Subject:
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RE: Parts for LDraw or parts for POV-Ray?
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Newsgroups:
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lugnet.cad.dev
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Date:
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Wed, 18 Aug 1999 07:58:45 GMT
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Viewed:
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390 times
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Bram Lambrecht wrote:
> [1] There wasn't enough memory to L3P the 10,000 piece landscape, so I
> used L2P. To make things render quicker, I reduced the one LGEO part
> needed to a box and a cylinder, but I still had to translate and scale
> the landscape correctly to fit the L3P'd building.
You should try the beta v1.2 Win32 L3P32:
http://www.netby.net/Nord/Mandelvej/Hassing/Test/l3p32b.zip
Terry have successfully used it for a 6000 part model.
Be sure to try out the new STUDS flag in the POV-file to reduce
rendering time during the test renderings.
and Bram Lambrecht wrote in another posting:
> Combined effort could lead to one amazing program instead of having
> many competing slightly lesser programs. L3P, which I'm pretty sure is
> the most commonly used, can use some improvements, such as the use of
> .inc files for primitives and parts, more realistic finishes, and maybe,
> more realistic lighting.
If you could elaborate and explain your ideas a bit more detailed
and maybe show some examples of realistic finishes and lighting,
I will be very interested.
/Lars
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Message has 1 Reply: | | Re: Parts for LDraw or parts for POV-Ray?
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| (...) I'm not sure which library has the most realistic finishes and colors, but you may want to compare the output of Anton's, Lutz's, Paul's, and your own definitions for LEGO colors and finishes. I think Anton's lego_finish and pure colors (ie (...) (25 years ago, 18-Aug-99, to lugnet.cad.dev)
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