENSIONS = GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cu be_map (...) (22 years ago, 24-Aug-02, to lugnet.cad.dev)
 
  Re: Segmented parts (ie hoses and flex tubes)
 
(...) This sounds like a good idea to me, except for one thing: the 0 LDRAW_ORG lines are generated at release-time by the release script. Every type listed is determined by other data in the file, or about the file -- parts are in the /parts (...) (22 years ago, 23-Aug-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Segmented parts (ie hoses and flex tubes)
 
Looking at some of the files generated using the new curve generator LDDesignPad plugin by Orion (as well as files generated by the EMacs macro it is based on), I noticed a problem when displaying with LDView (which might also effect L3P output). (...) (22 years ago, 23-Aug-02, to lugnet.cad.dat.parts, lugnet.cad.dev)


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