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 CAD / Development / *3175 (-100)
  Parts and Pattern
 
Hallo ! Am 28.08.99 schrieb Steve Bliss: SB> There was extensive discussion about this issue, before the L-CAD SB> ... SB> the target piece, as shown in the set instructions. Nice. And had there been some result of the discussion? SB> I would *love* (...) (25 years ago, 30-Aug-99, to lugnet.cad.dev)
 
  Re: Parts and Pattern
 
[cross-posted and follow-up set to lugnet.cad.dev] (...) Hi! (...) There was extensive discussion about this issue, before the L-CAD mailing list moved to lugnet.cad.dev. The general thought was that stickers should be separate 'part files'. There (...) (25 years ago, 28-Aug-99, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  I am toning down my involvement in this group
 
I am toning down my involvement in this group I may still make models and post them but i will give uo trying to make parts. I will probobly also not do too much about submitting my models to the OMR. If anyone is interested in doing so then I will (...) (25 years ago, 27-Aug-99, to lugnet.cad.dev)
 
  Re: [LDAO] New beta version available
 
(...) i agree.. if i see it happen again, i'll try to detail the processes that led me up to seeing the error occur J (25 years ago, 26-Aug-99, to lugnet.cad.dev)
 
  Re: [LDAO] New beta version available
 
(...) Hmm. That sounds like it's situational, not data-dependent. IOW, something you did earlier caused a condition where the inliner messed up. Yuck. (...) Yes, the Inliner (the one separate from the editors) does a standard LDraw-search for a (...) (25 years ago, 26-Aug-99, to lugnet.cad.dev)
 
  Re: [LDAO] New beta version available
 
(...) wouldn't you know it.. now i can't recreate the error.. not sure what circumstances cause it.. but it *has* happened... here's something odd that's going on with the inliner though.. i open a file (298.dat) from the models directory (i copied (...) (25 years ago, 26-Aug-99, to lugnet.cad.dev)
 
  Re: [LDAO] New beta version available
 
(...) will do, i'll mail you something tonight.. i never would have figured this one out, but i saw it when i was doing all the technic wheels a couple of months ago, and on a small update i just sent terry.. i thought it was me, trashing things (...) (25 years ago, 25-Aug-99, to lugnet.cad.dev)
 
  Re: [LDAO] New beta version available
 
(...) Could you send me a file that has this problem? I've never run across it. Heard about it plenty of times, but never experienced it personally. (...) Don't worry. I added a checkbox next to the radio button, so now the checkbox blocks out the (...) (25 years ago, 25-Aug-99, to lugnet.cad.dev)
 
  Re: [LDAO] New beta version available
 
(...) steve, did you address the issue with the inliner converting type 5 lines to type 4?? (i came across this problem again recently (in 2.0.4) and just wondered if it was on your "to fix" list for the next release) also.. this is a minor nitpick, (...) (25 years ago, 25-Aug-99, to lugnet.cad.dev)
 
  Re: trying to guess the stud spacing by measuring bricks
 
(...) [Some snippage may occur during shipment] Maybe TLG deliberately used an odd spacing, to make it harder to make compatible bricks? Steve (25 years ago, 25-Aug-99, to lugnet.cad.dev)
 
  Re: [LDAO] New beta version available
 
There are definitely issues: with the beta, with the development version on my hard drive, and with my available time. I made the mistake of withdrawing a relatively decent beta (2.0.4) before posting the 2.1.0. And I didn't keep the 2.0.4 files. At (...) (25 years ago, 25-Aug-99, to lugnet.cad.dev)
 
  Re: trying to guess the stud spacing by measuring bricks
 
(...) No slur taken! (-: Actually, what I think happened is this: - Some company (it was in England somewhere, right?) stated making bricks, using a nice round number standard like 5/16 inch or 8 millimeters - LEGO bought the rights (or the company (...) (25 years ago, 25-Aug-99, to lugnet.cad.dev)
 
