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Subject: 
Re: POV-RAY question
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 24 Aug 1999 17:41:54 GMT
Reply-To: 
JSPROAT@IO.antispamCOM
Viewed: 
505 times
  
Scott R Dennett wrote:
On 8/23/1999, at 8:58 PM, Sproaticus wrote:
Try playing with the "ambience" value on the piece you want to • light up.
Basically, the • ambience
value tells POV-Ray how much light is bounced off the object, • so an object
with a really high ambience value (whether it's transparent or • not) will
appear very bright.  It won't cast shadows, though, but this • may be okay;
shadows take forever to render.
OK, read the docs(well just on that subject) but it didn't
really help me.
I'm one of those people who don't really understand some(most)
of that
stuff.
Where am I supposed to set the ambience?? Is it something you
have
to set for each piece that you want with a different ambience
value??

I goofed on the spelling; it's "ambient" and not "ambience".  Anyway, modify
in the "finish" section of the sub-part you want to light up.  e.g. in the
L3P output file, find the sub-part you want to light up, and change from:

    finish {
      ambient AMB
      diffuse DIF
    }

to:

    finish {
      ambient 2
      diffuse DIF
    }

You'll need to play around with the value; basically anything over 1 (one)
will appear to be brighter than the surrounding objects.

Cheers,
- jsproat

p.s. Your e-mail client's line-wrapping is messing up the message text.
What do you have your wrapping set to?  Almost everyone uses a value between
75 and 79.

--
Jeremy H. Sproat <jsproat@io.com>
http://www.io.com/~jsproat
Darth Maul Lives



Message is in Reply To:
  Re: POV-RAY question
 
(...) trying (...) lights (...) light up. Arg, (...) other machine, so (...) ambience (...) so an object (...) not) will (...) may be okay; (...) OK, read the docs(well just on that subject) but it didn't really help me. I'm one of those people who (...) (25 years ago, 24-Aug-99, to lugnet.cad.dev)

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