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Subject: 
Re: POV-RAY question
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 24 Aug 1999 17:41:54 GMT
Reply-To: 
jsproat@io.com%stopspammers%
Viewed: 
1272 times
  
Scott R Dennett wrote:
> On 8/23/1999, at 8:58 PM, Sproaticus wrote:
> > Try playing with the "ambience" value on the piece you want to • light up.
> > Basically, the • ambience
> > value tells POV-Ray how much light is bounced off the object, • so an object
> > with a really high ambience value (whether it's transparent or • not) will
> > appear very bright.  It won't cast shadows, though, but this • may be okay;
> > shadows take forever to render.
> OK, read the docs(well just on that subject) but it didn't
> really help me.
> I'm one of those people who don't really understand some(most)
> of that
> stuff.
> Where am I supposed to set the ambience?? Is it something you
> have
> to set for each piece that you want with a different ambience
> value??

I goofed on the spelling; it's "ambient" and not "ambience".  Anyway, modify
in the "finish" section of the sub-part you want to light up.  e.g. in the
L3P output file, find the sub-part you want to light up, and change from:

    finish {
      ambient AMB
      diffuse DIF
    }

to:

    finish {
      ambient 2
      diffuse DIF
    }

You'll need to play around with the value; basically anything over 1 (one)
will appear to be brighter than the surrounding objects.

Cheers,
- jsproat

p.s. Your e-mail client's line-wrapping is messing up the message text.
What do you have your wrapping set to?  Almost everyone uses a value between
75 and 79.

--
Jeremy H. Sproat <jsproat@io.com>
http://www.io.com/~jsproat
Darth Maul Lives



Message is in Reply To:
  Re: POV-RAY question
 
(...) trying (...) lights (...) light up. Arg, (...) other machine, so (...) ambience (...) so an object (...) not) will (...) may be okay; (...) OK, read the docs(well just on that subject) but it didn't really help me. I'm one of those people who (...) (27 years ago, 24-Aug-99, to lugnet.cad.dev)

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