  Re: trying to guess the stud spacing by measuring bricks
 
Thanks Robert! That did the trick. It had been awhile since I had read your earlier post and I completely forgot about the standard gap. Thanks, Adam Robert Munafo <munafo@gcctechNO.SPAMcom> wrote in message news:FGzt2q.1op@lugnet.com... (...) (...) (25 years ago, 25-Aug-99, to lugnet.cad.dev)
 
  Re: trying to guess the stud spacing by measuring bricks
 
I know you went several hundred studs in length if I recall, but is there any chance that the stud center spacing is actually intended to be 8.000 mm ??? This is not intended as a slur against your measurement technique, but an honest question. (...) (25 years ago, 24-Aug-99, to lugnet.cad.dev)
 
  trying to guess the stud spacing by measuring bricks
 
(...) The reason your approach doesn't work is because all LEGO parts are deliberately manufactured with a very tiny gap allowance on each contact-surface dimension. If this weren't the case, the bricks would not fit well when dirty or marred. It (...) (25 years ago, 24-Aug-99, to lugnet.cad.dev)
 
  Re: [LDAO] New beta version available
 
(...) (Apologies in advance for the jw-esque question...) I've been out of touch for the past three weeks, but a quick review of the ng's don't show anything new for LDAO. Has this version (2.10 beta announced 1999-06-29) been released yet? Whoops, (...) (25 years ago, 24-Aug-99, to lugnet.cad.dev)
 
  Re: POV-RAY question
 
Scott R Dennett skrev i meddelandet <199908231819070990....te.net>... (...) Not exactly headlights and such, but I made some experiments around Christmas last year. You're welcome to take a look, and if you want I'll try to find the POV-source for (...) (25 years ago, 24-Aug-99, to lugnet.cad.dev)
 
  Re: POV-RAY question
 
(...) I goofed on the spelling; it's "ambient" and not "ambience". Anyway, modify in the "finish" section of the sub-part you want to light up. e.g. in the L3P output file, find the sub-part you want to light up, and change from: finish { ambient (...) (25 years ago, 24-Aug-99, to lugnet.cad.dev)
 
  Re: POV-RAY question
 
(...) Yes U can from the POV menu chose: TOOLS Edit master POVRAY.INI and then add at the end a row like: Library_Path=......... U can add up to 10 Paths in this way U have to do it just one time! (25 years ago, 24-Aug-99, to lugnet.cad.dev)
 
  Re: POV-RAY question
 
(...) In POV Ray, choose "Render" > "Edit Settings/Render" In the "Command line options" box, type: +Lc:\ldraw\lgeo or whatever the correct path is. You can add more than one path to look in, for example if you want to use Anton Raves' (...) (25 years ago, 24-Aug-99, to lugnet.cad.dev)
 
  Re: POV-RAY question
 
(...) trying (...) lights (...) light up. Arg, (...) other machine, so (...) ambience (...) so an object (...) not) will (...) may be okay; (...) OK, read the docs(well just on that subject) but it didn't really help me. I'm one of those people who (...) (25 years ago, 24-Aug-99, to lugnet.cad.dev)
 
  Re: POV-RAY question
 
(...) Try playing with the "ambience" value on the piece you want to light up. Arg, I forget the actual syntax, and all my POV files are on my other machine, so I'll just have to tell ya to check the docs. Basically, the ambience value tells POV-Ray (...) (25 years ago, 24-Aug-99, to lugnet.cad.dev)
 
  Re: POV-RAY question
 
Actually, I can't really get that to work from inside a transparent plat/tile. It will sortof light up, but not nearly bright enough, and I can't find any way to adjust the brightness. I guess that's the biggest problem that I have. Then, with the (...) (25 years ago, 24-Aug-99, to lugnet.cad.dev)
 
  Re: POV-RAY question
 
A easy way to do this is in Ledit, insert the file "light.dat" inside the element you want lit up. By running L3P with the -l option it turns the light.dat files into light sources. (I'm not sure if this works with L2P, you will have to check if (...) (25 years ago, 23-Aug-99, to lugnet.cad.dev)
 
  POV-RAY question
 
I've been messing around with pov-ray today and I've been trying to figure out how I can get headlights/taillights/emergency lights for a fire truck. I've seen headlights done before, but I can't seem to get it to work. I can make a spotlight, but (...) (25 years ago, 23-Aug-99, to lugnet.cad.dev)
 
  Re: CFV: Jonathan Wilson's posting privileges on LUGNET, REV 1.1
 
(...) Some of us think there is, and some of us, (including many stalwarts) feel they've been trying for many many months and have exhausted all the other alternatives. I dunno who is right, which is one reason why I suspect a vote was taken. I (...) (25 years ago, 23-Aug-99, to lugnet.admin.general, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: CFV: Jonathan Wilson's posting privileges on LUGNET, REV 1.1
 
In article <FGxBz2.D9F@lugnet.com>, John VanZwieten <john_vanzwieten@ema il.msn.com> writes (...) No problem :-) I'm not currently interested in the CAD groups, and this vote came as a bit of a shock. Bearing in mind the good nature of the people (...) (25 years ago, 23-Aug-99, to lugnet.admin.general, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: CFV: Jonathan Wilson's posting privileges on LUGNET, REV 1.1
 
Tony Priestman <Tony@you-rang.demon.co.uk> wrote in message news:Xy5anEAMzAw3EwE...n.co.uk... (...) _PLEASE_ NOTE: All the lugnet.cad* groups invite novices who want help honing their skills. Those of us who author parts _love_ to guide newbies in (...) (25 years ago, 23-Aug-99, to lugnet.admin.general, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  CFV: Jonathan Wilson's posting privileges on LUGNET, REV 1.1
 
Revisions have been made to the vote questions. Problem Summary and Defense have not changed. CFV: Jonathan Wilson's posting privileges on LUGNET, REV 1.1 This is a Call For Votes (CFV) After much discussion it has been decided that an open public (...) (25 years ago, 22-Aug-99, to lugnet.admin.general, lugnet.cad.dev, lugnet.cad, lugnet.starwars, lugnet.announce)
 
  Re: Top 10 posters in lugnet.cad.dev
 
Gee, I figure if I make it a policy to post a reply to each of Steve's messages, I'll hold even in the ranks. And I'll quote the entire previous article liek he did, in case anyone is counting bytes. -gyug ObLego: AC3D (a wireframe cad program) (...) (25 years ago, 21-Aug-99, to lugnet.cad.dev)
 
  Re: Parts for LDraw or parts for POV-Ray?
 
(...) Gee, hath my memory deceived me? Maybe it WAS 0.83 source I wanted (I think I had 0.75 source). Carsten wasn't interested, I was. I wanted to at least bring the functionality of BriCAD (as opposed to btopia) to Windows, and perhaps build it (...) (25 years ago, 21-Aug-99, to lugnet.cad.dev)
 
  Re: POV-RAY orange color
 
(...) one, (...) Do you mean silver or gray? When you L3P just one brick, POV-Ray ignores the coloring for some reason, and just uses the default color of the model (gray: 7). With more bricks, POV-Ray uses the correct colors. --Bram (25 years ago, 21-Aug-99, to lugnet.cad.dev)
 
  Re: [ldraw.org] Update
 
(...) Than that's not a problem with ldraw.org, that's a problem with the server Mike's pages are on. I can upload my copy of mlcad13.zip to ldraw.org and have two download location choices - he ok'ed the download from ldraw.org. I'll make a note of (...) (25 years ago, 21-Aug-99, to lugnet.cad.dev.org.ldraw)
 
  Re: [ldraw.org] Update
 
(...) I agree. -Tim <>< (URL) timcourtne ICQ: 23951114 Commonwealth Edison: What do you do with OUR power? Get paid to surf the web! Visit: (URL) (25 years ago, 21-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: POV-RAY orange color
 
Strange. I rendered a brick colored 462 in POV and it came out silver. When I sandwiched the brick between a white (15) and a black (0) one, it came out orange. Maybe 462 does not always work... Scott R Dennett wrote in message (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev)
 
  Re: [ldraw.org] Update
 
(...) Why? Seems to me that changing to white or grey or blue, if it meant approval from TLG would be no big deal... Red is the color they use for most everything brickish. (...) Probably would in fact be trade dress, as would every other thing (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
The links to the MLCAD page and download are not connecting. Pat J (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw)
 
  Re: [ldraw.org] Update
 
The links to mlcad page and program aren't connecting. (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw)
 
  Re: [ldraw.org] Update
 
(...) I thought about that. The problem is, ldraw.org *doesn't* do pieces which aren't real-world LEGO. Funny colors, maybe. Fake pieces, never. Steve (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
(...) I suggest capitalizing LEGO in the linking image and adding the (R), otherwise, great job! --Bram (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw)
 
  Re: [ldraw.org] Update
 
Steve Bliss <blisses@worldnet.att.net> wrote in message news:37bd7e8a.724234...net.com... (...) But we could design our own keyboard tile (w/ all the letters even) and a computer screen w/ a 2X3 brick on it! But you'd still have the problem with (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
(...) Playing with it in photoshop should actually work pretty well. Just shift the hue to get blue, you won't even have to play with saturation. --Bram (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
(...) Like, right underneath the logo-bar. How about: "This site is better than official! It's [fan created], and The LEGO Group has nothing to do with!" Steve (25 years ago, 20-Aug-99, to lugnet.publish, lugnet.cad.dev.org.ldraw)
 
  Re: Parts for LDraw or parts for POV-Ray?
 
(...) GNU free, or just no-price? It could have been worse--it could have only run on a BeBox. Steve (25 years ago, 20-Aug-99, to lugnet.cad.dev)
 
  Re: [ldraw.org] Update
 
(...) The more I think about it, I think a simple letter would do. But first I think we should experiment a bit with different logos and present them printed on the letter so they can review them right there and state their preference. Once I get (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
(...) On the small logos it probably would not work, so another solution would have to be devised for that. (...) I'd prefer to keep it red. I don't think a wireframe fade would be considered under TLG's trade dress if a squabble arose. (...) I (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
(...) Well, if we were to contact TLG, what would be the best approach to it, to get on their good side? I'm not totally objected to contacting them, I just would like to make sure we've done everything we can to have them not jump on us beforehand. (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
(...) Personally I didn't think twice about the Adequate.com red brick on the button. 1) I don't see it around that often and 2) to me the red 2x2 doesn't represent TLG (but to some it may). (...) Thanks :) Uhm, the 6982 was intended to be a (...) (25 years ago, 20-Aug-99, to lugnet.publish, lugnet.cad.dev.org.ldraw)
 
  Re: Parts for LDraw or parts for POV-Ray?
 
(...) ^^^...^^^ (...) LOL. But remember, it was a *free* raytracing program, with more features than POV at the time. And it ran faster under Linux than the DOS version. -gyug (25 years ago, 20-Aug-99, to lugnet.cad.dev)
 
  Re: [ldraw.org] Update
 
(...) I'm not sure how well that image would work as a small icon. But it would be cool. As long as it was a color other than red, it would probably be OK. A plain wireframe brick would be good as a logo, as well. Particularly if it did the (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: Parts for LDraw or parts for POV-Ray?
 
(...) I have BriCAD 0.83 source, and possibly the earlier 0.75 source, in archive, if Carsten would like to have them. -gyug (25 years ago, 20-Aug-99, to lugnet.cad.dev)
 
  Re: [ldraw.org] Update
 
(...) Or something that's not any kind of a brick. Steve (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
Steve Bliss <blisses@worldnet.att.net> wrote in message news:37bd5e73.642071...net.com... (...) What about the brick fading from outline to raytrace as the logo. That seems to me different enough from the LEGO uses of bricks, and it is certainly (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
So, why not change it to blue or yellow or any other color. That way we keep the brick, but let Lego keep their red 2xN bricks. Would this work?? I'd personally prefer the red, but if we want to avoid any problems with the red 2xN brick use changing (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: POV-RAY orange color
 
Scott R Dennett: (...) You are supposed to use 462, but I am not sure it works in all LDraw to POV-Ray converters. (...) LDLite processes colour 23 as "purple blue". Play well, Jacob PS: Please check the FAQ. ---...--- -- E-mail: sparre@cats.nbi.dk (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev)
 
  Re: [ldraw.org] Update
 
(...) Not contacting them is a simpler short-term solution. And it's one that is often used. I haven't asked them about the 2x3 brick icon used by LDAO, both as the program icon, and on the LDAO homepage. But calling inaction a "wiser solution" is (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
(...) Yeah, as much as I think this whole "trade dress" thing is silly, I agree 100% with Todd right here. Don't get me wrong - I LOVE ldraw.org - I love all the hard work that's gone into it. And maybe it's just the fact that I'm colorblind that (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
Tim: The new article on MLCad is good. I like the linking graphics, but Todd is correct in pointing out the potential problem. Since we can be sure TLG will see the site soon (if they haven't been there yet), we can just as well be polite and ask (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
(...) IANAL, so I may be way off base, but I wouldn't worry quite as much about that image, for several reasons: 1) It's got a blinking "Search..." on the side; it's not a static image of a brick. (Maybe that's not a significant difference.) 2) What (...) (25 years ago, 20-Aug-99, to lugnet.publish, lugnet.cad.dev.org.ldraw)
 
  Re: [ldraw.org] Update
 
(...) And on that note, I just removed the red 2x2 LEGO brick that I used to have in the logo here: (URL) can't go around being a hypocrite! --Todd [followups to lugnet.publish] (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
(...) I guess you'd be pretty surprised at some of the legal questions I've asked TLG out of the blue then! :-) Maybe I'm just weird like that. (...) That doesn't help me worry about it any less. But again, maybe I'm just weird like that. (...) Hmm. (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: i admit i was wrong
 
(...) Not like that. I'm saying that a vote for removal from lugnet.* includes lugnet.cad.*, since lugnet.cad.8 is a part of lugnet.*. Since people can't vote twice, the percentage of the votes for lugnet.cad + lugnet.* will not equal greater than (...) (25 years ago, 20-Aug-99, to lugnet.admin.general, lugnet.cad.dev)
 
  Re: [ldraw.org] Update
 
(...) Yeah, I saw that program and downloaded it and just had to write about it :) Mike fully cooperated with my efforts to promote it (I wonder why) ;) and is very open to suggestions for future features. (...) Though this may be a way of covering (...) (25 years ago, 20-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: [ldraw.org] Update
 
(...) Awesome!!! (...) I'm starting to get worried that the bright red 2x3 brick appearing along the title of all the pages and appearing in all the linking images: (URL) cause confusion among average consumers and therefore concern at TLG. One of (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  [ldraw.org] Update
 
I just updated the ldraw.org main page - adding an article about MLCad and a link to the new ldraw.org linking images. Check it out! -Tim Courtney ldraw.org Project Coordinator (URL) timcourtne ICQ: 23951114 (25 years ago, 19-Aug-99, to lugnet.announce, lugnet.cad.dev.org.ldraw, lugnet.cad.dev)
 
  Re: Voting page for 9906
 
(...) Age, nothing. You've just written too many part files. ;) Steve -- It's all Bill Gates' fault. (25 years ago, 19-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev)
 
  Re: Voting page for 9906
 
(...) I agree with that. There are 8 parts which contain references to 4-4con12.dat: 6246A.DAT 6246B.DAT 6246C.DAT 6246D.DAT 6246E.DAT 751.DAT 755.DAT 104.DAT If no one minds, I'll change the 4-4con12.dat references in those parts to 4-4con1.dat, (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev)
 
  Re: Voting page for 9906  [DAT]
 
It means you have quads with the vertices in "bow-tie" order, rather than clockwise or counter-clockwise order. The corrected sequence for the line below would be: 4 16 16 144 6 16 140 6 -16 140 6 -16 144 6 LDraw handles "bowties" ok, but other (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev)
 
  Re: Voting page for 9906
 
I did this to the two parts I created, and I got lots (and I mean *lots*) of lines that looked like this: WARNING "6056.DAT" Line 28: Bad vertex sequence, 0132 used: 4 16 16 144 6 16 140 6 -16 144 6 -16 140 6 What does this mean? Jeff (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev)
 
  Re: Voting page for 9906
 
How about: l3p -check -AUTHOR a9906 >c9906.txt I have reached the age I now can't recall which files are mine just by the file name... /Tore "Lars C. Hassing" wrote: <...> (...) <...> (25 years ago, 19-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev)
 
  Re: Voting page for 9906
 
Lars C. Hassing <lch@ccieurope.com> wrote in message news:57F1FE754246D21...@aarhus... (...) Not my part, but currently, I have a 4-4con12.dat in my /p directory, which I think should be renamed to 4-4con1.dat. (...) I checked this one, and in this (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev)
 
  Re: POV-RAY orange color
 
(...) blue. (...) 44 is trans orange, 48 is like a trans black that l3p doesn't recognize. On 8/18/1999, at 10:14 PM, D Garcia wrote: (...) I seem to remember that this came out as a yellowish color. I guess I'll have to try it again. Ryan "Now I go (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev)
 
  Re: Jonathan Wilson's posting privileges on LUGNET
 
(...) writes: (...) posting from (...) If I'm (...) stopping you from (...) would sign a (...) this: (...) a written (...) Funny, Todd :-) I really don't think it matters which way he signs it; we know what JW means. :) Ryan "You have to stick to (...) (25 years ago, 19-Aug-99, to lugnet.admin.general, lugnet.cad.dev)
 
  Re: Voting page for 9906
 
(...) Me neither! But then again, I don't have any parts in this update. Duh. But I'd just like to say that using L3P to check a part is very convenient. Now that I know of the feature, I use it all the time when I model a part, not only just before (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev)
 
  Re: Voting page for 9906
 
On Thu, 19 Aug 1999 09:37:36 GMT, "Lars C. Hassing" <lch@ccieurope.com> wrote: [L3P report snipped] Yay! I'm not on the L3P error-list this time! Of course, I've only got one part in the update, and it's fairly simple. Steve (25 years ago, 19-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev)
 
  Re: POV-RAY light-green color
 
(...) You're right, trying to use the same RGB for solid and transparent colors doesn't really work. It *is* handy for the user to be able to convert between solid and trans by adding or subtracting 32. Steve -- I don't know why I'm posting this, it (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev)
 
  RE: POV-RAY light-green color
 
(...) I don't recall exactly why Color10 got that RGB value, but probably because it gave the best Color42 (Transparent green-yellow) Currently L3P uses the same RGB values for 0-15 and 32-47. I think I should give up this. I remember that it (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev)
 
  POV-RAY light-green color
 
L3P declares Color10 (Light-Green) this way: #declare Color10 = #if (version >= 3.1) material { #end texture { pigment { rgb <0.862745,1,0.0392157> } finish { ambient AMB diffuse DIF } The result is some neon yellow kinda colour. LDraw FAQ defines (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev)
 
  RE: Voting page for 9906
 
C:\> mkdir a9906 C:\> cd a9906\s C:\a9906> pkunzip a:9906part C:\a9906> mkdir s C:\a9906> cd s C:\a9906\s> pkunzip a:9906sub C:\a9906\s> cd .. C:\a9906> cd .. C:\> l3p -check a9906 >c9906.txt 19 files in a9906\S checked. 67 files in a9906 checked. (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev)
 
  RE: Parts for LDraw or parts for POV-Ray?
 
(...) I agree that Anton's settings are the best: (URL) makes me wanna reach out my hand and grab the model. I think he uses just one light (area-light) and maybe also radiosity. (...) Yes, like John VanZwieten suggested: (URL) The slope bricks (...) (25 years ago, 19-Aug-99, to lugnet.cad.dev)
 
  Re: Jonathan Wilson's posting privileges on LUGNET
 
(...) Heh. Well I think Bram might've been suggesting was more like this: --Jonathan When he said, "the same way you would sign a letter," he meant a written letter, not signing with letters. (I think. :-) --Todd (25 years ago, 19-Aug-99, to lugnet.admin.general, lugnet.cad.dev)
 
  Re: Jonathan Wilson's posting privileges on LUGNET
 
(...) Aaah. now I see Like this: JW (25 years ago, 19-Aug-99, to lugnet.admin.general, lugnet.cad.dev)
 
  Re: Jonathan Wilson's posting privileges on LUGNET
 
(...) That shouldn't keep you from signing your messages. When posting from the web interface, I sign by adding "--Bram" to the end. If I'm emailing, I use a complete signature. There's nothing stopping you from typing your name at then end of a (...) (25 years ago, 19-Aug-99, to lugnet.admin.general, lugnet.cad.dev)
 
  Re: Jonathan Wilson's posting privileges on LUGNET
 
(...) You might be able to, after all. According to your NNTP headers, You appear to be using Netscape 4.03 for Win95: X-Mailer: Mozilla 4.03 [en] (Win95; I) I'm not too familiar with that version, but I know that 4.5 has sig-file capability: In the (...) (25 years ago, 19-Aug-99, to lugnet.admin.general, lugnet.cad.dev)
 
  Re: Jonathan Wilson's posting privileges on LUGNET
 
(...) Because of the way I access the internet I am unable to use a signature. (25 years ago, 18-Aug-99, to lugnet.admin.general, lugnet.cad.dev)
 
  Re: POV-RAY orange color
 
(...) Try 44 (IIRC) or maybe 48. -Tom McD. when replying, the walls of Jericho crumbled like spamcake. (25 years ago, 18-Aug-99, to lugnet.cad.dev)
 
  Re: POV-RAY orange color
 
I use 462 as orange and it comes out in POV for me. Scott R Dennett wrote in message <199908181802010100....te.net>... (...) <snip> Ryan (25 years ago, 18-Aug-99, to lugnet.cad.dev)
 
  POV-RAY orange color
 
OK, what color number do I use to get orange in POV-RAY?? Color 25 doesn't work for either the orange or that wierd blue. Any help would be appreciated. Thanks. Ryan "I have confidence in the Lord. He'll put me in whatever situation He wants me in, (...) (25 years ago, 18-Aug-99, to lugnet.cad.dev)
 
  Re: Parts for LDraw or parts for POV-Ray?
 
(...) I'm not sure which library has the most realistic finishes and colors, but you may want to compare the output of Anton's, Lutz's, Paul's, and your own definitions for LEGO colors and finishes. I think Anton's lego_finish and pure colors (ie (...) (25 years ago, 18-Aug-99, to lugnet.cad.dev)
 
  Re: Jonathan Wilson's posting privileges on LUGNET
 
(...) I like this idea as well. But I think we should wait on the results of the vote first - because he has gone over the edge with his antics (as far as I'm concerned) and I'd like to see a break where I don't have to worry about his posts at all. (...) (25 years ago, 18-Aug-99, to lugnet.admin.general, lugnet.cad.dev)
 
  Re: Jonathan Wilson's posting privileges on LUGNET
 
(...) I like this idea, but I think a self-regulated restriction would be better than a system-imposed limit, for several reasons: 1. Todd doesn't have to develop the solution. 2. It's a simple, measurable way for Jonathan to show (in)compliance. 3. (...) (25 years ago, 18-Aug-99, to lugnet.admin.general, lugnet.cad, lugnet.cad.dev, lugnet.starwars)
 
  RE: Parts for LDraw or parts for POV-Ray?
 
(...) You should try the beta v1.2 Win32 L3P32: (URL) have successfully used it for a 6000 part model. Be sure to try out the new STUDS flag in the POV-file to reduce rendering time during the test renderings. and Bram Lambrecht wrote in another (...) (25 years ago, 18-Aug-99, to lugnet.cad.dev)
 
  RE: Parts for LDraw or parts for POV-Ray?
 
(...) Well, I'm pretty sure you didn't, as I was anxious and alert about your reactions to L3P. An "invitation" in the very first L3P announcement of August 27th 1998: (...) and some later on was apparently ignored? But never mind that now. I will (...) (25 years ago, 18-Aug-99, to lugnet.cad.dev)
 
  Re: Jonathan Wilson's posting privileges on LUGNET
 
(...) He's said he would change before, in other ways, and hasn't. He apologized for his rudeness and said he wouldn't do it anymore a few days ago, then spent the last two days trying to defend a rude message he sent to Tore by arguing that since (...) (25 years ago, 17-Aug-99, to lugnet.admin.general, lugnet.cad, lugnet.cad.dev, lugnet.starwars)
 
  Re: Jonathan Wilson's posting privileges on LUGNET
 
(...) How about we give Todd a break? Kick him (JW) out or don't - don't ask Todd to spend his very valuable time hacking into his code to come up with something like this. I'm sure Todd COULD do it, but boy, the things he could be doing instead - (...) (25 years ago, 17-Aug-99, to lugnet.admin.general, lugnet.cad, lugnet.cad.dev, lugnet.starwars)
 
  Re: i admit i was wrong
 
(...) That doesn't follow. The choices aren't mutually exclusive, are they? I thought these were separate, independently voted-upon percentages. If so, then they can't be combined mathematically as described above. Consider: If you had 95% vote for (...) (25 years ago, 17-Aug-99, to lugnet.cad.dev, lugnet.admin.general)
 
  Once again, please move this discussion to lugnet.admin.general (was: CFV: Jonathan Wilson's posting privileges on LUGNET)
 
(...) Once again, please do ***NOT*** reply to any message on this thread without making sure that you are posting a reply to lugnet.admin.general *ONLY*. It was an *accident* when Adam posted the original CFV message that the Followup-To field was (...) (25 years ago, 17-Aug-99, to lugnet.admin.general, lugnet.cad, lugnet.cad.dev, lugnet.starwars)
 
  Re: Jonathan Wilson's posting privileges on LUGNET
 
(...) Correct on all above. (Tim grovels at the feet of the great Lar) :P (...) Good point. Though I fully support the current vote, it appears that either way his actions will continue to back himself further into a corner. Personally his actions (...) (25 years ago, 17-Aug-99, to lugnet.admin.general, lugnet.cad, lugnet.cad.dev)
 
  Re: Voting page for 9906
 
Chris Dee <chris_w_dee@hotmail.com> wrote in message news:FGMLMJ.54o@lugnet.com... (...) when (...) lid) (...) Maybe just make sure that the insertion point is 8*n LDU above the bottom, so that it can be correctly placed in regular movement mode. (...) (25 years ago, 17-Aug-99, to lugnet.cad.dev)
 
  Re: Jonathan Wilson's posting privileges on LUGNET
 
That sounds like a good idea because: 1) Jonathan is Jonathan. No matter how hard he tries, he will not be able to function in a mature manner in LUGNET because *HE IS IMMATURE* That's no crime, he's just young. And a little dense. But who among us (...) (25 years ago, 17-Aug-99, to lugnet.admin.general, lugnet.cad, lugnet.cad.dev, lugnet.starwars)


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